Xbox 360 Elite vs PS3

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Xbox 360 Elite VS PS3

XBOX 360
29
56%
PS3
23
44%
 
Total votes : 52

Postby volsey on Wed Oct 10, 2007 7:07 am

If you're looking for a cheap PS3 look around for a 20 GB model, it should be cheap as balls now if you are lucky enough to find one and all it's missing is memory card readers and wifi.

Besides that I bet eventually the 40gb version will have backwards compatibility through emulation, but thats eventually and knowing Sony it could be awhile until it's implemented (if they put in in at all).

benji wrote: It's also built like a tank, few people have them break down, unless they're Korean and attend Rice. PS3's technology is as old as the 360s, new versions of the hardware will obviously fix problems. But if you do not want to wait five years for them to iron them out.


Actually the PS3 is totally new technology from the ground up (which is all the PS3 has going for it right now) while the 360 is pretty much just a gaming based computer (which is better in alot of ways). The Cell and Blueray are alot newer technology than what the 360 has in it's console, hence why it was released a year later. The only reason the 360 has had problems is because it was built cheaply.

Do the new 65nm chips still get the RRoD? And what about the Elite and Halo editions?
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Postby benji on Wed Oct 10, 2007 7:30 am

volsey wrote:Actually the PS3 is totally new technology from the ground up (which is all the PS3 has going for it right now) while the 360 is pretty much just a gaming based computer (which is better in alot of ways). The Cell and Blueray are alot newer technology than what the 360 has in it's console, hence why it was released a year later.

Um, no. The PS3 was released a year later because they couldn't fab enough Cell's and RSX's in time and they needed to bring the cost down a ton. Cell and RSX technology was around as early as Xenos and Xenon, and some parts of Cell much earlier. RSX is based on the G70, which launched as a full desktop card in August 2005. Xenos is an early branch of the R600 series (debut as full card: May 2007), much like the original Xbox's GPU. The first Cell's (based off of PowerPC, just like Xenon) to be used in the PS3 were likely ready around X360's launch. RSX is actually outdated technology as it does not have unified shaders. Sony could've launched the same PS3, in smaller numbers, and far more expensive in 2005.
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Postby -Young Buck- on Wed Oct 10, 2007 9:08 am

Andreas Dahl wrote:Besides, the Xbox 360 Core doesn't offer backwards compatibility either, does it?


Any xbox 360 is BC as long as you have space to download what is needed to play the games.
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Postby benji on Wed Oct 10, 2007 9:10 am

And you have the hard drive...and the game has been emulated...
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Postby volsey on Wed Oct 10, 2007 9:46 am

benji wrote: The first Cell's (based off of PowerPC, just like Xenon) to be used in the PS3 were likely ready around X360's launch.


Actually they were ready probably even before that, it does take time to actually design the console itself too. I don't really get your point, I'm just saying compared to the 360 the PS3's hardware is far more different that what we've seen in the past. Of course its going to be based on something from the past, thats how technology evolves. The cell architecture is just very different from past computers or consoles.

Anyways does anybody know whether or not the 65nm 360's or the Elite still have problems? I've read that supposedly a guy still got RRoD with the newer 65nm chips but I really don't know whether or not to believe him.
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Postby benji on Wed Oct 10, 2007 9:57 am

No, I mean, the RSX is basically a modified G70. The Xenos is basically a modified R600 series. The Xbox 360 has synchronous double-threaded tri-cores that's pretty different from what we've seen in the past. I was not saying the technology was not different, but people have been saying the technology was like some amazing fantastic space-age stuff that PCs are decades behind, and it's simply not true. Both of them have old technology in them today.

I have no clue why you would not get a RROD with the 65nm. The chips were not the program, it is the fundamental design of the console. How the heatsinks are attached I believe is the common theory, and that Microsoft was not changing them, instead mildly altering them.
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Postby volsey on Wed Oct 10, 2007 10:14 am

Yea I've read quite afew things are responsible for the RRoD. All i know is the smaller chips are suppose to produce less heat. I've also seen quite a few different brackets that you can buy that supposedly don't spread the heat as much and therefore lessen the chance of overheating, though I'm not sure whether they work. Nvm thats what you just said :wall:
Just wondering cause I'm planning on getting a 360 before next year, and just wondering what type I should get. I really don't want to go through the hassle of sending in the console I just worked 2 weeks for.
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Postby Scotty on Wed Oct 10, 2007 6:05 pm

volsey wrote:Yea I've read quite afew things are responsible for the RRoD. All i know is the smaller chips are suppose to produce less heat. I've also seen quite a few different brackets that you can buy that supposedly don't spread the heat as much and therefore lessen the chance of overheating, though I'm not sure whether they work. Nvm thats what you just said :wall:
Just wondering cause I'm planning on getting a 360 before next year, and just wondering what type I should get. I really don't want to go through the hassle of sending in the console I just worked 2 weeks for.

Models as off June this year i think, wont get the RROD because of the new chips, so if you cant check the Halo Console DEFINITELY doesn't have the problem along with most new bundles... Even if your not a Halo fan it doesnt matter cause it actually doesnt come with Halo :lol:
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