Tue Oct 09, 2007 12:24 pm
benji wrote:Wind Waker looked better and that was on Gamecube!
Art design > technology.
Glen wrote:^ i agree with benji, a good example of seamless art designing/directing was 2001's ICO and it's successor the shadow of colossus on the ps2... those two could still fairly hold up a candle against any modern games even though they had some years in them...
thanks for your impressions -Young Buck-, the simpsons always had least success on their video game iterations so i really was kinda expecting their current game to follow the same path... the last time i had fun with a game incorporated to them was the arcade game...
benji wrote:YES. Ico = the hottness. Everything is pretty close to perfect with that game except for the US not getting the complete version.
The thing is, after GTA, Ico is probably the most influential game of the last generation. Kojima, Aonuma, both Jaffe and Balrog, the guy who relaunched Prince of Persia, all of them have been inspired by the game and it has shown.
Glen wrote:right on the money benji, they not only gave inspiration to other A list games but also spawned hordes and hordes of failed clones...
benji wrote:Well, I think most of the good developers have used it to make their games better. God of War clearly uses Ico inspiration, so does the latest Zelda games, and they are better for it in terms of displaying grand epic views. Ico (and Colossus) have shown developers that sometimes "simple" gameplay can be the deepest and most rewarding.
Tue Oct 09, 2007 12:36 pm
Tue Oct 09, 2007 12:58 pm
Tue Oct 09, 2007 1:01 pm
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Tue Oct 09, 2007 2:45 pm
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Wed Oct 10, 2007 9:47 am