OK, so I decided to try and do this myself. So far, I was able to extract the model data from the players.viv file (stores all of the player/clothing/etc. models and textures). Every player model in the game is in *.O format, a 3D format in the EAGL (EA Graphics Library). Their textures are in *.GSH format. (seems like a spinoff of EA's *.FSH format). I'm sure you all knew this stuff, so here's where my trouble starts.
http://img49.exs.cx/my.php?loc=img49&im ... ol34qm.jpg
However... once I extracted and decompressed the *.O files, I tried opening them in OEdit (a model viewer for *.O files), but only to find that the data is invalid. Therefore, I tried converting the *.O file to *.OIF format, but that wouldn't work either. I would have tried to e-mail the author of the program about it, but they removed their e-mail address from the OEdit webpage due to spam...
SO... my next move was to find an *.O file plugin for ZModeler or any 3D editing utility, so that I can convert the files to a more versatile format. I haven't had any luck with that either. Ah, as for the texture files that are in *.GSH format... I can't seem to open those either.
Sadly, with work and all... I don't have a lot of free time to work with this, but I have an idea as to how I can find out more about the files, though. Hope somethin' works.
NOTE: I am not trying to disrespect EA Sports BIG by doing this. As a matter of fact, the graphics in this game are that damn amazing... that I decided to try this. I'd be shocked if the EASBIG graphics division didn't get a raise for the detail and realism (of the cyberfaces, especially). Besides, it may be interesting to see what can be done with the models and textures.
So, I've come to you fellow EA fans for any advice. Thanks for reading, I appreciate it.