JaoSming wrote:Cause the profit of selling the game compared to the cost of producing the PC version doesnt make business sense.
Umm...yes, it does.
You can easily port a 360 game to the PC with the 360 devkit, incurring little extra development costs. Then when you sell that PC version,
you get more profit as you don't have to pay any licensing fees.
That's why so many games are dumped on the PC, that money comes right back to you.
Same reason I've made the case for the Live 360 version port. You pay an extra guy or two to fix up the port to the PC. They already spend so much porting to the PS3 when they aren't going to sell as many copies for that, a port to the PC would re-coup the PS3 port costs.
There are people here who have computers that would probably have issues running GTA3 properly nvm Bioshock/Crysis/Gears of War...Unreal Tourney 3.
Like either of the basketball games are really as resource intensive as Crysis or UE3. I would be surprised if the 2K series still didn't run a hunk of the old Xbox "code".
If you're going to make an argument that EA and 2K don't have the programming balls to make their engines scale as well as Epic/Crytek/artists formally known as Irrational Games/etc. that's a different story.
Either way, I assume it says "Multiple Platforms" less because they are considering a PC version, and more because they are waiting to see on Wii and PS2 versions. If PS2 starts dropping off next year, they'll dump it. And they will likely continue development of that as a Wii version. All the other games had been announced previously in 2007, the ones with "Multiple Platforms" are merely the games "assumed" to come out in 2008 because they come out every year.