Mon Dec 30, 2002 7:01 am
Sun Jan 05, 2003 1:38 pm
ĐrεamSPeaker wrote:
Brien if you have time can you please look into this area of EAGRAPH... it has something to do with it having a "Global Pallete" I think? anyway when you import the pic for the blet it imports all distorted...![]()
Thanks
Sun Jan 05, 2003 4:37 pm
Mon Jan 06, 2003 8:39 am
Wed Jan 08, 2003 7:34 am
nba2kstuff wrote:i hope your holidays have went well! i also have just moved into new state, and very very tired and sore.
but i have put together an example prototype graphic patch, DT8889 retro example patch, that illustrates the succesful construction of this form of graphics sub-object.
thanks again Brien for your superlative works with EAGraph! once i get settled in a little more i may have some additional suggestions and issues we can work on regarding some of the new ea formats and file systems!
Thu Jan 09, 2003 1:09 pm
...
blet 0001-%d.BMP
MBQ+3 ED x1 128 64 {0 0 0 4096}
alpha 0001-%da.BMP
...
Thu Jan 16, 2003 11:50 pm
Tue May 20, 2003 8:16 am
Tue May 20, 2003 8:57 am
Sat Sep 06, 2003 5:08 am
LegoSHAQ wrote:um... kidd4mvp... it was fixed a long time ago... just use NFSHTool with the -x option... and your lettering will not have this problem...
Thanks