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All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.
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New FshED available now!

Sun Jun 22, 2003 5:16 am

This is awsome cause Brien Made a Jersey plugin that lets you mess around with jersey numbers n' stuff...and a gif plugin which can be used for importing numbers. Those of you patchers that dont know how to make an alpha channel with transparency...can save your numbers as a gif with transparency...and simply import it with the gif plugin!



Image

Image


Download Um Here :

www.bsu.edu/web/bsmith2/download/FshEd005.zip <-- New FshED

http://www.bsu.edu/web/bsmith2/download/plgJersey.zip <-- Jersey Plugin

www.bsu.edu/web/bsmith2/download/GIF_Import.zip <-- Gif Plugin

BTW...click on "tools" to access the plugins
Last edited by BIG GREEN on Sun Jun 22, 2003 5:32 am, edited 3 times in total.

Sun Jun 22, 2003 5:25 am

gonna work on your warriors jersey some more Yohance?

Nice editer, if I wasn't so incurably lazy I might use it for something.

Sun Jun 22, 2003 5:29 am

surely will colin :D

Sun Jun 22, 2003 11:39 am

this looks great its just that it doesnt work me for some reason its says
This application has failed to start because borlndmm.dll was not found. Re-installing the application may fix this problem


i hope someone can help

thanks

Sun Jun 22, 2003 1:29 pm

Phil3k wrote:this looks great its just that it doesnt work me for some reason its says
This application has failed to start because borlndmm.dll was not found. Re-installing the application may fix this problem


i hope someone can help

thanks


The file you are missing is the borland shared memory manager. I had a copy of this in my windows system32 directory so it always worked fine for me. It's these little gitches that make programming so difficult :x

The file you need is here:

http://www.bsu.edu/web/bsmith2/download/borlndmm.zip

I will have to release a new version of FshEd that doesn't require a that dll :)

Sun Jun 22, 2003 1:32 pm

thanks man that helps alot

Mon Jun 23, 2003 9:18 am

Thanks for this pluggin Brien (Y)... this is truley becoming a powerfull patching tool now and is making patching ALOT easier.

Can I request that the next pluggin be that FSHEd handles PSD files which are Photoshop Layered graphics files.. cause this is the format what alot of patchers design and create their work in. It would be cool if we did not have to convert to BMP or GIF. It would be also good if it can handle the transperancy fot the PSD files the same as you have done for GIF. And PSD can have many levels of transperancy. I know that the number.fsh have this but I am not sure if you can convert this over from a PSD file. It would be fanstastic if you could. The we wouldn' loose any quality by converting to GIF..

Thanks for all your work Brien. You have made patching jerseys 100% easier with these pluggins.

Mon Jun 23, 2003 11:56 am

I agree Brien...a PSD plugin would be very useful also. Some patchers dont use photoshop (i used to use something else)...so the gif plugin will still be usful...but a PSD plugin would be great. I know i sound like a bug cause i'm the one who suggested a gif plugin :D. I'm worried about the legality of such a plugin though.

Mon Jun 23, 2003 3:14 pm

Yohance Bailey wrote:I agree Brien...a PSD plugin would be very useful also.


Whew..., ok, I can do that too. There's no time to do it until later this week.

Some patchers dont use photoshop (i used to use something else)


This is why I started using the plugin concept. Patchers only download what they need. Also, FshEd is better customizable to future versions of Live or other EA Games. Unfortunately, if they come up with a drastically new file format, I will have to recode FshEd entirely. At that point, I will switch to file format plugins.

...so the gif plugin will still be usful...


[sigh of relief]

I'm worried about the legality of such a plugin though.


Actually, there are more problems with the GIF format :P The Photoshop format is very complex, but I think I can include enough of the essence of the format to make such a plugin useful. (we'll see).

Mon Jun 23, 2003 4:03 pm

The Photoshop format is very complex, but I think I can include enough of the essence of the format to make such a plugin useful.


Thanks Brien.. I understand this and that is why I felt bad asking for it but if you think it is possible this would be great..

I was surprised how quickly you produced the Jersey number position pluggin and it is a mighty fine pluggin too.. On a similar vein and it shouldn't be too different is if you could add the BLET coordinates to this pluggin or create a lettering pluggin so we can move the position of the lettering on the back of the jersey....

I love this tool... best NBA Live tool since EAGraph... ;)

Tue Jun 24, 2003 4:40 am

First...I've said it a few times in the forums but I can't say it enough...Thanks for all the work you do!

I've got a few minor items to report for the latest version of FSHed...I say minor because the program is still fully functional without these items being fixed...

A. When locating the numbers with the new number plugin the digits on the jersey are reversed from what is shown on the slider bar. For example:

If you slide the number slider bar to number 49...the number shown on the jersey is 94.

B. If you switch to another application (Alt+Tab etc.) while using the number positioning plugin you can not get back to the number positioning plugin without minimizing all running applications. The number positioning plugin gets placed behind everything and does not return to the top when you switch back to FSHEd. For example:

1. Open up Internet Explorer (or any application) and maximize it.
2. Open up FSHEd, open up a jersey, and activate the number positioning plugin.
3. Alt+Tab to Internet Explorer.
4. Alt+Tab back to FSHEd.

You will see that you can't return to the number positioning plugin without first minimizing Internet Explorer. This poses a bit of a problem when you have a number of applications running at once and you need to switch back and forth...

DANet

Tue Jun 24, 2003 6:41 am

I agree with LegoShaq that the next update to this awesome program should be an ability to move the positioning of the back nameplate. This would be really helpful for some jerseys like the old Sacramento Kings jerseys that have the name BELOW the number.

Thanks for listening, Brien!

Tue Jun 24, 2003 7:17 am

DANet wrote:First...I've said it a few times in the forums but I can't say it enough...Thanks for all the work you do!


Thanks for all your hard work. I don't do this for the recognition, but I appreciate everyone's kind jestures.

I've got a few minor items to report for the latest version of FSHed...I say minor because the program is still fully functional without these items being fixed...

A. When locating the numbers with the new number plugin the digits on the jersey are reversed from what is shown on the slider bar. For example:

If you slide the number slider bar to number 49...the number shown on the jersey is 94.


The jersey editor snags the images by their shape name from within the external number file. The number on the front of the jersey should read "49" while the number on the back of the jersey should be backward and upside down. If you turned your monitor over, it should still read 49 on the back. Here is how "49" looks (correctly) on my computer.

Image

B. If you switch to another application (Alt+Tab etc.) while using the number positioning plugin you can not get back to the number positioning plugin without minimizing all running applications.


Yep, this is a pain in the butt. Before releasing the plugin I tried setting the window property to "alway on top". Unfortunately, you then couldn't bring anything else to the foreground. I think I can fix this problem.

Thanks for you input. Keep those ideas comming.

Tue Jun 24, 2003 7:25 am

ehlomint wrote:I agree with LegoShaq that the next update to this awesome program should be an ability to move the positioning of the back nameplate. This would be really helpful for some jerseys like the old Sacramento Kings jerseys that have the name BELOW the number.

Thanks for listening, Brien!


I think we can get this done.

Somebody needs to organize this. That is, there should be a priority list of needed plugins / bug fixes/ features. That way I wouldn't waste my time on something that very few people want, while ignoring something that is desparately needed by "the community". :(

Tue Jun 24, 2003 7:47 am

DANet wrote:If you switch to another application (Alt+Tab etc.) while using the number positioning plugin you can not get back to the number positioning plugin without minimizing all running applications.


Problem fixed.

Re-download the plugin.

--Brien

Tue Jun 24, 2003 12:25 pm

Brien wrote:
I've got a few minor items to report for the latest version of FSHed...I say minor because the program is still fully functional without these items being fixed...

A. When locating the numbers with the new number plugin the digits on the jersey are reversed from what is shown on the slider bar. For example:

If you slide the number slider bar to number 49...the number shown on the jersey is 94.

The jersey editor snags the images by their shape name from within the external number file. The number on the front of the jersey should read "49" while the number on the back of the jersey should be backward and upside down. If you turned your monitor over, it should still read 49 on the back. Here is how "49" looks (correctly) on my computer.

Image


i think DANet means this
Image

Tue Jun 24, 2003 12:35 pm

Haha daChiller I was just gonna post a pic like that...just to show I wasn't crazy :lol:

In my case I was using the EA's hoaway.fsh (Houston's road jersey...not modified in any way)...I guess it must be the FSH files...


Brien wrote:
DANet wrote:If you switch to another application (Alt+Tab etc.) while using the number positioning plugin you can not get back to the number positioning plugin without minimizing all running applications.


Problem fixed.

Re-download the plugin.

--Brien


Wow...that was fast! Thanks again Brien...

Tue Jun 24, 2003 2:19 pm

DANet wrote:Haha daChiller I was just gonna post a pic like that...just to show I wasn't crazy :lol:

In my case I was using the EA's hoaway.fsh (Houston's road jersey...not modified in any way)...I guess it must be the FSH files...


Well, that blows my theory.... all along I thought you were crazy. :wink:

This is an unexpected finding. Later I will look into it. I guess it has nothing to do with the accuracy of patch production. It just looks silly.

Thanks for the feedback.
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