Hi, everyone. I hope Brien or someone else could help me with these.
I was making an updated jersey for NBA Live 2000 and almost everything worked fine. Unfortunely some numbers are badly distorted after using the wizard.
Someone said that you can't mess with the numbers and we have to use a jersey file with similar numbers to avoid it but not every custom jersey uses similar numbers and colors of NBA teams.
I made some tests and here is something I figured out:
- At least one of the graphics had its palette read in another pattern.
I read all RGB values from the colors on the palette of the BMP graphic (the one I was trying to put in the FSH file) and the RGB values in the resultant SHPI image and noticed the following pattern: every color was read like it was GBR or GBRA.
Examples:
The first color was R:1 G:0 B:0 O:0 (where O stands for opacity). The result was R:0 G:1 B:0 O:255.
Other color was R:10 G:5 B:0 O:0. The result was R:0 G:10 B:5 O:255
The blue color was lost every time or produced an opacity value different than 0.
When I try to change any color on the resultant palette every color changes too.
- Some images are imported with another kind of distortion. If the first color was the same as the example above and the resultant color would appear three or four slots dislocated but with the same configuration as the resultant color above. Any change using the Palette Workbench would have the same results described above.
After trying using different formats of graphics I used another tool for handling FSH files and I was able to find that the resultant images use the general palette instead of the BMP original palette.
Anyway, I'd like some help here and if anyone wants to, I could send the files I'm mentioning.
Finally, does someone know a software or graphic format that use the "BGRA" palette?
Thanks
airr@uol.com.br