All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.
Mon Apr 21, 2003 9:10 pm
the ssh files are the ones that contain the graphics for NBA live for PS2, we aren't able to open them with eagraphics editor, maybe you, Brien, could take a look at them and do minor tweaks on your editor so the graphics can show up. here is the Michael Jordan files for live 2002 on PS2:
http://www.angelfire.com/games4/bru0/MJORDANPS2.zip
Tue Apr 22, 2003 1:57 am
Bru wrote:the ssh files are the ones that contain the graphics for NBA live for PS2, we aren't able to open them with eagraphics editor, maybe you, Brien, could take a look at them and do minor tweaks on your editor so the graphics can show up. here is the Michael Jordan files for live 2002 on PS2:
http://www.angelfire.com/games4/bru0/MJORDANPS2.zip
EAGE can open playstation 1 files. Currently, it can not read ps2 files. I have not seen a need to read those files becuase there is no way to patch the PS2 console game. That is, you can not burn a new cd. (ok, I realize that some of you have a hardware patch to defeat the boot record and a DVD burner, but IMO this is hardly worth the effort)
Tue Apr 22, 2003 3:19 am
Brien wrote:Bru wrote:the ssh files are the ones that contain the graphics for NBA live for PS2, we aren't able to open them with eagraphics editor, maybe you, Brien, could take a look at them and do minor tweaks on your editor so the graphics can show up. here is the Michael Jordan files for live 2002 on PS2:
http://www.angelfire.com/games4/bru0/MJORDANPS2.zip
EAGE can open playstation 1 files. Currently, it can not read ps2 files. I have not seen a need to read those files becuase there is no way to patch the PS2 console game. That is, you can not burn a new cd. (ok, I realize that some of you have a hardware patch to defeat the boot record and a DVD burner, but IMO this is hardly worth the effort)

I think he wants to patch the PC game using the PS2 files because some faces can be used for old season roster patches, etc...
Tue Apr 22, 2003 5:25 am
or to use March Madness 2003 to help us out with the NCAA Live 2003 patch
Tue Apr 22, 2003 7:06 am
Yes Brien it would invaluable to us. at the NCAA Mod because we could extract March Maddness 2003 courts and jerseys and so on.
I can send files if you wanna take a look at it.
Wed Apr 23, 2003 2:44 am
jerrygildner wrote:Yes Brien it would invaluable to us. at the NCAA Mod because we could extract March Maddness 2003 courts and jerseys and so on.
I can send files if you wanna take a look at it.
Ok. I guess I shouldn't jump to conclusions. I'll see what I can do.
Mon Apr 28, 2003 12:45 am
Thanks Brien.
Thu Jul 21, 2005 11:55 pm
...
Mon Sep 19, 2005 2:44 am
Any solution for this problem? If anyone has any idea how to open the ssh files, please post a comment. thank you very very much :)
Sat Dec 31, 2005 1:37 pm
I would like to open .ssh also, anybody?
Wed Jan 18, 2006 10:38 pm
Anyone???
Fri Apr 21, 2006 2:15 pm
I guess ssh file is a compress fsh file.
because their file header (0×00050) before is same.
so, if know this compress method,
then can make a tool to convert ssh<==>fsh!
pls help!
Mon May 15, 2006 8:18 am
I have the Live 97 cd for playstation but what file types are the graphics files?
Wed Aug 09, 2006 2:59 am
It might be helpful to someone for developping a tool...
Ive not a clue how this coul match with fsh files and if the same rule apllies to NBA Live files tough...
It might be possible to get the 256 bytes of the image data and past them into a fsh with hex editor and then open it with FSHtools
EA Cricket 2005 (PS2)
SSH
* Format Type : Image
* Endian Order : Little Endian
[edit]
Format Specifications
char {4} - Header (SHPS)
uint32 {4} - File Length
uint32 {4} - Version? (1)
char {4} - File Code (G359)
char {4} - Filename (batt)
uint32 {4} - Header Size? (48)
char {4} - Group Name? (Buy )
char {4} - ERTS Header (ERTS)
byte {16} - null
uint32 {4} - Decompressed Image Size?
uint16 {2} - Image Width/Height
uint16 {2} - Image Width/Height
uint32 {4} - null
uint32 {4} - Unknown (8192)
byte {X} - Image Data (up to fileLength-256)
char {4} - EAGL Header (EAGL)
char {236} - Description (240 metal bin attachment for runtime texture management) (null to fill)
uint32 {4} - Unknown (112)
char {4} - Filename (batt)
uint64 {8} - null
Tue Aug 15, 2006 12:41 am
Please explain further or try it and tell us what happened
Powered by phpBB © phpBB Group.
phpBB Mobile / SEO by Artodia.