by mortalsoul3 on Sat Apr 28, 2007 2:02 am
Right. This is one of the reasons that actually playing Live 2000 vs. cpu teams is of little challenge. The CPU team's PG is almost solely allowed to bring the ball upcourt; & rather than hitting wings, passing ahead, or attacking the rim himself when he has the defense beat in transition, he stops at-or-near the arc & dribbles, often in circles. Along with the ridiculous shooting percentages, this tendency renders observing sim games a rather frustrating experience.
Teams with multiple shooters, finishers, &/or guards with high offensive awareness ratings do usually play at a faster pace (relative to the shot clock) than others; & big men who are fleet-of-foot in transition do beat their defenders down the court . . . & sometimes the cpu lead guard will hit him in transition. Sometimes -- yet not on a majority of these occassions -- the big man will successfully finish the resulting wide open lay-up. Yet this is as close as Live 2000 comes to fast break basketball.
MT