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2K16 Customization vs. Modding

Fri Jul 31, 2015 2:34 pm

With the release of 2k's #ProAM trailer, customization appears to be in full effect for NBA 2K16. Let me start by saying that I LOVE what 2K has shown with that game mode. :applaud: .

If we do indeed get features like the arena creator in game modes like MyLeague or for use with Create a Team (if that's in the game) this could make creating retro rosters much easier.

jrlocke wrote:My first question will be whether we can create 30 team fictional My League......so glad Create a team is back.

Looks really good!


Of course we still have to wait and see what more is in store with this game but it looks promising. I asked my self could we be able to create college, high school, and FIBA mods using in game resources only?
One can only hope.

Still, even if all of the customization is available on multiple game modes... what about stuff like creating a custom cyber face for your MyPlayer or created players? The in game Create a Player has been extremely limited when it comes to trying to recreate photo realistic representations of created retro players or players who have yet to land in the NBA.

I just wanted to start this topic to speculate, guess, discuss,etc the idea of having these in game customization tools vs. being able to add on to the game via Modding.

Re: 2K16 Customization vs. Modding

Fri Jul 31, 2015 8:46 pm

I'd like to see something like PES is doing: Image

Importing textures directly in game. Maybe 2K could also make something familiar with faces, import CF in game, and edit model.

Re: 2K16 Customization vs. Modding

Sat Aug 01, 2015 10:13 pm

Importing textures for CFs would work pretty well for those who know how to use it.
I remember in 2K10 My Player I used the create a player system to make my headshape and then added a texture of my real face using textmod and you could no longer tell that was a create-a-player.

I just want to reiterate that I do like the direction 2K is going. I was just thinking that it may be possible to upload a texture and stretch it across the entire front or back of the jersey, so you may be able to upload part of a texture from a retro/fictional jersey texture like the ones available in the download section here. For example we may be able to take part of a UBR jersey texture and stretch it across the jersey so that it appears in game as if it is actually the full jersey texture.

Re: 2K16 Customization vs. Modding

Tue Aug 04, 2015 12:10 am

Official tools/in-game functionality would be fantastic, I would love it if things end up going in that direction. Certainly would make things a lot easier. ;)

Re: 2K16 Customization vs. Modding

Tue Aug 04, 2015 12:50 am

They've got Vlad, Jao, and Leftos... I think 2K knows that some type of in game tool would help bolster the 2K community and possibly even sales if it means users are able to create unique custom rosters like we have done with mods in the past.

I think some of the bigger multi-platform games will consider how to incorporate the modding community into their future plans.

Re: 2K16 Customization vs. Modding

Tue Aug 04, 2015 1:21 am

What do you guys think on console (PS4, XB1) modding/editing tools?

Re: 2K16 Customization vs. Modding

Tue Aug 04, 2015 1:55 am

samardzicnba wrote:What do you guys think on console (PS4, XB1) modding/editing tools?


I think that for the general consumer a console is cheaper so having modding tools could help console sales. Also it would streamline the process of creating and uploading mods.

Still I enjoy PC modding because it builds a closer knit community, in my opinion.

Re: 2K16 Customization vs. Modding

Tue Aug 04, 2015 10:44 am

Console sales don't really need help; they're already way, way out in front of PC sales.

Interestingly, the Xbox One version of Fallout 4 is set to support modding, and if that's successful, the PlayStation 4 version will reportedly get it after that. The PC version will of course be modder friendly, with an official tool. It's a different situation given that Bethesda completely owns the intellectual property for the game, whereas 2K are making a licensed product and must therefore adhere to what the NBA wants and says, but it seems it's possible in theory at least.

Re: 2K16 Customization vs. Modding

Tue Aug 04, 2015 5:55 pm

That being said, TES ad Fallout 3+ games are very modding friendly. Official tools released, launcher with modding support, ...

Modding on X1 will imho be like Steam Workshop - you check what you want to get, system will download it and user will be able to activate it in the game.

However any hard modifications like changing original files or dll hooks won't be possible.

Re: 2K16 Customization vs. Modding

Thu Nov 19, 2015 11:06 am

Can you get mods on the PS4 legally

Re: 2K16 Customization vs. Modding

Thu Nov 19, 2015 11:09 am

no.

Re: 2K16 Customization vs. Modding

Fri Nov 20, 2015 12:03 am

I think the thing in game customization is the thing that can stop people from pirating the PC game. Downloading rosters of created teams on 2k share that allow you to create an NCAA league or a FIBA etc. is something that I think make people want to buy the game.

I don't know maybe not, but I think it would curb people's desire to pirate if there were so many in game share features that improved the games in ways 2K wouldn't legally be able to...

Re: 2K16 Customization vs. Modding

Fri Nov 20, 2015 12:38 pm

nirajt3 wrote:Can you get mods on the PS4 legally

Not even illegally. :lol:
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