dwayne12345 wrote:The PG's losing speed and quickness is a bug that I've only encountered once or twice. It's not consistent.
Also yes some attributes for rookies seem to be slightly fudged after drafting which I'm fine with.
You were really lucky then. I can see it catching one player every time I upload the 1st draft class. I also noticed that it's not limited only to quickness attributes, yesterday for example I had Buddy Hield with a hilarious 33/34 standing/moving 3pt shot, neither to the role, for sure I saw it happening twice to Skal. This bug alone is enough to ruin a draft class if it picks the wrong player.
Concerning the slightly fudged ratings after drafting, well...I'm totally not fine with it. I'm not fine with speed/quickness 92/94 changed to 82/99, neither with handling from 82 to 88, or standing layup/driving layup 75/82 changed to 68/88. I'm not totally fine with potential 92 downgraded to 86 and 88 upgraded to 96 as soon as drafted.
There's a reason if I spend so many hours tuning every single detail, why should I accept that almost every single (because almost no one got untouched) attribute is touched in random way? And let's talk about the overalls...from year 2 everybody has a chance to be moved +2/-2 from is set value...again, why? And why this is not happening in year 1, where all the attributes seems to be ok a part from the huge drop bug?
This bug (or it's a choice?) dramatically affects our MyLeague experience and nobody, even the draft class makers, seems to care...