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A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Fri Mar 20, 2015 6:50 pm

Lagoa wrote:Woaaaaaaaaaaaa....Greg....u need a beta tester? :giggity: :giggity:

U open 3D with??


I don't think there is too much beta testing needed, the whole editing process will be like 1+1=2. Import the model, make your changes, export the model.
The one and only option for 3D Modeling is Blender :D

Tha King wrote:gregkwaste, Hope your checking your inbox brother! :bowdown2: :bowdown2: :bowdown2: :bowdown2: Nice progress.


Yeah mate i checked it, thanks for the info, most of the things were already in plan, i'll consider the new things you said and try to implement them :D

samardzicnba wrote:Yes! Congratulations greg, this is really amazing!!
Just tell me: is 0C going to be fully editable in next version of this tool?


I hope so. :P

Re: 2K15 Explorer [WIP] [v0.27 Released]

Sun Mar 22, 2015 12:27 pm

Can't import bigger net mod into 1K archive, it freezes!!!

Re: 2K15 Explorer [WIP] [v0.27 Released]

Sun Mar 22, 2015 3:23 pm

gregkwaste, Great brother!

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 4:27 pm

TBM wrote:[ Image ]

3D editing is a go.

With 3d editing and OC edible, would you be able to fix and redo the Tmac cyberface?

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 5:29 pm

Yes.

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 8:13 pm

Image

Added support for 1O and 1P :D
Next step is to fix the 0C import issues

Greg

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 8:17 pm

omfg

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 8:33 pm

gregkwaste wrote:Added support for 1O and 1P :D
Next step is to fix the 0C import issues


:bowdown: :bowdown2: :bowdown: :bowdown2: :bowdown: :bowdown2:

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 9:16 pm

:bowdown:
Great news!!!

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 9:45 pm

Greeeeeeeeeeeeeat....waiting a release to working on courts! =)

Re: 2K15 Explorer [WIP] [v0.27 Released]

Mon Mar 23, 2015 10:06 pm

Will you fix import png font jersey texture?

Re: 2K15 Explorer [WIP] [v0.27 Released]

Tue Mar 24, 2015 8:39 am

gregkwaste wrote:[ Image ]

Added support for 1O and 1P :D
Next step is to fix the 0C import issues

Greg



So can anyone fill me in on what this means?

Re: 2K15 Explorer [WIP] [v0.27 Released]

Tue Mar 24, 2015 9:16 am

Kdre wrote:
gregkwaste wrote:[ Image ]

Added support for 1O and 1P :D
Next step is to fix the 0C import issues

Greg



So can anyone fill me in on what this means?

1O and 1P archives were only editable with redmc and 0C %90 of files in archive werent editable, would cause pc crash.

1O has net files, 1P not sure, 0C has euros, free agents, etc...

Re: 2K15 Explorer [WIP] [v0.27 Released]

Tue Mar 24, 2015 1:17 pm

1O and 1P are files that were patched. Melo, Chris Anderson, Kyrie, Lillard ect. are all in 1O and 1P. So are the patched courts.

Re: 2K15 Explorer [WIP] [v0.27 Released]

Tue Mar 24, 2015 1:29 pm

1O and 1P archives were only editable with redmc and 0C %90 of files in archive werent editable, would cause pc crash.

1O has net files, 1P not sure, 0C has euros, free agents, etc...[/quote]

TBM wrote:1O and 1P are files that were patched. Melo, Chris Anderson, Kyrie, Lillard ect. are all in 1O and 1P. So are the patched courts.



Thanks Gents. This has been so confusing to me that I haven't even bothered touching any modding. Looks like you guys are making significant progress though and I've been watching the whole year...

pb you don't come to OS anymore but its always good to see you. Your retro rosters were always a joy of gaming to me lol.

TBM you're always on top of the news man, I can appreciate your excitment throughout.

Re: 2K15 Explorer [WIP] [v0.27 Released]

Tue Mar 24, 2015 1:51 pm

Kdre wrote:pb you don't come to OS anymore but its always good to see you. Your retro rosters were always a joy of gaming to me lol.

thanks. unfortunately without a roster tool the retro rosters are pretty much impossible. maybe next year

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 4:51 am

Ok i got some more news

1) I fixed the 0C Import issues. Unfortunately in order to make this to work, i have to store a temp file to disk. Now because 0C is nearly 11 gigs, this is equivalent of copying 11 gigs from disk to disk, and in order to put this temp back, i need to recopy the temp data back to the original file, so the procedure is going to be quite slow. It seems like its working ( no crashes in game, or the tool) but its very slow


2) I added support for zlib data browsing. In fact i discovered that the small zlib on the end of every player's archive is a small zlibbed xml file which contains data like this :
Image

3) I had already discovered some dorna's in the past, so i worked a bit to make them work in the tool.
What they have done this year is that all rest iff's are pretty much independent, but concerning the dorna's they keep the files split into probably a cdf file, and an iff right next to it. Now these 2 archives are like 2 separate archives in the 0A file, but there is no way that the tool can read one without the other, these should be together. And the main reason for that is simply because the cdf file simply points to data on the next iff file.

I am making this introduction, because till now, the way that the tool worked was: Whenever you try to open an archive, its being read ONCE, from disk and then all the data is being read from memory. In order to make the dorna's data to work, i had to be able to read from disk until i get all the info the cdf needs. This means that the tool got a bit slower ,as far as archive exploring is concerned (some seconds of lag when there is a new uninitiallized IO request), but i think it was worth it.

So here are the milwuakee bucks dorna file contents:
Image

This is a png converted ad:
Image

4) While working on the dorna's i found out a bug about the texture convertion which caused some corruption on many textures. So this one was fixed as well and textures like the next one, are looking much better now:D

Image


Ok so i have to see whats next on the list to fix :D
Thats enough for today i suppose


Greg

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 4:54 am

:applaud: :applaud: :applaud: :applaud: looking forward to everything. Thanks a lot in the name of the community

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 5:04 am

:crazyeyes:

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 5:14 am

1, 0C: Better than nothing :D
2, zlibs : Does that mean that we can change gender of players :mrgreen:

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 5:16 am

Just kiddin' keep up great work (Y) :applaud:

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 5:36 am

samardzicnba wrote:1, 0C: Better than nothing :D
2, zlibs : Does that mean that we can change gender of players :mrgreen:


Well i just tested if my 0C import went well. The game does not crash, and i saw my imported texture ingame, but for some fucking reason, players are transparent ingame :S :S :S. And i have no idea why....
I guess that would not be that easy would it :/

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 5:42 am

0C archive contains a lot of that and a lot of texture face. I do not know which piece belongs to the player. Is there a possibility that in addition to tecture writes player name?
Sorry my English is BAD!

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 7:31 am

Greeeeeeeeeg, amazing man!

Can u release a beta for now? I need update Cavs court and Nets! =) =) =)

Re: 2K15 Explorer [WIP] [v0.27 Released]

Wed Mar 25, 2015 7:44 am

EMAZING Greg!!! Keep it up!

How soon can we expect this next version to come out?
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