A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.
Tue Dec 23, 2014 8:48 am
Greg, any chance in the next update you could make the program automatically select and preview the DDS file when you click on the corresponding archive contents file? It would cut down alot of time if that preview popped up without having to click on the DDS file...
Tue Dec 23, 2014 9:26 am
double0 wrote:Greg, any chance in the next update you could make the program automatically select and preview the DDS file when you click on the corresponding archive contents file? It would cut down alot of time if that preview popped up without having to click on the DDS file...
I have this in mind, i'll try to implement it. You are talking about the gzip lzma files huh?
Tue Dec 23, 2014 11:17 am
gregkwaste, if you can.Can you please add a Find button into the program it would help a lot.
Tue Dec 23, 2014 11:31 am
Manni wrote:gregkwaste, if you can.Can you please add a Find button into the program it would help a lot.
+
Tue Dec 23, 2014 2:48 pm
gregkwaste wrote:double0 wrote:Greg, any chance in the next update you could make the program automatically select and preview the DDS file when you click on the corresponding archive contents file? It would cut down alot of time if that preview popped up without having to click on the DDS file...
I have this in mind, i'll try to implement it. You are talking about the gzip lzma files huh?
exactly, i've been playing with the retro jerseys and notice that each zip file usually only contains one dds file and a metada.jon file. if everytime you select a zip file it auto defaults/selects to the first dds file in the zip, that would be great...
Tue Dec 23, 2014 9:02 pm
anybody use gimp to edit the jerseys? can you tell me if i need to load mipmaps when i open the image and if i should generate mipmaps or what the hell to do when exporting out of gimp? ive spent several days messing with the jerseys and am getting very frustrated.
Tue Dec 23, 2014 11:36 pm
portlandblazer wrote:anybody use gimp to edit the jerseys? can you tell me if i need to load mipmaps when i open the image and if i should generate mipmaps or what the hell to do when exporting out of gimp? ive spent several days messing with the jerseys and am getting very frustrated.
You should generate mipmaps when you save it. Just use PS. Much more better.
Wed Dec 24, 2014 3:56 am
Manni wrote:gregkwaste, if you can.Can you please add a Find button into the program it would help a lot.
Yeah a find button will be added as well
Wed Dec 24, 2014 4:22 am
Can you include the renaming of the files like what Vlad did?
Wed Dec 24, 2014 6:43 am
Thanks gregkwaste, your the best.
Thu Dec 25, 2014 2:16 am
I had done Iverson's body (in dds) but it can't be import.
Do you know why? (File's location 313151 in OC folder).
Thu Dec 25, 2014 2:45 am
KevinParker13 wrote:Can you include the renaming of the files like what Vlad did?
Any example?
Thu Dec 25, 2014 3:09 am
gregkwaste wrote:KevinParker13 wrote:Can you include the renaming of the files like what Vlad did?
Any example?
He means like renaming the names from unknown_XXX to whatever you want in the tool. We talked about it already.
Thu Dec 25, 2014 7:48 am
JBulls wrote:parsing issues with these files:
0F > unknown_22464
6971439
[
Image ]
11585323
[
Image ]
did you fix these types of errors yet?
Thu Dec 25, 2014 9:40 am
Krhymes wrote:I had done Iverson's body (in dds) but it can't be import.
Do you know why? (File's location 313151 in OC folder).
Yeah, i havn't been able to update cyberfaces in 0C either. I mentioned this problem trying to update Larry Johnson a few pages back. The program freezes trying to import a new face to the dds. Hopefully Greg can find the issue and fix it for the next update...
Last edited by
Orion Pax on Fri Dec 26, 2014 4:06 am, edited 1 time in total.
Thu Dec 25, 2014 11:00 pm
He knows the issue and a fix is planned. The problem is pretty simple.
Fri Dec 26, 2014 7:12 am
double0 wrote:Krhymes wrote:I had done Iverson's body (in dds) but it can't be import.
Do you know why? (File's location 313151 in OC folder).
Yeah, i havn't been able to update cyberfaces in 0C either. I mentioned this problem trying to update Larry Johnson a few pages back. The program freezes trying to import a new face to the dds. Hopefully Greg can find the issue and fix it for the next update...
The only way for it to work is to save as dxt1 import as dxt1 that makes the hair shiny tho.It also will only update 0c not the oa in less than 10 sec just to show how your player will look, bald players would be fine like jordan doing it this way. I had to resize them also to 512*512 by importing it this way the program takes it as 512 so no need to worry about hexing.
Sat Dec 27, 2014 9:24 am
Has anyone been able to unwrap the head for texturing purposes yet. We need to just start making seems on the model to figure it out
Sat Dec 27, 2014 10:55 am
Greg how did you get the Lebron head and get the texture applied in blender?
Sat Dec 27, 2014 2:34 pm
OK I was able to get Just the head model. Now I need you to help me unwrap it to get the correct UV layout to match the textures. Help please
Sat Dec 27, 2014 4:24 pm
0.27 doesn't have the functionality you're asking for.
Sat Dec 27, 2014 5:36 pm
JBulls wrote:0.27 doesn't have the functionality you're asking for.
No duh, I'm talking about inside blender. Greg was able to fit the texture to the head model on page three. I need him to tell me or send me the UV Layout he used.
Sun Dec 28, 2014 4:29 am
king where do u get the headshape like lebron can u tell me if i can do what you want i tell to u

i mean the headshape only without body and legs?
Sun Dec 28, 2014 10:57 am
1Tonskie wrote:king where do u get the headshape like lebron can u tell me if i can do what you want i tell to u

i mean the headshape only without body and legs?
I don't think you can... I haven't found a model without the body and legs anyway.
Sun Dec 28, 2014 1:50 pm
1Tonskie wrote:king where do u get the headshape like lebron can u tell me if i can do what you want i tell to u

i mean the headshape only without body and legs?
First get the whole body obj file using the program. Open blender import the obj. Go into edit mode, and press p then select by loose parts. This should break the model down into individual parts. Now just delete everything you don't want and export.as obj.
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