JBulls wrote:Lagoa wrote:Nice Greg! =)
No, it's Grave
hahahahahaha....sorry, GRAVE....
JBulls wrote:Lagoa wrote:Nice Greg! =)
No, it's Grave
TBM wrote:JBulls wrote:Lagoa wrote:Nice Greg! =)
No, it's Grave
DON'T CONFUSE HIM.FROWARDAXL83 wrote:I have a problem with 2K15 Explorer, I can not upload files,
also when I start the program, says, "OpenGL.error"
would know someone help me?
What do you mean you can't upload files? You mean import? That's not possible yet.
JBulls wrote:I can't speak for others but I was just being sarcastic
gregkwaste wrote:Ok, i've made my plan on the importer. To be honest, i had no idea that patchers are importing such HUGE textures as a replacement for the original ones. My initial thoughts were that anyone would simply replace the textures with some same sized ones.
This is literally a piece of cake to do, in fact, nesa24 has already done pretty much the same thing with his tweaks. Whats the really really HARD thing is to be able to import larger textures and generally larger files than the originals.
Because i like difficult things, i'll go for this one. I've just completed the programming plan and what has to be made (as briefly as possible) and the whole plan is 3 pages long
.The process will require a full rebuild of the 0A file and i think that this will be the slowest procedure, but looks necessary. The iff recreation and the separate archive file rebuilding are the easy parts
Anyway if anyone has a jersey or something for testing, please send it over
EDIT: One more note. Replacing textures with bigger ones, has another issue, which has to do with the uv mapping of the models. I'll come back to that later with more information, but in general replacing the textures with bigger ones, will probably require some more things than just replacing the image. Otherwise, the texture won't be placed correctly on the model, and it won't look as it should look.
TBM wrote:gregkwaste wrote:Ok, i've made my plan on the importer. To be honest, i had no idea that patchers are importing such HUGE textures as a replacement for the original ones. My initial thoughts were that anyone would simply replace the textures with some same sized ones.
This is literally a piece of cake to do, in fact, nesa24 has already done pretty much the same thing with his tweaks. Whats the really really HARD thing is to be able to import larger textures and generally larger files than the originals.
Because i like difficult things, i'll go for this one. I've just completed the programming plan and what has to be made (as briefly as possible) and the whole plan is 3 pages long
.The process will require a full rebuild of the 0A file and i think that this will be the slowest procedure, but looks necessary. The iff recreation and the separate archive file rebuilding are the easy parts
Anyway if anyone has a jersey or something for testing, please send it over
EDIT: One more note. Replacing textures with bigger ones, has another issue, which has to do with the uv mapping of the models. I'll come back to that later with more information, but in general replacing the textures with bigger ones, will probably require some more things than just replacing the image. Otherwise, the texture won't be placed correctly on the model, and it won't look as it should look.
In previous years, it looked fine, though. Vlad's tool allows for importing of higher resolution textures for 2K15, as well. I've yet to test it, though. I can if you'd like.
good lord.Lagoa wrote:Niiiiice Grave! And dude, im okay with textures with the same size for now....
Wating for your importer add!
Thks GREG, sorry for the joke!
Lagoa wrote:Niiiiice Grave! And dude, im okay with textures with the same size for now....
Tha King wrote:gregkwaste, for now you can just do the replace texture, and do the higher resolution later.
Tha King wrote:gregkwaste, for now you can just do the replace texture, and do the higher resolution later.
KevinParker13 wrote:RLD, yow
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