Sun Oct 12, 2014 2:02 pm
Sun Oct 12, 2014 2:09 pm
Sun Oct 12, 2014 2:21 pm
landrol wrote:Most of these are pretty damn self explanatory tbh.
Sun Oct 12, 2014 2:37 pm
Sun Oct 12, 2014 2:40 pm
Sun Oct 12, 2014 3:47 pm
Sun Oct 12, 2014 5:27 pm
Sun Oct 12, 2014 6:10 pm
Sun Oct 12, 2014 6:27 pm
KevinParker13 wrote:Some of them are only applicable on AI or when simulating games.
Sun Oct 12, 2014 6:35 pm
Tue Oct 14, 2014 5:22 pm
"The Ratings
Thanks to the dev team and the new man in charge of player ratings, computer-controlled players behave more realistic on offense and defense. Mike Stauffer was brought in to revamp the player ratings. He has implemented more ratings such as defensive IQ and perimeter defensive IQ to help differentiate the good defenders from the subpar ones.
Only four players in the game have an overall rating of 90 or above. The Cleveland Cavaliers' LeBron James is tops at 98 and cover athlete Kevin Durant has a 95. You can see all of the player ratings here.
Follow Stauffer on Twitter to stay abreast of updates through the season."
Tue Oct 14, 2014 10:22 pm
Wed Oct 15, 2014 1:21 am
Wed Oct 15, 2014 2:43 am
Wed Oct 15, 2014 3:08 am
bedwardsroy19 wrote:Just to help a little:
The pass vision attribute increases the size of a players passing "window" or "cone" in which they can pass to a teammate.
The pass accuracy attribute i how on target a player can throw his pass
The pass IQ attribute is an awareness attribute that evaluates how smart a player is when it comes to his passing.
Some players may have great vision, decent accuracy, but aren't always making the smartest passes. Some players on the other hand, might not get too risky in their passes and are very smart about whether or not to make a pass but don't have great vision. The new passing ratings allow to account for a variety of different players as opposed to having a singular rating in years past
Wed Oct 15, 2014 5:31 am
bedwardsroy19 wrote:Just to help a little:
The pass vision attribute increases the size of a players passing "window" or "cone" in which they can pass to a teammate.
The pass accuracy attribute is how on target a player can throw his pass
The pass IQ attribute is an awareness attribute that evaluates how smart a player is when it comes to his passing.
Some players may have great vision, decent accuracy, but aren't always making the smartest passes. Some players on the other hand, might not get too risky in their passes and are very smart about whether or not to make a pass but don't have great vision. The new passing ratings allow to account for a variety of different players as opposed to having a singular rating in years past
Wed Oct 15, 2014 10:04 am
Nick wrote:bedwardsroy19 wrote:Just to help a little:
The pass vision attribute increases the size of a players passing "window" or "cone" in which they can pass to a teammate.
The pass accuracy attribute is how on target a player can throw his pass
The pass IQ attribute is an awareness attribute that evaluates how smart a player is when it comes to his passing.
Some players may have great vision, decent accuracy, but aren't always making the smartest passes. Some players on the other hand, might not get too risky in their passes and are very smart about whether or not to make a pass but don't have great vision. The new passing ratings allow to account for a variety of different players as opposed to having a singular rating in years past
Beautiful. Thanks for stopping by and letting us know.
What about pass perception? Is that a defensive one?
Also, what does shot iq affect exactly?
Wed Oct 15, 2014 11:41 am
TheGame8544 wrote:bedwardsroy19 wrote:Just to help a little:
The pass vision attribute increases the size of a players passing "window" or "cone" in which they can pass to a teammate.
The pass accuracy attribute i how on target a player can throw his pass
The pass IQ attribute is an awareness attribute that evaluates how smart a player is when it comes to his passing.
Some players may have great vision, decent accuracy, but aren't always making the smartest passes. Some players on the other hand, might not get too risky in their passes and are very smart about whether or not to make a pass but don't have great vision. The new passing ratings allow to account for a variety of different players as opposed to having a singular rating in years past
Thank you. So is there any one of the passing attributes that has a greater effect on assist numbers in sims? This is the one area that my formulas I have used in past years aren't working quite as well. I can't nail it down which attribute to tweak to get the numbers on point.
Wed Oct 15, 2014 4:08 pm
TheGame8544 wrote:Nick wrote:bedwardsroy19 wrote:Just to help a little:
The pass vision attribute increases the size of a players passing "window" or "cone" in which they can pass to a teammate.
The pass accuracy attribute is how on target a player can throw his pass
The pass IQ attribute is an awareness attribute that evaluates how smart a player is when it comes to his passing.
Some players may have great vision, decent accuracy, but aren't always making the smartest passes. Some players on the other hand, might not get too risky in their passes and are very smart about whether or not to make a pass but don't have great vision. The new passing ratings allow to account for a variety of different players as opposed to having a singular rating in years past
Beautiful. Thanks for stopping by and letting us know.
What about pass perception? Is that a defensive one?
Also, what does shot iq affect exactly?
Pretty sure pass perception is their ability to pick passes off and steal them. Shot IQ I believe is just like Offensive Awareness from the old games. It is how smart they are in offensive situations and knowing when to take the shot and when to pass the ball.
Wed Oct 15, 2014 8:49 pm
Wed Oct 15, 2014 9:16 pm
Dommy73 wrote:I think they've completely substituted it with badges this year.
Wed Oct 15, 2014 10:13 pm
Thu Oct 16, 2014 3:08 am
Nick wrote:TheGame8544 wrote:Nick wrote:bedwardsroy19 wrote:Just to help a little:
The pass vision attribute increases the size of a players passing "window" or "cone" in which they can pass to a teammate.
The pass accuracy attribute is how on target a player can throw his pass
The pass IQ attribute is an awareness attribute that evaluates how smart a player is when it comes to his passing.
Some players may have great vision, decent accuracy, but aren't always making the smartest passes. Some players on the other hand, might not get too risky in their passes and are very smart about whether or not to make a pass but don't have great vision. The new passing ratings allow to account for a variety of different players as opposed to having a singular rating in years past
Beautiful. Thanks for stopping by and letting us know.
What about pass perception? Is that a defensive one?
Also, what does shot iq affect exactly?
Pretty sure pass perception is their ability to pick passes off and steal them. Shot IQ I believe is just like Offensive Awareness from the old games. It is how smart they are in offensive situations and knowing when to take the shot and when to pass the ball.
I think Offensive Consistency is more like Off Awareness from the old games. I think Shot IQ is something different... i'm wondering if it has something to do with how often the player shoots within their strengths... I.e. a player with high Shot IQ will shoot from close range often if that's all they're good at...whereas a player with low ShotIQ will shoot from mid-range even if they suck at shooting. But that's just me guessing.
Thu Oct 16, 2014 9:14 am
Thu Oct 16, 2014 2:45 pm
Brawn Shadley wrote:Dommy73 wrote:I think they've completely substituted it with badges this year.
Badges? BADGES? WE DON'T NEED TO STINKING BADGES!