



Original PNG Downloads:
http://www.mediafire.com/download/3tqh8 ... _Images.7z
Vlad2010 wrote:Well, upon close examination, the game is based on the dx9 - no tessellation on objects (head, ears, body etc.)
Phreezy P wrote:What in the world is tesselation.
Dommy73 wrote:Vlad2010 wrote:Well, upon close examination, the game is based on the dx9 - no tessellation on objects (head, ears, body etc.)
Why would you assume the game uses DX9 because it doesn't utilize ONE DX11 feature? Don't forget tessellation doesn't run that well on AMD cards which are in PS4/X1 (or it's GPU is based on them)
Vlad2010 wrote:Dommy73 wrote:Vlad2010 wrote:Well, upon close examination, the game is based on the dx9 - no tessellation on objects (head, ears, body etc.)
Why would you assume the game uses DX9 because it doesn't utilize ONE DX11 feature? Don't forget tessellation doesn't run that well on AMD cards which are in PS4/X1 (or it's GPU is based on them)
Yeah, but tessellation - the main feature of dx11 – everything else is just no such significant improvements (DoF, lighting, anti-aliasing types, etc.) from DX9 (i think so)
Meanwhile, if really NBA2K15 based on dx9 - it's even better, the system requirements would be less.
ebucemag wrote:I would be astounded if NBA 2K15 supports DX9.
Though I am not certain, I pretty confident that NBA 2K14 (on PS4/XBO) utilized graphical features that are only present in PC API(s) DirectX 11 and OpenGL X.X (I don't know OpenGL well).
It's purely wishful thinking that one would hope that they will port their DX11 code to DX9, AND even if they did, DX9 hardware can't handle the graphical load that will be found in NBA 2K15.
Anyway by Black Friday/Cyber Monday (for us Americans) one will be able to find a $150 (possible less) GPU that will run NBA 2K15 maxed out in its full glory.
I have already seen AMD R9 280X going for $200~ and that GPU will own NBA 2K15.
Users browsing this forum: No registered users and 3 guests