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Animation Patch

Sun Feb 23, 2014 5:57 am

We, PC gamers, know there is a new generation that dwarfs our computers with fancy console exclusive engines, but that does not stop us from enjoying our video games, in fact a lot of console players are jealous, and that’s because we can take our games a lot of step further, with the only limit of our skills… and imagination.

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Yeah, it’s like magic. And so we have great retro mods, we can play other basketball leagues, we have very detailed HD courts, updated and accurate faces… And what do you think if I say you can have an animation patch?

NBA 2K14 Animation Patch


This patch removes all the duplicated signature shot animations and add all new animations, emphasizing on giving realistic animations to the players that have a shot animation with their own name.

Let me show you some of the animations I’m very proud of (with shooting form and shot base between brackets)

Ray Allen [R. Allen, R. Allen]

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Ryan Anderson [R. Anderson, R. Anderson]

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Carmelo Anthony [C. Anthony, C. Anthony]

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Andrea Bargnani [A. Bargnani, A. Bargnani]

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Larry Bird [L. Bird, L. Bird]

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Chris Bosh [C. Bosh, C. Bosh] (some left handed player could be looking to the side in the edit player screen when using some of the new shooting forms, this happen with Chris Bosh and, as you can see, in game he will be looking to the basket. This happens with Zach Randolph also)

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Stephen Curry [S. Curry, S. Curry]

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Tim Duncan [T. Duncan, T. Duncan]

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Kevin Durant [K. Durant, K. Durant] (You can see his shooting form from last year with this year’s shot base)

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Monta Ellis [M. Ellis, M. Ellis]

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Patrick Ewing [P. Ewing, P. Ewing]

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Danilo Gallinari [D. Gallinari, D. Gallinari]

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Kevin Garnett [K. Garnett, K. Garnett]

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Pau Gasol [P. Gasol, P. Gasol]

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Rudy Gay [R. Gay, R. Gay]

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Paul George [P. George, P. George]

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Manu Ginobili [M. Ginobili, M. Ginobili]

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Blake Griffin [B. Griffin, B. Griffin]

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James Harden [J. Harden, J. Harden]

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Joe Johnson [J. Johnson, J. Johnson] (His full signature shot animation from older 2K games)

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Magic Johnson [M. Johnson, M. Johnson]

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David Lee [D. Lee, D. Lee]

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Damian Lillard [D. Lillard, D. Lillard]

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Brook Lopez [B. Lopez, B. Lopez]

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Kevin Love [K. Love, K. Love]

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Kevin Martin [K. Martin, K. Martin]

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Steve Nash [S. Nash, S. Nash]

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Shaquille O’ Neal [S. O`Neal, S. O’Neal]

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Tony Parker [T. Parker, T. Parker]

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Kemba Walker [K. Walker, K. Walker]

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John Wall [J. Wall, J. Wall]

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Deron Williams [D. Williams, D. Williams]

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You can have Derek Fisher’s sig shot from older 2k games if you use [J. Smith, Jump Shot 4]

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Or old Gilbert Arenas signature shot using [Release 78, Set Shot 14]

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I think they have done a good job with Kobe’s sig shot this year, but you can assign his shot base from last year using [K. Bryant, Jump Shot 31]

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Or you can combine this year’s shot base with a new shot release holding his hand after the shot [Release 68, K. Bryant]

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As you can see this patch changes the default animation scheme, so I provide an Adaptation Sheet to adapt any sig shot combination to the new scheme. Just search for any pre animation patch shooting form or shot release in the left column and find the equivalent animation in the right column. But you don’t need to go player by player in your roster file because I made a .turk file, named Sig Shot Adapter, that adapts all the shots in any roster file using RED Modding Center. I also include another .turk file called Sig Shots for the Stars that assigns the corresponding animation to the players with signature shots named after them.

INSTALLATION

- Move siganims_generic.iff to your main NBA 2K14 folder (don’t forget to make a backup of the original file!).
- You need to adapt the roster file you are using to the new animations (otherwise you will find that a lot of players have incorrect animations), to do so you need to use the .turk files with RED Modding Center. To do that put the .turk files (‘Sig Shot Adapter.turk’ and ‘Sig Shots for the Stars.turk’) into your RED MC \Scripts folder. Start RED MC and open the Roster you want to use (if you have the required RED MC license you can adapt association files too).
- Now, with your roster opened, click on TURK > Sig Shot Adapter, wait until Status shows ‘Ready’, and you have your roster adapted, every player has the same shot animation he has before the animation patch (except for a few animations that are completely removed to give room for the new ones). You should use this script only one time per roster.
- And you can use the other .turk script to assign the corresponding animation to players with signature shots named after them. Click on TURK > Sig Shots for the Stars, wait until Status shows “Ready”, and now you have players with their corresponding animations. This script only sets signature shots to players with their corresponding animation by name, as I don’t want it to be very intrusive in your roster.
- If you are looking to a signature shot list and you want to use some of those animations you can use the Adaptation Sheet, just search the left column for the desired animation to find the equivalent animation to the right. For example, if you want to give a player Release 1 shooting form and Jump Shot 17 shot base, you should use M. Jordan shooting form and C. Paul shot base.

When I started investigating animation files I didn’t expect to come out with a patch like this, but as my knowledge of the animations format began to grow this patch started to take shape. First I wanted to remove some duplicated animations with new ones (well, actually I should say that my first goal was importing free throw rituals from old games, but quickly my goal became more challenging and I forgot about old rituals, but free throws have been very important because I edited some of them, trying to be as faithful to the reality as possible, to make room for the new animations), not worrying about being realistic, just looking to add new animations, but later I realize that I could improve the patch (and the game) looking for more realism, since the game has some animations with a player name, why not try to make them more realistic? I decided to add new animations, but looking to be very realistic. And this patch is the result of several months of work, I have spent many hours on this, but I have to say it has been very fun, and I am very proud of this patch, it’s just what I wanted it to be when I decided to take this patching project a huge leap forward, and now I’m presenting my work I just want to add one last thing:

Enjoy the patch!

DOWNLOAD GAMEZ’S ANIMATION PATCH

MEDIAFIRE MIRROR

Re: Animation Patch

Sun Feb 23, 2014 6:16 am

This looks very, very impressive.

Re: Animation Patch

Sun Feb 23, 2014 6:24 am

Substantial work, I can only imagine the hours you've put into this (Y) (Y)

Re: Animation Patch

Sun Feb 23, 2014 6:45 am

This is incredible!

Re: Animation Patch

Sun Feb 23, 2014 6:54 am

Wow, this looks amazing. I'm assuming it works with Hawk's UBR and all of his individual season rosters, correct?

Re: Animation Patch

Sun Feb 23, 2014 7:06 am

I have applied it to UBR and slim44 Rosters. Haven't tested in game yet, but should work fine. ;)

Re: Animation Patch

Sun Feb 23, 2014 7:16 am

info-0 wrote:I have applied it to UBR and slim44 Rosters. Haven't tested in game yet, but should work fine. ;)

Please post after you test them in-game. I would be highly interested in applying this to the March Madness 2K14 mod, possibly. (Y)

Re: Animation Patch

Sun Feb 23, 2014 7:19 am

Yeah, I'd also like to hear how they look after tested in the game. If this is as awesome as it looks and sounds I'll be applying it to all rosters. (Y)

Re: Animation Patch

Sun Feb 23, 2014 7:26 am

Well, man you are THE MAN!!! :P

I've also applied it to UBR roster, and as far as Lakers-Heat matchup goes it work like a charm (if I did it as it's supposed to be done). And of course I won as LAL !!!

P.S. off topic
At least in 2K they can win someone except Celtics... :D

Re: Animation Patch

Sun Feb 23, 2014 7:36 am

bigh0rt wrote:This looks very, very impressive.


Thanks bigh0rt hope you enjoy the patch, it should work with any roster using the .turk files, if you have any problem just let me know.

agolden wrote:Substantial work, I can only imagine the hours you've put into this (Y) (Y)


A huge amount of hours... but it has been very fun, and now it's very conforting watching people enjoying my patch.

info-0 wrote:This is incredible!


Thanks! Is always good to hear that people enjoy your work.

Brent72 wrote:Wow, this looks amazing. I'm assuming it works with Hawk's UBR and all of his individual season rosters, correct?


Thank! This patch works with any roster, just use the .turk files to adapt the roster you want to use.

Brent72 wrote:Yeah, I'd also like to hear how they look after tested in the game. If this is as awesome as it looks and sounds I'll be applying it to all rosters. (Y)


I hope is as awesome as it looks and sound, I think you won't be dissapointed afeter trying the patch. but I'm the patch creator, I only have good words for this work :D

YoShockray wrote:Well, man you are THE MAN!!! :P

I've also applied it to UBR roster, and as far as Lakers-Heat matchup goes it work like a charm (if I did it as it's supposed to be done). And of course I won as LAL !!!

P.S. off topic
At least in 2K they can win someone except Celtics... :D


Thanks for the compliment, as spanish I wanted to give Pau Gasol a realistic signature shot, hope you like it.

Re: Animation Patch

Sun Feb 23, 2014 8:38 am

O.o You are spanish! I don't speak spanish but from now on I'll call you my hombre. Yeah as long as mods have Pau and Kobe I am happy and once more thank you so much!!!

Re: Animation Patch

Sun Feb 23, 2014 8:51 am

Great to see something come of this (Y) (Y) Thank you!

Re: Animation Patch

Sun Feb 23, 2014 9:32 am

My man I can send you some beers if you want. I would pat you on your back.

Thanks to this I have now found new joys of the game. Even started new association with Sacramento just to keep being amazed by some animations I haven't yet seen ;).

GREAT WORK here. Really. I recommend to try it to anyone. Testing with UBRv5 by the way ;).

Re: Animation Patch

Sun Feb 23, 2014 9:42 am

wow bro!!! can't imagine the hard work and effort!! thank u so much for this amazing patch!!

Re: Animation Patch

Sun Feb 23, 2014 10:15 am

Tried it out with UBR v5 as well and everything looks amazing. Thank you for all the hard work on this patch and for giving this wonderful gift to the community. (Y)

Re: Animation Patch

Sun Feb 23, 2014 11:50 am

The best patch ever! Hey bro can you do like in next gen that when the player is contested it does different shot animations?

Re: Animation Patch

Sun Feb 23, 2014 12:07 pm

Awesome work man (Y) hope you'll carry on on your plan adding animations on free throw rituals

Re: Animation Patch

Sun Feb 23, 2014 12:57 pm

Wow! Fantastic job man! (Y)

Re: Animation Patch

Sun Feb 23, 2014 1:06 pm

Terrbgood was actually the first person to pull this off. He did it 4 years ago viewtopic.php?f=125&t=74491&start=0

Nice to see the community finally catching up. 4 years is a loooong time

Re: Animation Patch

Sun Feb 23, 2014 1:29 pm

totalrebound, viewtopic.php?f=144&t=85218

Re: Animation Patch

Sun Feb 23, 2014 1:34 pm

JaoSming wrote:totalrebound, viewtopic.php?f=144&t=85218


oh ok, i stand corrected. But it doesn't change the fact that Terrybgood was the first to pull it off.

Re: Animation Patch

Sun Feb 23, 2014 2:01 pm

Thanks man. Looks great. I will try this out and let you know :)

Re: Animation Patch

Sun Feb 23, 2014 2:53 pm

this is great. never new animations can be modded too..

Re: Animation Patch

Sun Feb 23, 2014 5:47 pm

gamez

Although I have not tested your mod yet - in the middle of a HOF season with the spurs, changing shot signature would probably worsen my stats - I cannot but be impressed with the amount of work you've put into this. It was about time someone modded the animations. I have some questions for you:

1) Would it be possible to change the facial animations of the game? Sometimes when players get angry or grin they look like cartoons.

2) Would it be possible to convert NG animations to PC animations. Be careful what you answer, brains might explode :)

3)Do you think you could find an easier installation method? Not everyone is accustomed with the red modding tool...maybe you could release a roster + animation files that you can just drop into your game folder and be ready to play?

4) Could crowd animations be modded as well?

Lots of questions I know, but you got me very excited with this mod of yours. Congratulations once again.

Re: Animation Patch

Sun Feb 23, 2014 6:31 pm

First of all, incredible work. I can't unfortunately use this because I don't have a paid version of REDitor + it would take me a lot of time to get used to them :D
And while it should be a good idea to release a roster that has your patch intergrated, I can't help but ask: is there a chance that dunk packages/celebrations/pre-game routines etc. could be modified and/or completely changed? That would certainly be a game changer.
Again, congratulations for all the hard work and I hope you will continue to mod the shit out of our favourite basketball game :D
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