A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Thu Oct 24, 2013 5:15 am
Welcome to my 2k14 roster project. All current players have had all ratings/tendencies/contracts/play types edited, all playbooks have been edited to incorporate Hikwelty and Fishbowlguy's work, and all Coaching Profiles have been edited.
Here is a link that explains which plays work and which ones don't. It's almost finished
PLEASE DO NOT EDIT THIS FILE:
https://docs.google.com/spreadsheet/ccc ... sp=sharingHere is a link that explains which plays should be assigned to which teams. Several play types are done:
https://docs.google.com/spreadsheet/ccc ... sp=sharingHere is a link to my 2k14 editing guide:
https://drive.google.com/file/d/0BxjZWa ... sp=sharingHere is a link to my 2k14 Player Rating and Tendency Spreadsheet:
https://docs.google.com/spreadsheet/ccc ... sp=sharingHere is a link to the Opening Day Roster:
Slimm44's 2K14 Opening Day Beta RosterHere are links to the Cyberface packs:
Med's Main Directory Files 1https://www.mediafire.com/?okjq7537o3zo8hdThe following players have been added/created and edited:
- Code:
Chris Wright
Gary Forbes
Hilton Armstrong
Ike Diogu
Jermaine Taylor
Joe Alexander
Kris Joseph
Larry Owens
Lester Hudson
Manny Harris
Mustafa Shakur
Mychel Thompson
Romero Osby
Scott Machado
Stephen Graham
Terrell Harris
Grant Jerrett
James Southerland
Elias Harris
Arinze Onuaku
Robert Covington
DeWayne Dedmon
Malcolm Thomas
Pero Antic
Hollis Thompson
Brandon Davies
Miroslav Raduljica
Phil Pressey
Vitor Faverani
Ian Clark
Chris Smith
Toure Murry
Gal Mekel
Luigi Datome
Dwight Buycks
Dionte Christmas
Matthew Dellavedova
Nick Calathes
Robbie Hummel
and the following historic players:
Charles Barkley
Andrew Toney
Happy Hairston - Two versions
Bryon Russell
Nick Van Exel
Eric Snow
Rodney Buford
Julius Erving - Two Versions
Kareem Abdul-Jabbar - Two Versions
Orlando Woolridge
Stacey King - Two Versions
Bob Boozer
Walt Hazzard
Here is a link to the settings I have been using to test CPU vs. CPU matches. It may be a good base for Hum Vs. CPU matches but I haven't had time to play in order to find out:
https://drive.google.com/file/d/0BxjZWa ... sp=sharingHere is a link to Hum Vs. CPU sliders that neutralize the ratings boost the CPU gets on that level.
https://drive.google.com/file/d/0BxjZWa ... sp=sharing
Last edited by
slimm44 on Tue Dec 24, 2013 7:33 am, edited 12 times in total.
Thu Oct 24, 2013 6:30 am
Great to see you returm my friend! Hope all is well with family! Cant wait to test your roster!
Thu Oct 24, 2013 6:46 am
mlp111 wrote:Great to see you returm my friend! Hope all is well with family! Cant wait to test your roster!

Thanks, man, I appreciate it. This may seem like a bold statement, but I'll say this...
When this game is set right, it's the best basketball game I've ever played.
I have some pretty big plans for 2k14 that includes some REALLY heavy use of REDitor once I get the current teams and free agents done.
Thu Oct 24, 2013 9:22 am
Tuned in.
Thu Oct 24, 2013 10:59 am
Hey, guys, just wanted to give you a head's-up that [Cam], seanbarkley, and I are going to make this a collaboration project. I will be responsible for the ratings/tendencies/assigned plays/playbooks/coaching profiles and they will be responsible for everything else. Editing will not go all that fast on my end until REDitor is released, so please be patient.
Thu Oct 24, 2013 1:02 pm

I, and many others, have missed you from past NBA 2K works. Using your 2K13 roster last year totally changed my experience of the game. Thank you for contributing so much to the modding communinty!
Thu Oct 24, 2013 1:20 pm
sounds great
Thu Oct 24, 2013 3:50 pm
No way! You're back?! That's GREAT NEWS!
Thu Oct 24, 2013 10:35 pm
Thu Oct 24, 2013 11:09 pm
Great !!!!!!!!!! I'll be able to tweak the draft classes i'm working on. Not sure i understood what you said about potential though, you say 3-5 players every few years with better than 75 potential. It seems that potential has been tweaked by 2K, it used to be that every player with above 74 potential could be an all star in previous games, and now the potential seems to be the best overall rating the player can be. What do you think ?
Thu Oct 24, 2013 11:11 pm
pierralban wrote:Great !!!!!!!!!! I'll be able to tweak the draft classes i'm working on. Not sure i understood what you said about potential though, you say 3-5 players every few years with better than 75 potential. It seems that potential has been tweaked by 2K, it used to be that every player with above 74 potential could be an all star in previous games, and now the potential seems to be the best overall rating the player can be. What do you think ?
I am going to test the potential system more before I can really say. I do know that, the majority of the time, a player's overall rating will not progress higher than his potential rating. I will let you know more as I find it.
Good to know you're working on draft classes, my man. I appreciate your work there.
Fri Oct 25, 2013 12:24 am
Now this is what im gonna be waiting for

welcome back
Fri Oct 25, 2013 12:38 am
I truly appreciate the kind words, guys. It's positive feedback and knowing that you guys look forward to the finished product that motivates me to do this stuff.
Fri Oct 25, 2013 12:47 am
Man O Man was I waiting 2 hear from you slimm.
Sat Oct 26, 2013 12:09 pm
Very excited for this dude!
Sat Oct 26, 2013 6:51 pm
Can't wait to download your amazing roster

One question though, about your editing guide. Players liek Ibaka have more than 2 blocks / 36 minutes. It wouldn't be fair to give him and someone who barely averages 2 blocks / 36 minutes same rating.
Sat Oct 26, 2013 10:51 pm
Rosque wrote:Can't wait to download your amazing roster

One question though, about your editing guide. Players liek Ibaka have more than 2 blocks / 36 minutes. It wouldn't be fair to give him and someone who barely averages 2 blocks / 36 minutes same rating.
I don't like how that works, either. However, I can't do anything in regards to the sim engine. I want that to be as close to realistic as possible because, with sliders, we can customize gameplay whereas with the sim engine there isn't much we can do. The sim engine should allow players to go up to 4.5 or 5 blocks per 36 minutes, but it doesn't. Sorry.
Sat Oct 26, 2013 11:49 pm
But if you lower other players ratings Ibaka's blocks per game stay on par with his real life counterpart.
Sat Oct 26, 2013 11:57 pm
Rosque wrote:But if you lower other players ratings Ibaka's blocks per game stay on par with his real life counterpart.
Don't look at blocks per game, look at blocks per 36 minutes. You can get a player to average 2.5-3 blocks per game in the sim engine but they have to play 45-48 minutes to get it.
Sun Oct 27, 2013 1:22 am
I've just testet sim engine by putting everybody on OKC's roster block rating on 25. Ibaka was the only one with 99. He got 1.7 BPG in 35 minutes per game.
Sun Oct 27, 2013 1:53 am
Rosque wrote:I've just testet sim engine by putting everybody on OKC's roster block rating on 25. Ibaka was the only one with 99. He got 1.7 BPG in 35 minutes per game.

It's statistical variance built into the sim engine. You'll probably see him get between 1.7 and 2.3 blocks per 36 minutes at 99 blocking. The variance that is built into the sim engine is actually pretty good.
Sun Oct 27, 2013 3:22 am
Yeah, but in past versions in the game. I could get players average 15 rebounds per game, 4 blocks per game (by lowering the standard in the ratings in the league/team)...In this year stats are capped - blocks at 3 (Hibbert averaged taht much in my 29 games ASS), assists at 11.5 (Rubio) etc. *those are my season high averages that I witnessed and can confirm.
Wed Oct 30, 2013 7:21 pm
Any news ?
Wed Oct 30, 2013 7:54 pm
pierralban wrote:Any news ?

Slimm please post a your roster
Thu Oct 31, 2013 12:38 am
Sorry, guys. Been taking a while due to a ridiculous amount of testing. Me and a few posters from OS have been in the lab for a few days. We've come up with several new nuggets of information that will enhance the gameplay, ie new scales for vertical, speed, quickness, etc. based off of combine measurements and also subjective changes to the various shot type frequencies, post shot tendencies, and freelance post tendencies.
To give a sneak peak, I saw a CPU match last night where Dwight Howard had 25 points, 20 rebounds, and 2 blocks in 40 minutes. BEASTMODE!
Once I get the players on Chicago, Miami, Lakers, Mavericks, Nets, Pacers, Rockets, Thunder, Warriors, and Wizards all-the-way-done, I'll post it. It should be a few days and should also be considered an early-edition beta roster.
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