Wed Mar 02, 2016 4:55 pm
big-shot-ROB wrote:
- CPU makes too much of their shots. In all the games I've played, CPU has never gone under a 55% FG (CPU Shooting sliders set at 40/100), being the top game the Thunder shooting 72% FG.
Wed Mar 02, 2016 8:54 pm
Wed Mar 02, 2016 9:09 pm
Thu Mar 03, 2016 1:43 am
Gerard88888 wrote:Sir are you going to make a version of this mod using Gamez's animation mod?
Thu Mar 03, 2016 10:26 am
Gerard88888 wrote:Sir are you going to make a version of this mod using Gamez's animation mod?
Thu Mar 03, 2016 4:18 pm
Seushiro wrote:I just don't have the luxury to copy paste entire Hex values like he did.
Thu Mar 03, 2016 6:53 pm
CarolusXCI wrote:I wouldn't call that a luxury.
Thu Mar 03, 2016 10:36 pm
Seushiro wrote:Gerard88888 wrote:Sir are you going to make a version of this mod using Gamez's animation mod?
I don't think I will make using his file as his base file is a decompressed version of the original. If I move over the cross over and hesitation updates, including the underhand freethrow it will just corrupt the entire file and game can't play. I just don't have the luxury to copy paste entire Hex values like he did. However most of the quick first steps, size up, and drives are in the nba_animations.iff so you can use them both together (my nba_animations and his sig_animations) just use his TURK to correct the player sigs he set then you should be good to go.
Thu Mar 03, 2016 10:43 pm
Medevenx wrote:Gerard88888 wrote:Sir are you going to make a version of this mod using Gamez's animation mod?
Everyone should stop falling in love with gamez' animation mod. It was an unfinished mod that is no longer supported by the original author.
What Seushiro is doing here is very impressive, these are the things that we never thought could be done for NBA 2K14.
Thu Mar 03, 2016 11:03 pm
Gerard88888 wrote:so i can still use his animations with your 40ft mod?
Fri Mar 04, 2016 7:34 am
Seushiro wrote:Gerard88888 wrote:so i can still use his animations with your 40ft mod?
Nope. the 40ft mod is in my sig_animations.
Fri Mar 04, 2016 2:44 pm
Seushiro wrote:CarolusXCI wrote:I wouldn't call that a luxury.
Ok fine I don't have the "time" in which time is still a luxary ahaha.
But really it is time consuming to:
- list the animations
- decompress the file (Animation names disappear now)
- look for the files
- replace over the files (in gamez)
I'm lazy![]()
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and I'm not sure but I don't think I can even decompress the file anymore since it is Red MC locked now.
Edit: CarolusXCI I hope you still looking to find more stuff related to animations maybe it might lead us to finding the offset which splits the upper body from the lower body so I can make my own shots and combine releases and bases in one file.
Fri Mar 04, 2016 4:55 pm
Fri Mar 04, 2016 5:49 pm
CarolusXCI wrote:Yes, that'd be big.. I think Gamez managed to do that, right? I remember him tweaking Dirk's jumpshot and showing previews of very minor tweaks on the shot mechanics. So it is definitely possible. I will be soon taking a look at siganims in order to change a little bit of the post play. As soon as I find something interesting I will let you know for sure.
adiknbafan wrote:Seushiro, I have attached a video where the cpu player bringing up the ball keeps on doing crossover back and forth until it reaches the half-court or when close to 3-pt area. Do you also experience something like that?
Fri Mar 04, 2016 11:09 pm
CarolusXCI wrote:Seushiro wrote:CarolusXCI wrote:I wouldn't call that a luxury.
Ok fine I don't have the "time" in which time is still a luxary ahaha.
But really it is time consuming to:
- list the animations
- decompress the file (Animation names disappear now)
- look for the files
- replace over the files (in gamez)
I'm lazy![]()
![]()
and I'm not sure but I don't think I can even decompress the file anymore since it is Red MC locked now.
Edit: CarolusXCI I hope you still looking to find more stuff related to animations maybe it might lead us to finding the offset which splits the upper body from the lower body so I can make my own shots and combine releases and bases in one file.
Yes, that'd be big.. I think Gamez managed to do that, right? I remember him tweaking Dirk's jumpshot and showing previews of very minor tweaks on the shot mechanics. So it is definitely possible. I will be soon taking a look at siganims in order to change a little bit of the post play. As soon as I find something interesting I will let you know for sure.
Sat Mar 05, 2016 3:33 pm
slimm44 wrote:- The amount of post moves a CPU post player will do consecutively? As of now, it seems that they will not do more than 1 or 2 before passing out or shooting. It would be fantastic if top-notch post players could string more together.
slimm44 wrote:- Increase the amount of shots the post player takes while decreasing the amount of times they do a few moves then pass out?
slimm44 wrote:- The speed in which dominant face-up big men can transition from a post up to a face-up to a drive?
slimm44 wrote:- Increase the tendency of post players to dunk when they beat their man badly enough?
slimm44 wrote:- Increase the tendency of players to shoot out of the triple-threat position?
slimm44 wrote:- Decrease the amount of bumping by on-ball defenders?
slimm44 wrote:- Increase the tendency of players to flare-out to the 3pt line in fast break situations if they are shooters and cut to the basket if they are inside scorers?
Sat Mar 05, 2016 7:58 pm
Sun Mar 06, 2016 8:12 am
Sun Mar 06, 2016 10:46 am
Seushiro wrote:slimm44 wrote:- Increase the tendency of players to shoot out of the triple-threat position?
Edit Rosters > Player you want to do it > Setup Pre-Dribble tendency > Triple Threat Shot > this should be above Pump Fake, Triple Threat, No Triple Threat.slimm44 wrote:- Decrease the amount of bumping by on-ball defenders?
Sliders > Attributes > CPU > On Ball Defense > 25 below is your target (but I think anything below 40 works)
Sun Mar 06, 2016 2:30 pm
slimm44 wrote:I have been testing CPU matches for a long time. I've given Jordan 25 Triple Threat, 100 Triple Threat Shot, and 0 No Triple Shot, 100 Mid Range Tendency, and set the Mid Range Global Slider to 100 and he still doesn't like to take mid range shots from the Triple Threat. Players would take this shot in 2k13. I can't read coding, but it seems like the CPU will not take that shot if it "senses" the defender is too "close".
slimm44 wrote:The thing I don't like about putting the On Ball Defense global slider under 30 in CPU matches is that the AI tends to call more zone defenses, even with zone defense at 0 in the coaching profile. Also, players do still bump at 30. In this era of the NBA, bodying up the ball handler is almost always a foul. In CPU matches, there is A LOT of bumping animations.
adiknbafan wrote:1. Ugly bump > offensive player loses control after bump, almost falling on the floor. Ugliest to see when it happens with big players.
2. Evaded back down > as stated , it causes low post player to drop on floor. I think the tendency of it happening in reality is 1 in a million.
Sun Mar 06, 2016 8:00 pm
Sun Mar 06, 2016 10:54 pm
Seushiro wrote:slimm44 wrote:I have been testing CPU matches for a long time. I've given Jordan 25 Triple Threat, 100 Triple Threat Shot, and 0 No Triple Shot, 100 Mid Range Tendency, and set the Mid Range Global Slider to 100 and he still doesn't like to take mid range shots from the Triple Threat. Players would take this shot in 2k13. I can't read coding, but it seems like the CPU will not take that shot if it "senses" the defender is too "close".
- You will need to take out a lot from him and his teammates other scoring tendencies and passing out tendencies if you really want that to happen. At 2k14 that would suck thou having Jordan with all his Tendencies down just to get him to play that triple threat shot. Which we know well he will not take unless he is wide open (which will never happen Player vs Player or CPU vs CPU unless unguarded or clock down to 5 secs CPU will not make those Mid range shots). Also I think this would be better to experiment as a close shot instead of a Mid. So instead of doing the post shot he can use the triple threat instead. The mid range area is so small that I always take it out 0/100 on my sliders and barely notice it missing it is like inside the 3 point line a bit is still using the 3 pt sliders and not mid range.
It's no problem to get Jordan into that area of the court in CPU vs. CPU games with the tendencies that I am using. I can get him into the Triple Threat position for 4-5 seconds at a time, he just won't take the shot. His jab steps make the defender back up, it's just not enough space for the shot. This is why I was asking if you could "force" the shot a bit more. If not, no big deal. It is something that I wish could have just stayed in 2k14 from 2k13.slimm44 wrote:The thing I don't like about putting the On Ball Defense global slider under 30 in CPU matches is that the AI tends to call more zone defenses, even with zone defense at 0 in the coaching profile. Also, players do still bump at 30. In this era of the NBA, bodying up the ball handler is almost always a foul. In CPU matches, there is A LOT of bumping animations.
- You ask for decrease not eliminate and I don't think there is anyway to eliminate it totally. They will bump you in the zone, but you can fairly easily go through them at 30 and below with no cross overs and just running even if defensive awareness would be at a cap of 100. That is my under standing of less bumping unlike what I have now you drive you get pushed back or even lose the ball trying/ until double team captures you.
Yes, I as a HUM user have no problem with on ball defense by the CPU. I think it's a logic issue within CPU vs. CPU games.
Sun Mar 06, 2016 11:37 pm
slimm44 wrote:It's no problem to get Jordan into that area of the court in CPU vs. CPU games with the tendencies that I am using. I can get him into the Triple Threat position for 4-5 seconds at a time, he just won't take the shot. His jab steps make the defender back up, it's just not enough space for the shot. This is why I was asking if you could "force" the shot a bit more. If not, no big deal. It is something that I wish could have just stayed in 2k14 from 2k13.
Mon Mar 07, 2016 12:04 am
Mon Mar 07, 2016 12:37 am