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A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Mon Jan 27, 2014 12:05 pm

bigh0rt wrote:
agolden wrote:Suggestion: Include TNECKDME's generic player improver in v1

Great idea. I'm sure he won't mind. I'll ask.


Nahh I disagree. That mod being added should be user choice.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Mon Jan 27, 2014 12:11 pm

myplayer i dont know, but assoiation, yea its being designed to work with.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Mon Jan 27, 2014 8:24 pm

Could you use this Jabari Parker CF in the mod?

http://nbasky.com/nba-2k14-jabari-parke ... e-patches/

It's much more realistic IMO (No offense to the creator of the CF already ingame)

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Mon Jan 27, 2014 11:43 pm

AirAaron32 wrote:Could you use this Jabari Parker CF in the mod?

http://nbasky.com/nba-2k14-jabari-parke ... e-patches/

It's much more realistic IMO (No offense to the creator of the CF already ingame)

Get me permission from the creator, and let me know their name, and I'll gladly include it.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 1:26 am

When I upload for the full 30-team release, would you guys prefer one, giant essential files download, or broken down into cyberfaces, logos, uniforms, floors, arenas, all as separate downloads? I don't know which would make it easier for updating, but I've got to think it would be if I did one, giant download. I am definitely going to take the Overwrite files, though, and break them all into individual folders so people can pick and choose what they wish to add, etc. I'll break it down into like Team/Crowd Files, CBS Presentation, Misc. (the ball, etc.), and the like.

Also, I'd like to add a few more screens to the download page, if anyone has cool looking stuff like the Wiggins one I've currently got on there. (Y)

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 2:07 am

EITHER WAY FOR ME. both have adanvanges. i agree if you do it as one, make them into folderswith that would work, or just break the download parts as throws folders parts.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 4:56 am

I think its should be like UBR. First archive for V1, Second archive for updates (you overwrite every new version), and then the 3rd archive for the roster files.

Also, I think optional files etc should just be in one seperate folder as appose to tons of smaller folders, too make it more newbie friendly. It was a paint to try and install the MBL because it was separated like that. Advise, or perhaps even say that JGSME is required... that could save a lot of headaches


---------------

I have another idea as well - have the mod distributed as a .torrent file, similar to Linux distros and other PC gaming mods

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 5:00 am

agolden wrote:I think its should be like UBR. First archive for V1, Second archive for updates (you overwrite every new version), and then the 3rd archive for the roster files.

Also, I think optional files etc should just be in one seperate folder as appose to tons of smaller folders, too make it more newbie friendly. It was a paint to try and install the MBL because it was separated like that. Advise, or perhaps even say that JGSME is required... that could save a lot of headaches


---------------

I have another idea as well - have the mod distributed as a .torrent file, similar to Linux distros and other PC gaming mods

I think that would be the best bet, too. One huge Essentials file, then update files as needed.

I'll have to think about the optional files, because I really want to give people the option of only installing what they want. My goal when I started this was to overwrite as little as humanly possible. I am considering even only linking to exrxixxx's scoreboard, for example, rather than including it as part of the overwrite files. We'll see, though. I could certainly just go with the "You're either okay with overwriting your NBA files, or you aren't." route as well.

Also, whenever what you're working on is ready, shoot it over to me. :cool:

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 5:03 am

bigh0rt wrote:
agolden wrote:I think its should be like UBR. First archive for V1, Second archive for updates (you overwrite every new version), and then the 3rd archive for the roster files.

Also, I think optional files etc should just be in one seperate folder as appose to tons of smaller folders, too make it more newbie friendly. It was a paint to try and install the MBL because it was separated like that. Advise, or perhaps even say that JGSME is required... that could save a lot of headaches


---------------

I have another idea as well - have the mod distributed as a .torrent file, similar to Linux distros and other PC gaming mods

I think that would be the best bet, too. One huge Essentials file, then update files as needed.

I'll have to think about the optional files, because I really want to give people the option of only installing what they want. My goal when I started this was to overwrite as little as humanly possible. I am considering even only linking to exrxixxx's scoreboard, for example, rather than including it as part of the overwrite files. We'll see, though. I could certainly just go with the "You're either okay with overwriting your NBA files, or you aren't." route as well.

Also, whenever what you're working on is ready, shoot it over to me. :cool:
Yeah I'm gonna go shoot some hoops but this afternoon I should be finished with it, with Dickie V or not :lol:

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 6:14 am

bigh0rt wrote:
agolden wrote:I think its should be like UBR. First archive for V1, Second archive for updates (you overwrite every new version), and then the 3rd archive for the roster files.

Also, I think optional files etc should just be in one seperate folder as appose to tons of smaller folders, too make it more newbie friendly. It was a paint to try and install the MBL because it was separated like that. Advise, or perhaps even say that JGSME is required... that could save a lot of headaches


---------------

I have another idea as well - have the mod distributed as a .torrent file, similar to Linux distros and other PC gaming mods

I think that would be the best bet, too. One huge Essentials file, then update files as needed.

I'll have to think about the optional files, because I really want to give people the option of only installing what they want. My goal when I started this was to overwrite as little as humanly possible. I am considering even only linking to exrxixxx's scoreboard, for example, rather than including it as part of the overwrite files. We'll see, though. I could certainly just go with the "You're either okay with overwriting your NBA files, or you aren't." route as well.

Also, whenever what you're working on is ready, shoot it over to me. :cool:



That is what JaoSming and I always felt not to overwrite the NBA things. (Y) :)

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 6:18 am

Four1973 wrote:
bigh0rt wrote:
agolden wrote:I think its should be like UBR. First archive for V1, Second archive for updates (you overwrite every new version), and then the 3rd archive for the roster files.

Also, I think optional files etc should just be in one seperate folder as appose to tons of smaller folders, too make it more newbie friendly. It was a paint to try and install the MBL because it was separated like that. Advise, or perhaps even say that JGSME is required... that could save a lot of headaches


---------------

I have another idea as well - have the mod distributed as a .torrent file, similar to Linux distros and other PC gaming mods

I think that would be the best bet, too. One huge Essentials file, then update files as needed.

I'll have to think about the optional files, because I really want to give people the option of only installing what they want. My goal when I started this was to overwrite as little as humanly possible. I am considering even only linking to exrxixxx's scoreboard, for example, rather than including it as part of the overwrite files. We'll see, though. I could certainly just go with the "You're either okay with overwriting your NBA files, or you aren't." route as well.

Also, whenever what you're working on is ready, shoot it over to me. :cool:



That is what JaoSming and I always felt not to overwrite the NBA things. (Y) :)

That's why the Essential Files Download is all non-overwrite. If I knew how to deal with GIDs, I could make it so that the crowd files didn't overwrite, either; but I'm not really experienced with that, and want to avoid the potential of the game crashing (which, fingers crossed, thus far I have). I could even make the NCAA ball non-overwrite, by having people select ABA Ball within the Settings, and overwriting that instead of the NBA ball. The scoreboard, though, and any front-end menu stuff, Global, etc., they are what they are. They're not necessary, but if you really want the full experience, worth it. I'll continue to do as much non-overwrite stuff as possible, though.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 6:38 am

bigh0rt wrote: I could make it so that the crowd files didn't overwrite, either;...

me shoe mod(rgb version) is non-overwrite files...

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 6:48 am

bigh0rt, if you make a new GID file for any team, you just have to make sure you have the team.iff file with the same number, then you won't have to worry about overwriting anything. I'll take an existing team.iff file, rename it to my new GID number, then do whatever I want specifically for that team. If you didn't have the team.iff file, that's when you see the all-pink untextured crowd.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 8:15 am

jampasir wrote:
bigh0rt wrote: I could make it so that the crowd files didn't overwrite, either;...

me shoe mod(rgb version) is non-overwrite files...

Can't wait to see it. :D

RICH72601 wrote:bigh0rt, if you make a new GID file for any team, you just have to make sure you have the team.iff file with the same number, then you won't have to worry about overwriting anything. I'll take an existing team.iff file, rename it to my new GID number, then do whatever I want specifically for that team. If you didn't have the team.iff file, that's when you see the all-pink untextured crowd.
I've been warned about crashing issues. That was my only worry. Otherwise it's easy enough to just re-name everything from team_022 to team_122, or team_222, or whatever. If I can get confirmation that this is the case, I will re-name all the files, fix the roster, and have even more that doesn't overwrite...

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 8:26 am

Awesome project! I'm really glad to see that Kansas State is on your to-do list since they are my favorite and they currently won't be in College Hoops 2k14. Thanks for the hard work!

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 9:41 am

Are there any courts you need done?

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 9:50 am

SMU would be cool. Otherwise spend some time checking out like Bliss' courts and see if you can work out the choppy 3-point arc stuff. If not though, they're still lookin great. (Y)

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 9:59 am

Forcing the anisotropic filtering to 8x or 16x of the game will get rid of the choppy 3 line.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:14 am

DMavs wrote:Forcing the anisotropic filtering to 8x or 16x of the game will get rid of the choppy 3 line.

I have it set to 8x in game already.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:25 am

Is Providence going to be in this mod? if so i can whip up a court in no time

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:28 am

Manni wrote:Is Providence going to be in this mod? if so i can whip up a court in no time

Not any time soon, but down the road, possibly.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:31 am

averagejoe - good sir, could you possibly work some of your magic on iowa's carver-hawkeye arena...your iowa state one is just so awesome that i had to ask... a more lively carver would be very badass and VERY much appreciated :D ...if not Joe that's okay you have already done a ton and prolly busy w/ other teams...plus I'm just more than happy to be able to play as ISU and Iowa for first time ever...thanks again all you guys for basically creating a whole new game! :D

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:33 am

bigh0rt wrote:
DMavs wrote:Forcing the anisotropic filtering to 8x or 16x of the game will get rid of the choppy 3 line.

I have it set to 8x in game already.

Did you try 16x? Forcing it via the config.cfg file won't do it.

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:37 am

if u have nvidia u can force it and many other options through the control panel in bottom right crnr of the desktop...i have mine at 16x and can't see choppiness at all really...if ATI then Im not really sure

Re: March Madness 2K14 Beta v4.2 (23-Teams / Iowa & Indiana)

Tue Jan 28, 2014 10:42 am

ryan4889 wrote:if u have nvidia u can force it and many other options through the control panel in bottom right crnr of the desktop...i have mine at 16x and can't see choppiness at all really...if ATI then Im not really sure
In ATI/AMD it works from certain angles but from others its bad
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