Mon Jan 20, 2014 6:51 pm
seanjohn1414 wrote:do you think the skintones and the textures are now ok??
i lighten them up to feel that they are not floating in the stadiums when they play coz we all know that in current gen, the stadiums is too bright
Mon Jan 20, 2014 6:55 pm
Phreak50 wrote:I did a bunch of testing to compare to the PS4 I've played for a couple months now. The Pika haze is not needed. It's nothing like next gen to be honest.
Mon Jan 20, 2014 7:02 pm
Mon Jan 20, 2014 7:09 pm
Mon Jan 20, 2014 7:15 pm
stielar wrote:SJ looks great, I have a couple of questions:
1) Will you release a long hexpad version as well?
2) Will you update your last year's stadium feel mod?
Mon Jan 20, 2014 7:49 pm
Mon Jan 20, 2014 8:12 pm
Mon Jan 20, 2014 8:14 pm
Mon Jan 20, 2014 11:06 pm
seanjohn1414 wrote:stielar wrote:SJ looks great, I have a couple of questions:
1) Will you release a long hexpad version as well?
2) Will you update your last year's stadium feel mod?
1) yeah i will release with long hexpad
2) i dont know bro... maybe
Mon Jan 20, 2014 11:09 pm
Mon Jan 20, 2014 11:16 pm
seanjohn1414 wrote:GloryD, oh damn it was yours?? very much good work bro ^^![]()
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-scarface-, yo scarface it was yours and Basagre's lebron i just mixed it.![]()
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loico84, yeah i will![]()
Mon Jan 20, 2014 11:39 pm
seanjohn1414 wrote:GloryD, oh damn it was yours?? very much good work bro ^^![]()
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-scarface-, yo scarface it was yours and Basagre's lebron i just mixed it.![]()
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loico84, yeah i will![]()
Tue Jan 21, 2014 1:00 am
Tue Jan 21, 2014 1:02 am
seanjohn1414 wrote:loico84, no problem bro..![]()
-scarface-, the beard part was yours bro.. sure bro i will also release it
Tue Jan 21, 2014 1:31 am
Tue Jan 21, 2014 1:46 am
mlp111 wrote:pics look great, but the lebron skintones are not even, face is lighter than arms.. i have tested it with different globals, thats why i dont use it cause i dont know how to match skintones in adobe
Tue Jan 21, 2014 2:08 am
Tue Jan 21, 2014 2:32 am
Pika wrote:You should work better with RGB channels (tab at the right of the layers one) along with levels adjustment (ctrl-L), so for example you can remove reddish without removing details.
FYI channels usually work like this: red adjust the brightness, green the details, and blue the noise.
Or you can use hue/saturation controller (ctrl-U) and some fine tune could be done even with the color balance panel (ctrl-B). This is a more destructive solution, but allows you to isolate lights, mid tones and shadows pretty easily.
Both under Image>Adjustments
Have a nice work!
Tue Jan 21, 2014 3:13 am
stoeck wrote:true even if i would say red : x, green, y and blue is z no (in bump maps, maybe not talking about that :p) ?
and don't use adjust image use adjusment layer to let original image good in case you wanna undo..:p
Tue Jan 21, 2014 3:40 am
Tue Jan 21, 2014 12:10 pm
Tue Jan 21, 2014 10:07 pm
Tue Jan 21, 2014 10:15 pm
Tue Jan 21, 2014 10:21 pm
-scarface- wrote:SJ my man, I almost forgot to mention
u should include updated face animations from Lagoa's v5 global, he got neck animations there, they look terrific in-game.
Tue Jan 21, 2014 10:58 pm
DMavs wrote:-scarface- wrote:SJ my man, I almost forgot to mention
u should include updated face animations from Lagoa's v5 global, he got neck animations there, they look terrific in-game.
It's actually the base of the Reign global. So we're not missing anything from Lagoa's amazing V5.