[Tool] RED Modding Center (Current v. 5.0)

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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby agolden on Sun Jan 12, 2014 1:17 pm

Also, the IDs used in the NBA 2K Audio Editor for players.bin matches up with which column in REDitor?
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Behindshadows on Sun Jan 12, 2014 2:24 pm

Vlad please check your payments broham, I paid for a Guru key and still haven't gotten any confirmation from you or even a key, etc.

been checking my emails like crazy..trying to work on College Hoops project.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Medevenx on Mon Jan 13, 2014 4:06 am

Vl@d Zola Jr. wrote:Can be true. There are still some unrevealed parameters on Jerseys tab. Please, drop me your roster file and tell IDs of jerseys, which have numbers on shorts. I'll check.


Med's Ultimate Roster Appdata Files

The Pistons, Raptors, and Rockets have them.

The current jerseys for the Pistons are rows 334 onwards. For the Raptors, 350 and for the Rockets, 363. I haven't checked their retro jerseys but I'm sure about their home jerseys having the numbers on the shorts.

I checked the parameters on some official rosters and I made sure that they stayed the same, even copy-pasting the parameters but nothing happened and the numbers on the shorts stayed.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby USMarineSoldier on Mon Jan 13, 2014 9:44 am

Hello Vlad in my Reditor for PC I only can pull up ROS files. I purchased everything possible for reditor.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby suirad on Mon Jan 13, 2014 1:51 pm

Vl@d Zola Jr. wrote:
Could it be that there is another parameter in the jerseys tab that affects this?

Can be true. There are still some unrevealed parameters on Jerseys tab. Please, drop me your roster file and tell IDs of jerseys, which have numbers on shorts. I'll check.

Come to think of it, both these bugs happened when I DL'd the newest update for RED MC.

Doubtful, that saving with the new version could cause something like that. Might be worth checking PlayInitiator and Coach Profiles as well. Also to mention, several people report, that some plays are broken, so they shouldn't be used in your playbooks, although they are there in the official updates.

It would be great to discover this vlad as it will allow me to add the missing numbers to some retro shorts in ubr. I am experiencing what med is in our ubr retro rosters versus 2ks official. example would be r1h014 and r1a014 jerseys for the knicks as in 2k rosters numbers show up on shorts but in our retro mods they dont
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Vl@d Zola Jr. on Mon Jan 13, 2014 7:19 pm

First off, I noticed there exists a column "Overall (Internal)" and a lot of those ratings don't match up with the draftee's overall ratings in the game. Now that I look at it, it seems as though the rating being given under "Overall (Internal)" is the rating of the draftees before I edited them. My question is if that rating doesn't match the rating in the game, could that affect draft positioning in the draft? Is there any significance to these integers?

This is probably just a stub for Draft Class files, since it doesn't get updated for edited players. The internal overall has some purpose in Association and other modes, but it is called "internal" exactly because we don't know, what internal purposes it is used for. :D

I was wondering if this has any bearing on how a player progresses. If he is destined to be great (high potential) and you set his "peak age start" close to the current age, would he progress to his full potential more quickly?

Sorry, but i've never made any tests like this. If you wish to make one yourself, i think, everyone will be interested in the results. :)

Is it possible to buy REDitor using amazon.com credit? I wanted to buy the team tab ($3) and the Names tab ($1), but I'll give you $5 amazon as I had some amazon credit hanging around and I wasn't gonna use the credit anyways.

No, sorry, but i can hardly use Amazon, when i'm in Russia (they don't deliver here), so this is a no go.

Vlad please check your payments broham, I paid for a Guru key and still haven't gotten any confirmation from you or even a key, etc.

been checking my emails like crazy..trying to work on College Hoops project.

PMed you. Anyway, i think, we solved the issue. :)

Med's Ultimate Roster Appdata Files

The Pistons, Raptors, and Rockets have them.

Thanks, man!
I found that parameter, so it will be in the next version. I will probably release a minor update by weekend.

Hello Vlad in my Reditor for PC I only can pull up ROS files. I purchased everything possible for reditor.

Please, write me to REDitor@ya.ru , so we will try to solve any possible problem asap.

It would be great to discover this vlad as it will allow me to add the missing numbers to some retro shorts in ubr. I am experiencing what med is in our ubr retro rosters versus 2ks official. example would be r1h014 and r1a014 jerseys for the knicks as in 2k rosters numbers show up on shorts but in our retro mods they dont

Done. :) Let me know, if you find anything else like this: there is still a plenty of undecoded parameters in most tabs.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Medevenx on Mon Jan 13, 2014 8:10 pm

Do you think there's also a parameter on jersey number position? Because I remember previous rosters in 2K13 having different jersey positions for the Heat and it was roster-related.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Vl@d Zola Jr. on Mon Jan 13, 2014 8:45 pm

Medevenx wrote:Do you think there's also a parameter on jersey number position? Because I remember previous rosters in 2K13 having different jersey positions for the Heat and it was roster-related.

Are you sure, they were roster-related? My bet is that number positions are stored in jersey IFF files.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Medevenx on Mon Jan 13, 2014 8:54 pm

Vl@d Zola Jr. wrote:Are you sure, they were roster-related? My bet is that number positions are stored in jersey IFF files.


I am 100% sure in 2K13. They were updated with the Online Data's latest rosters because the initial default roster had the jersey numbers in the middle. This year they did nothing to fix that.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby bigh0rt on Mon Jan 13, 2014 8:59 pm

Medevenx wrote:
Vl@d Zola Jr. wrote:Are you sure, they were roster-related? My bet is that number positions are stored in jersey IFF files.


I am 100% sure in 2K13. They were updated with the Online Data's latest rosters because the initial default roster had the jersey numbers in the middle. This year they did nothing to fix that.

I'm pretty sure it's .iff related, because if you substitute a different .iff and do absolutely nothing to the roster, you can get number positioning to change. Just overwrite the Blazers' .iff, for example, with another team's graphics, and replace the other team's .iff, and it will then have the Blazers' number positioning.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Medevenx on Mon Jan 13, 2014 9:06 pm

bigh0rt wrote:I'm pretty sure it's .iff related, because if you substitute a different .iff and do absolutely nothing to the roster, you can get number positioning to change. Just overwrite the Blazers' .iff, for example, with another team's graphics, and replace the other team's .iff, and it will then have the Blazers' number positioning.


I am 100% sure in 2K13 because there were rosters that had different jersey positions for the same Miami Heat jersey. I remember people having problems with my roster because the position of the jersey was wrong in mine but correct in the official ones.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby suirad on Tue Jan 14, 2014 12:58 am

That's because 2k changes where the jersey is in the roter. depending on where the jersey is sloted is gonna dictate where the number shows on quick screen. im not sure if this is the same exact issue but this is what I discovered in ubr creating
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby seanbright on Tue Jan 14, 2014 5:23 am

dunno if its noted or not, but assigning players to another team or send them to free agency in association doesn't work. foe example, i wanted to send luol deng to the cavaliers, but he will stay in the bulls roster, only the background team logo changes. and when i send players to free agency they will retire after the season
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby JaoSming on Tue Jan 14, 2014 6:19 am

to change what team a player is on, you need to edit the rotations in the teams tab.

TEAMID only affects that background logo, Blacktop uniform, and a couple other visual things.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby seanbright on Tue Jan 14, 2014 8:50 am

ah nice, thanks!

but sending players to free agency without retiring doesnt work?
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby JaoSming on Tue Jan 14, 2014 9:38 am

if you change isFA to 1, you also need to remove their ID from the teams tab rotation.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby bigh0rt on Wed Jan 15, 2014 4:00 am

In the Jersey Tab, I believe the following are the values for Team Color...

Team Color 0 = Shoes (primary color for most shoes, though some shoes like the Durants use Team Color 1 as the primary)
Team Color 1 = 'Team Color 1' In-Game
Team Color 2 = 'Team Color 2' In-Game
Team Color 3 = Headbands
Team Color 4 = ???
Team Color 5 = ???

I believe every Team Color 4 is set to White, and every Team Color 5 is set to Black. When I get home from work I was going to toy around with them, but does anybody know for sure what they control? I'd love if they controlled the socks for Home/Away (whether they're selected as White or Black, but able to be set to other colors as well), but I really haven't the slightest idea...
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby mauroth on Wed Jan 15, 2014 7:04 am

Is it impossible to import 2k13 draft classes in order to recover them? Reditor 2k14 doesn't seem to open this kind of file. Any solution?

Thanks!
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby suirad on Wed Jan 15, 2014 12:41 pm

bigh0rt wrote:In the Jersey Tab, I believe the following are the values for Team Color...

Team Color 0 = Shoes (primary color for most shoes, though some shoes like the Durants use Team Color 1 as the primary)
Team Color 1 = 'Team Color 1' In-Game
Team Color 2 = 'Team Color 2' In-Game
Team Color 3 = Headbands
Team Color 4 = ???
Team Color 5 = ???

I believe every Team Color 4 is set to White, and every Team Color 5 is set to Black. When I get home from work I was going to toy around with them, but does anybody know for sure what they control? I'd love if they controlled the socks for Home/Away (whether they're selected as White or Black, but able to be set to other colors as well), but I really haven't the slightest idea...

yes fam those values control the jersey numbers when set to custom colors (Y)
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Medevenx on Wed Jan 15, 2014 2:16 pm

bigh0rt wrote:In the Jersey Tab, I believe the following are the values for Team Color...

Team Color 0 = Shoes (primary color for most shoes, though some shoes like the Durants use Team Color 1 as the primary)
Team Color 1 = 'Team Color 1' In-Game
Team Color 2 = 'Team Color 2' In-Game
Team Color 3 = Headbands
Team Color 4 = ???
Team Color 5 = ???

I believe every Team Color 4 is set to White, and every Team Color 5 is set to Black. When I get home from work I was going to toy around with them, but does anybody know for sure what they control? I'd love if they controlled the socks for Home/Away (whether they're selected as White or Black, but able to be set to other colors as well), but I really haven't the slightest idea...


The Warriors have Blue and Yellow values for Team Colors 4 and 5. Socks can't have other colors but you can have white socks even with the Away value set and vice versa (black socks with Home)

Anyway, can't wait for the next update so I can remove the jersey numbers on the shorts!
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby skoadam on Fri Jan 17, 2014 9:28 am

hmm, i was almost sure that we cant assign other team.iff than default ones, is it changed in 2k14 version?
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby Medevenx on Fri Jan 17, 2014 2:03 pm

skoadam wrote:hmm, i was almost sure that we cant assign other team.iff than default ones, is it changed in 2k14 version?


team.iff files depend on the GID. A GID of 900 will require a team900 file.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby bigh0rt on Sat Jan 18, 2014 1:43 am

Anyone off-hand know if dumping an entire coaching staff except the head coach will make the game CTD? I'm thinking NCAA Mod here. If I dump everyone on the former 76ers (now Duke Blue Devils), and re-name Brett Brown to Mike Krzyzewski, I want to make sure that it will be okay. Just if anyone knows off-hand, before I go trial and error it tomorrow...

Medevenx wrote:
skoadam wrote:hmm, i was almost sure that we cant assign other team.iff than default ones, is it changed in 2k14 version?


team.iff files depend on the GID. A GID of 900 will require a team900 file.
I believe there were times in previous years, where you couldn't create a GID for a team that wasn't already built into the game. There were crashing issues. So you had to overwrite. This is what I've done with NCAA. I didn't want to overwrite, but I also don't want crashing issues if I create new GIDs and Team_XXX.iff files that weren't pre-packaged.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby JaoSming on Sat Jan 18, 2014 2:48 am

you can -1 both the head and assistant coach. That is how I got rid of them for my Hold The Court street thingy. Season/Association seems to work fine without them, but no idea how it may screw up in the long term.
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Re: [Tool] RED Modding Center (Current v. 2.2)

Postby bigh0rt on Sat Jan 18, 2014 3:49 am

JaoSming wrote:you can -1 both the head and assistant coach. That is how I got rid of them for my Hold The Court street thingy. Season/Association seems to work fine without them, but no idea how it may screw up in the long term.

So I can set all coaches to -1? Just want to confirm before i go ahead and try it.
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