KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Mon Feb 29, 2016 11:26 pm

cagal13 wrote:My 2k14 crashes too when editing jumpshots.
Usually after M. Johnson.

BTW. Sir Seushir0, Can you make a new version of Shinya Nakamura?

Hoping that you'll respond :D
isaldalvizar wrote:why when i edit midorima's Signature the game always close immediately?
Sorry for my bad english :(


No need to Report this to Medevenx yep it is the animation patch. I will make a quick fix.

As for Shinya well I dunno I will think about it I'm kinda more focused on the animations work right now than the Cyberfaces.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Tue Mar 01, 2016 12:17 am

Here is the Quick Fix:

https://www.mediafire.com/?ajqinpsj877z3mb

Sorry about that I pasted one wrong anim and it doubled causing the crash :roll: . so now it is fixed and I also Made Cross over 3 and 6 even more faster as requested.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby isaldalvizar on Tue Mar 01, 2016 9:52 am

Seushir0 wrote:Here is the Quick Fix:

https://www.mediafire.com/?ajqinpsj877z3mb

Sorry about that I pasted one wrong anim and it doubled causing the crash :roll: . so now it is fixed and I also Made Cross over 3 and 6 even more faster as requested.


Hehehe... no Problem sir, :D
you;re still the best.. (y)
thank you for the fixed files mod ... btw

oh ya, sir can i use this mod in my own modding NBA2k14? not the KvS Patch version, but my own version's midorima?
still waiting for Kagami Meteor Jam :roll: :bowdown: :bowdown: :bowdown:
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Tue Mar 01, 2016 10:34 am

isaldalvizar wrote:oh ya, sir can i use this mod in my own modding NBA2k14? not the KvS Patch version, but my own version's midorima?
still waiting for Kagami Meteor Jam :roll: :bowdown: :bowdown: :bowdown:


Yep you sure can. (Y)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby isaldalvizar on Tue Mar 01, 2016 11:43 am

Seushir0 wrote:Well I guess I was thinking to much of making him look at the ring while making the shot since that was the most complained about from the previous versions. The full court shot has a 0 angle and the half court shot has a 45R angle so I used those two pull up animations which have those angles. You can always use V2 or previous versions as the Nba_animations is not connected to the Freethrows and Jumpshots mod.

As for Thor's hammer I am thinking of the possibilities for this but I don't know if there is a 360 2 Handed dunk in place existing in the game as all 360 dunks are done on the run and not standing under the rim. With that said I don't want to get anyone's hopes up just yet and will do the animation research first to see.

slight update* (Not the meteor Jam yet)
Fixed the No Miss Mod base Set Shot 4 and K. Perkins to also work with right handed players

Did not think converting a free throw to a jumper used the same method of getting the free throw to work ...... Well expect an update for NBA releases to be modded wahaha.

This Release can't be used with all bases just certain ones or he mutates
[ Image ]

[ Image ]

D/L: https://www.mediafire.com/?kgoa6ko3f999d8d




I Have a suggest for you sir.. how if you change the leaning windmills to Meteor Jam? because the distance of dunk is long enough from the Basket ring.. and maybe you can change Shot release 82 + Shot Base set shot 2 and make it to Phantom shot.,. because the form like Kuroko's phantom Shot i think :D
and good idea you change the 360 dunk to Thor Hammer, because the dunk is rarely useable, and it's useless for big player maybe :cheeky:
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby isaldalvizar on Tue Mar 01, 2016 11:47 am

Seushir0 wrote:
isaldalvizar wrote:oh ya, sir can i use this mod in my own modding NBA2k14? not the KvS Patch version, but my own version's midorima?
still waiting for Kagami Meteor Jam :roll: :bowdown: :bowdown: :bowdown:


Yep you sure can. (Y)



thanks (y)
but why other player than Midorima can use the Full court shot in buzzer beater time? :o
this make me affraid if in Mycareer the opponent have little difference score with my team, they will made the Buzzer beater :crazyeyes:
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushiro on Tue Mar 01, 2016 12:06 pm

Well I had to put an animation in so it can be mirrored to the fullcourt and halfcourt shot and if Right handed it won't go in anyway (well 0.01% chance that it will go in.

I am trying something new thou but don't have the time yet to vigourously test it. What I plan to do is not use a mirrored shot for the left handed player so I do not need to mirror it and only left handed can use the full court shot animations. Another plan is to have one left handed release and Base moved into the right handed players slots. So even if he will look like he shooting with the left hand he has no Full Court shot since Fujima is also left handed and will be doing this at crunch time. So like wise for Kise fanboys I will make a slot for a release and base in the left handed so even if you make him left handed he will shoot with the assigned right handed shot yet can have the full court shot (With using the left hand thou)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Inaynl on Tue Mar 01, 2016 10:41 pm

Seushir0 wrote:So here is the little update with the new dribble speed animations and Midorima full court shots returned from Version 2. A seperate file for Kise fans has also been included.

- https://www.mediafire.com/?qc4h32or3649e9f

* Forgot to mention that I included my gamedata.iff for those who want to edit it further. It features new in game player icons (On Fire, Cold, Three point player and All Star player), Some holiday displays covered, Smaller player name fonts (Credits to exrxixxx tutorial), No replay indicator for those that want to make videos without holding buttons, Anime Referee uniforms (Animated J league logos) and lastly net physic (also by erixixxx).


Can you reupload these please? Thanks
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby cagal13 on Tue Mar 01, 2016 11:08 pm

Seushir0 wrote:No need to Report this to Medevenx yep it is the animation patch. I will make a quick fix.

As for Shinya well I dunno I will think about it I'm kinda more focused on the animations work right now than the Cyberfaces.


It's okay sir.
BTW, Sir Seushir0, are you working on kuroko's passes?
Because there are times that I make passes that are rare in my sight (already using flashy passes)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Wed Mar 02, 2016 12:04 am

Inaynl wrote:Can you reupload these please? Thanks


I will not re upload that as it crashes in Edit player use the quick fix.

https://www.mediafire.com/?ajqinpsj877z3mb
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Akumetsu on Wed Mar 02, 2016 4:38 am

Can you please make aomine's fadeaway like in the anime where he's almost parallel to the ground? :D But only make it replace the shot where he does it with two hands. I don't know how to explain it but when I use him in game, sometimes he shoots with two hands when I make the shot off the dribble. So instead of that regular two handed shot, can you please make it like in the anime?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Wed Mar 02, 2016 11:29 am

Akumetsu wrote:Can you please make aomine's fadeaway like in the anime where he's almost parallel to the ground?

There is no current animation in the game which can make this possible right now. Someone would need to learn how to combine the upper and lower animations before this would be possible (Combining a shot release with the leg animation of a free fall animation can do it but no one knows how as of now)

Akumetsu wrote:I don't know how to explain it but when I use him in game, sometimes he shoots with two hands when I make the shot off the dribble. So instead of that regular two handed shot, can you please make it like in the anime?

This is because of the shot selections for Fade away, Pull Ups, Spin shots, and Step back shots assigned in the roster. If not changed he will not use the one handed release in doing them but instead use the shot release of who is assigned (ex. Dirk, Evans, James, Bryant, etc.)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Vantrex on Wed Mar 02, 2016 10:27 pm

Can you make a crossover 7 that only one can use? If so can you make it a crossover 3 but as fast as possible?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Fri Mar 04, 2016 4:09 pm

Can you include moriyama shooting in your fix file?

Btw nice animations..:)Great work..!!

And ah do you have that dear boys jersey(mizuho)? If you have it can you share it, i really like their jersey and want to use it on my career..if it is okay?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Fri Mar 04, 2016 7:18 pm

Oh yeah I placed the wrong shot in recreating the file with new cross overs.

Here it is new fix with Moriyama shot and adjusted nba_animations.iff from my progress in the other thread some blocks now modified.
https://www.mediafire.com/?6priaopohowoubf
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Fri Mar 04, 2016 10:08 pm

Seushir0 wrote:Oh yeah I placed the wrong shot in recreating the file with new cross overs.

Here it is new fix with Moriyama shot and adjusted nba_animations.iff from my progress in the other thread some blocks now modified.
https://www.mediafire.com/?6priaopohowoubf


Thia is great!!...Thanks a lot..:)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Mon Mar 07, 2016 7:57 pm

hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..:)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby jorres29 on Tue Mar 08, 2016 9:33 pm

hey sir Seushir0,can you please tell me the exact file of midorima jumpshot inside the nba_animation.iff?Thanks a lot. I just want to experiment. ahaha,and i thought i want to change the shot using his right hand. You have a great work by the way,looking forward for more exciting mods :) Thanks.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Tue Mar 08, 2016 10:30 pm

jorres29 wrote:hey sir Seushir0,can you please tell me the exact file of midorima jumpshot inside the nba_animation.iff?Thanks a lot. I just want to experiment. ahaha,and i thought i want to change the shot using his right hand. You have a great work by the way,looking forward for more exciting mods :) Thanks.


ANM_2K13_HEAVE_MOVE_FULL_M and ANM_2K13_HEAVE_MOVE_HALF_M the ones with no M are the right handed shots.

zackiritoryan wrote:hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..:)


what is this zakiritoryan? The half court shot of right handed?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby 21rexzz on Wed Mar 09, 2016 2:03 am

zackiritoryan wrote:hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..:)


The same happens with me,wen i shooting the ball just start to fallingt before reaches the hoop.So i change akashi's jumpshot for Release 56 and Shotbase:C.Paul
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Wed Mar 09, 2016 7:31 am

Seushir0 wrote:
jorres29 wrote:hey sir Seushir0,can you please tell me the exact file of midorima jumpshot inside the nba_animation.iff?Thanks a lot. I just want to experiment. ahaha,and i thought i want to change the shot using his right hand. You have a great work by the way,looking forward for more exciting mods :) Thanks.


ANM_2K13_HEAVE_MOVE_FULL_M and ANM_2K13_HEAVE_MOVE_HALF_M the ones with no M are the right handed shots.

zackiritoryan wrote:hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..:)


what is this zakiritoryan? The half court shot of right handed?


yes its the halfcourt shot i've tried it many times testing and sometimes it does airball in the middle..
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Vantrex on Thu Mar 10, 2016 5:19 pm

Isn't making a new layup package easier than the Meteor Jam? Since you don't have to be at some place so you don't have to force it. Just the animations and the ball placing.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Thu Mar 10, 2016 6:10 pm

Nope Lay ups and dunks have a common problems:

1. They both have hard coded parameters in which if you replace the animation they may be running elsewhere away from the rim and will look bad.
2. They are already in a package and we can't create new ones so we need to find the animations one by one and replace them one by one to make a so called "New" package
3. Files are scattered across sig_animations.iff and nba_animations.iff

Why replacing dunks are easily is simply because of the animation names. it is easier to find dunks since they are all signature like Jordan's Drex's, etc. Unlike lay ups if you look up the animation names you will mostly just find one of Blake's lay ups (the bump) and Crawfords 2 Layups (Cannot change this to use his package... Animation is type two; controls you and the opponent, change it and auto crash)

So there......

Right now what I want to do is not mess with the lay ups and dunks no more but insert more moves into runners, pull ups and fade aways.

Runner: I would like to use the jumping behind the back pass as the shot like Kise does in my Signature (the back pass you do when you do a jumpshot but pass to a person behind you)

Fade Away: Some fade away animations disregard the releases so using the base I will use the stumble base so Aomine can have his full 45+ degree Fadeaway

-------------------------------
Other plans:
- Haizaki to use L.James slot so he can do a regular jumpshot and Moriyama at random. This shot release has two release slots
- Aomine to use H. Barnes Slot so he can use two new shots. This Release and Base are two full animations (Baseball pass shot and Contested Shot leaning back with 2 handed shot)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Vantrex on Thu Mar 10, 2016 7:24 pm

Seushir0 wrote:Nope Lay ups and dunks have a common problems:

1. They both have hard coded parameters in which if you replace the animation they may be running elsewhere away from the rim and will look bad.
2. They are already in a package and we can't create new ones so we need to find the animations one by one and replace them one by one to make a so called "New" package
3. Files are scattered across sig_animations.iff and nba_animations.iff

Why replacing dunks are easily is simply because of the animation names. it is easier to find dunks since they are all signature like Jordan's Drex's, etc. Unlike lay ups if you look up the animation names you will mostly just find one of Blake's lay ups (the bump) and Crawfords 2 Layups (Cannot change this to use his package... Animation is type two; controls you and the opponent, change it and auto crash)

So there......

Right now what I want to do is not mess with the lay ups and dunks no more but insert more moves into runners, pull ups and fade aways.

Runner: I would like to use the jumping behind the back pass as the shot like Kise does in my Signature (the back pass you do when you do a jumpshot but pass to a person behind you)

Fade Away: Some fade away animations disregard the releases so using the base I will use the stumble base so Aomine can have his full 45+ degree Fadeaway

-------------------------------
Other plans:
- Haizaki to use L.James slot so he can do a regular jumpshot and Moriyama at random. This shot release has two release slots
- Aomine to use H. Barnes Slot so he can use two new shots. This Release and Base are two full animations (Baseball pass shot and Contested Shot leaning back with 2 handed shot)

The runner would be awesome. I wanted the aomine layup package because of your signature. i hope you succeed :bowdown: :bowdown: :bowdown:
Last edited by Vantrex on Thu Mar 10, 2016 8:15 pm, edited 1 time in total.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Vantrex on Thu Mar 10, 2016 7:43 pm

Still haven't let go of the 100% ankle break because i'm a die hard Akashi fan. We both have the same birth date.
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