Mon Feb 29, 2016 11:26 pm
cagal13 wrote:My 2k14 crashes too when editing jumpshots.
Usually after M. Johnson.
BTW. Sir Seushir0, Can you make a new version of Shinya Nakamura?
Hoping that you'll respond
isaldalvizar wrote:why when i edit midorima's Signature the game always close immediately?
Sorry for my bad english
Tue Mar 01, 2016 12:17 am
Tue Mar 01, 2016 9:52 am
Seushir0 wrote:Here is the Quick Fix:
https://www.mediafire.com/?ajqinpsj877z3mb
Sorry about that I pasted one wrong anim and it doubled causing the crash. so now it is fixed and I also Made Cross over 3 and 6 even more faster as requested.
Tue Mar 01, 2016 10:34 am
isaldalvizar wrote:oh ya, sir can i use this mod in my own modding NBA2k14? not the KvS Patch version, but my own version's midorima?
still waiting for Kagami Meteor Jam![]()
![]()
![]()
Tue Mar 01, 2016 11:43 am
Seushir0 wrote:Well I guess I was thinking to much of making him look at the ring while making the shot since that was the most complained about from the previous versions. The full court shot has a 0 angle and the half court shot has a 45R angle so I used those two pull up animations which have those angles. You can always use V2 or previous versions as the Nba_animations is not connected to the Freethrows and Jumpshots mod.
As for Thor's hammer I am thinking of the possibilities for this but I don't know if there is a 360 2 Handed dunk in place existing in the game as all 360 dunks are done on the run and not standing under the rim. With that said I don't want to get anyone's hopes up just yet and will do the animation research first to see.
slight update* (Not the meteor Jam yet)
Fixed the No Miss Mod base Set Shot 4 and K. Perkins to also work with right handed players
Did not think converting a free throw to a jumper used the same method of getting the free throw to work ...... Well expect an update for NBA releases to be modded wahaha.
This Release can't be used with all bases just certain ones or he mutates
[ Image ]
[ Image ]
D/L: https://www.mediafire.com/?kgoa6ko3f999d8d
Tue Mar 01, 2016 11:47 am
Seushir0 wrote:isaldalvizar wrote:oh ya, sir can i use this mod in my own modding NBA2k14? not the KvS Patch version, but my own version's midorima?
still waiting for Kagami Meteor Jam![]()
![]()
![]()
Yep you sure can.
Tue Mar 01, 2016 12:06 pm
Tue Mar 01, 2016 10:41 pm
Seushir0 wrote:So here is the little update with the new dribble speed animations and Midorima full court shots returned from Version 2. A seperate file for Kise fans has also been included.
- https://www.mediafire.com/?qc4h32or3649e9f
* Forgot to mention that I included my gamedata.iff for those who want to edit it further. It features new in game player icons (On Fire, Cold, Three point player and All Star player), Some holiday displays covered, Smaller player name fonts (Credits to exrxixxx tutorial), No replay indicator for those that want to make videos without holding buttons, Anime Referee uniforms (Animated J league logos) and lastly net physic (also by erixixxx).
Tue Mar 01, 2016 11:08 pm
Seushir0 wrote:No need to Report this to Medevenx yep it is the animation patch. I will make a quick fix.
As for Shinya well I dunno I will think about it I'm kinda more focused on the animations work right now than the Cyberfaces.
Wed Mar 02, 2016 12:04 am
Inaynl wrote:Can you reupload these please? Thanks
Wed Mar 02, 2016 4:38 am
Wed Mar 02, 2016 11:29 am
Akumetsu wrote:Can you please make aomine's fadeaway like in the anime where he's almost parallel to the ground?
Akumetsu wrote:I don't know how to explain it but when I use him in game, sometimes he shoots with two hands when I make the shot off the dribble. So instead of that regular two handed shot, can you please make it like in the anime?
Wed Mar 02, 2016 10:27 pm
Fri Mar 04, 2016 4:09 pm
Fri Mar 04, 2016 7:18 pm
Fri Mar 04, 2016 10:08 pm
Seushir0 wrote:Oh yeah I placed the wrong shot in recreating the file with new cross overs.
Here it is new fix with Moriyama shot and adjusted nba_animations.iff from my progress in the other thread some blocks now modified.
https://www.mediafire.com/?6priaopohowoubf
Mon Mar 07, 2016 7:57 pm
Tue Mar 08, 2016 9:33 pm
Tue Mar 08, 2016 10:30 pm
jorres29 wrote:hey sir Seushir0,can you please tell me the exact file of midorima jumpshot inside the nba_animation.iff?Thanks a lot. I just want to experiment. ahaha,and i thought i want to change the shot using his right hand. You have a great work by the way,looking forward for more exciting modsThanks.
zackiritoryan wrote:hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..
Wed Mar 09, 2016 2:03 am
zackiritoryan wrote:hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..
Wed Mar 09, 2016 7:31 am
Seushir0 wrote:jorres29 wrote:hey sir Seushir0,can you please tell me the exact file of midorima jumpshot inside the nba_animation.iff?Thanks a lot. I just want to experiment. ahaha,and i thought i want to change the shot using his right hand. You have a great work by the way,looking forward for more exciting modsThanks.
ANM_2K13_HEAVE_MOVE_FULL_M and ANM_2K13_HEAVE_MOVE_HALF_M the ones with no M are the right handed shots.zackiritoryan wrote:hey seushiro, can you check on akashi shooting i dont if im the only one seeing but sometimes he's shot goes airball in the middle. i have a video on it but i was unable to upload having problems with my internet you know here in the philippines.. but the other animations i can say it's super great..
what is this zakiritoryan? The half court shot of right handed?
Thu Mar 10, 2016 5:19 pm
Thu Mar 10, 2016 6:10 pm
Thu Mar 10, 2016 7:24 pm
Seushir0 wrote:Nope Lay ups and dunks have a common problems:
1. They both have hard coded parameters in which if you replace the animation they may be running elsewhere away from the rim and will look bad.
2. They are already in a package and we can't create new ones so we need to find the animations one by one and replace them one by one to make a so called "New" package
3. Files are scattered across sig_animations.iff and nba_animations.iff
Why replacing dunks are easily is simply because of the animation names. it is easier to find dunks since they are all signature like Jordan's Drex's, etc. Unlike lay ups if you look up the animation names you will mostly just find one of Blake's lay ups (the bump) and Crawfords 2 Layups (Cannot change this to use his package... Animation is type two; controls you and the opponent, change it and auto crash)
So there......
Right now what I want to do is not mess with the lay ups and dunks no more but insert more moves into runners, pull ups and fade aways.
Runner: I would like to use the jumping behind the back pass as the shot like Kise does in my Signature (the back pass you do when you do a jumpshot but pass to a person behind you)
Fade Away: Some fade away animations disregard the releases so using the base I will use the stumble base so Aomine can have his full 45+ degree Fadeaway
-------------------------------
Other plans:
- Haizaki to use L.James slot so he can do a regular jumpshot and Moriyama at random. This shot release has two release slots
- Aomine to use H. Barnes Slot so he can use two new shots. This Release and Base are two full animations (Baseball pass shot and Contested Shot leaning back with 2 handed shot)
Thu Mar 10, 2016 7:43 pm