Seushir0 wrote:Well sorry you feel that way. I will come up with another version when I get more know-how on replacing animation parameters or have any substantial updates to the NBA_animations file.
Akumetsu wrote:really cool, just want to ask if you would make an animation project outside knb v sd after you guys finish this mod. also, would kuroko's passing be possible?
Seushir0 wrote:Akumetsu wrote:really cool, just want to ask if you would make an animation project outside knb v sd after you guys finish this mod. also, would kuroko's passing be possible?
I might make one outside of this patch and probably finish off what gamez started, but it seems too far off right now with my knowledge of Animation editing. There are just so many missing details and I have only dissected I think 1/100th of what is inside of a motion capture file.
On Kuroko's Passing.... it is possible. Only problem would be if I mess with it then everyone will have those high speed passes... That would be crazy AF. Maybe I can find a way to make his jumpshot the ignite pass kai but that would make him lose his phantom shot.... possibilities are all out there it is just the technicality of making it work and the animation conditions.
NBA Live's AI ACT was way easier since I could analyze everything from trial and error back then unlike here just opening the file, hex editing and importing back to game is a lot of work. Then when your game crashes you have to get the back up and try over again. A tedious process opposed to opening a file in Notepad and editing.
erunotoma wrote:
BTW
can you make akashi ankle breaker become 100% success?
Inaynl wrote:I love all the details that you are putting into your Cyberfaces, only concern i have is for Murasakibara. Can you edit both of your Murasakibara's eye color to violet?
[ Image ]
erunotoma wrote:BTW can you make akashi ankle breaker become 100% success?
Warstomp32 wrote:and also seuhiro just replace the animations not the gameplay itself..
Warstomp32 wrote:@Seushir0: theres a constant glitch that when players shoot long 3 or halfcourt.. a certain player will move like a flash(really as in, in a quick second he slide towards you and doing a boxout animation)..
Seushir0 wrote:erunotoma wrote:BTW can you make akashi ankle breaker become 100% success?
Nope it is just too much. I made cross over 3 have this and even from the end of the other court when I did the animation all 5 players fell from the other court.... Too OP.... I am however gonna speed up the cross over animations as I find them too slow to be fluid like in the animeWarstomp32 wrote:and also seuhiro just replace the animations not the gameplay itself..
Ouch If I just changed animations alone you won't even be making 50 straight full court shots like a full court god...![]()
Seushir0 wrote:Warstomp32 wrote:@Seushir0: theres a constant glitch that when players shoot long 3 or halfcourt.. a certain player will move like a flash(really as in, in a quick second he slide towards you and doing a boxout animation)..
I am aware of this. But just to add for now part of the reason we are able to make the Full court shots easily with the left handed and right handed players cant is because i tweaked a single byte and that byte is 08 and that is the cause they box out they think its a freethrow. This 08 too the CPU is just like poof the player did a free throw must do box out animation and the nearest C, PF, and SF go warp to their marks. Anyway that is about to change I just need to find a shot type that you can use with a good success at the full court. We all know that the regular Heave type gives us nothing much but luck.
.
zackiritoryan wrote:Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..
Seushir0 wrote:zackiritoryan wrote:Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..
Oh yeah been using the new one you made an also the the one Warstomp made with other anime songs both are awesomely fun.
If I could just comment on it I wish the quality (To be specific the volume levels are a bit low when i go editing in and out of the game the sounds outside of the game are louder and I do not want to increase overall volume when i go open the game and turn it back down when going outside the game) could be normalized or increased. I dunno the term in Audacity but it is freeware maybe we can increase the volume then normalize it so Bass does not explode. I would really love if you could do thatBut either way it is good to have the soundtracks done. thanks
Seushir0 wrote:zackiritoryan wrote:Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..
Oh yeah been using the new one you made an also the the one Warstomp made with other anime songs both are awesomely fun.
If I could just comment on it I wish the quality (To be specific the volume levels are a bit low when i go editing in and out of the game the sounds outside of the game are louder and I do not want to increase overall volume when i go open the game and turn it back down when going outside the game) could be normalized or increased. I dunno the term in Audacity but it is freeware maybe we can increase the volume then normalize it so Bass does not explode. I would really love if you could do thatBut either way it is good to have the soundtracks done. thanks
shinron15 wrote:You mean the term, "amplify" which increases the music's volume by a specified dB addition?
Seushir0 wrote:shinron15 wrote:You mean the term, "amplify" which increases the music's volume by a specified dB addition?
Yes that one which increases the decibel.
Seushir0 wrote:Inaynl wrote:I love all the details that you are putting into your Cyberfaces, only concern i have is for Murasakibara. Can you edit both of your Murasakibara's eye color to violet?
[ Image ]Seushir0 wrote:I don't think I can do that I use part of the hair and draw the eyes like what I did with, Kagami, Akashi, Kise, Takao, and Izuki.... His currrent hair does not have enough loose vertices I can move over and convert to eyes.
Users browsing this forum: No registered users and 16 guests