KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Mon Feb 01, 2016 10:16 am

Well sorry you feel that way. I will come up with another version when I get more know-how on replacing animation parameters or have any substantial updates to the NBA_animations file.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Akumetsu on Mon Feb 01, 2016 11:22 am

really cool, just want to ask if you would make an animation project outside knb v sd after you guys finish this mod. also, would kuroko's passing be possible?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby erunotoma on Mon Feb 01, 2016 11:28 am

Seushir0 wrote:Well sorry you feel that way. I will come up with another version when I get more know-how on replacing animation parameters or have any substantial updates to the NBA_animations file.


nah it's cool, I am already grateful for thsese awesome mods, keep up the good work, and best of luck for this project
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Mon Feb 01, 2016 11:36 am

Akumetsu wrote:really cool, just want to ask if you would make an animation project outside knb v sd after you guys finish this mod. also, would kuroko's passing be possible?


I might make one outside of this patch and probably finish off what gamez started, but it seems too far off right now with my knowledge of Animation editing. There are just so many missing details and I have only dissected I think 1/100th of what is inside of a motion capture file.

On Kuroko's Passing.... it is possible. Only problem would be if I mess with it then everyone will have those high speed passes... That would be crazy AF. Maybe I can find a way to make his jumpshot the ignite pass kai but that would make him lose his phantom shot.... possibilities are all out there it is just the technicality of making it work and the animation conditions.

NBA Live's AI ACT was way easier since I could analyze everything from trial and error back then unlike here just opening the file, hex editing and importing back to game is a lot of work. Then when your game crashes you have to get the back up and try over again. A tedious process opposed to opening a file in Notepad and editing. :(
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby shin016 on Mon Feb 01, 2016 1:25 pm

waaa thank you seushiro-sama *Q* yesh i will try to dl it too the one in the beta his hair is kinda short but face and hair color is on match
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Akumetsu on Mon Feb 01, 2016 4:09 pm

ok, thank you. and i feel you on the fact that nba live's ai act was a whole lot easier back then
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby erunotoma on Mon Feb 01, 2016 5:34 pm

Seushir0 wrote:
Akumetsu wrote:really cool, just want to ask if you would make an animation project outside knb v sd after you guys finish this mod. also, would kuroko's passing be possible?


I might make one outside of this patch and probably finish off what gamez started, but it seems too far off right now with my knowledge of Animation editing. There are just so many missing details and I have only dissected I think 1/100th of what is inside of a motion capture file.

On Kuroko's Passing.... it is possible. Only problem would be if I mess with it then everyone will have those high speed passes... That would be crazy AF. Maybe I can find a way to make his jumpshot the ignite pass kai but that would make him lose his phantom shot.... possibilities are all out there it is just the technicality of making it work and the animation conditions.

NBA Live's AI ACT was way easier since I could analyze everything from trial and error back then unlike here just opening the file, hex editing and importing back to game is a lot of work. Then when your game crashes you have to get the back up and try over again. A tedious process opposed to opening a file in Notepad and editing. :(


BTW
can you make akashi ankle breaker become 100% success?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Inaynl on Mon Feb 01, 2016 10:14 pm

I love all the details that you are putting into your Cyberfaces, only concern i have is for Murasakibara. Can you edit both of your Murasakibara's eye color to violet?

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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Warstomp32 on Wed Feb 03, 2016 12:03 am

erunotoma wrote:
BTW
can you make akashi ankle breaker become 100% success?


it's just easy dude.. just use the prostick if you use keyboard just click several times..it will do an ankle break even the weaskest point guard can do it but more effective when you have the Ankle breaker signature...

and also seuhiro just replace the animations not the gameplay itself..
@Seushir0: theres a constant glitch that when players shoot long 3 or halfcourt.. a certain player will move like a flash(really as in, in a quick second he slide towards you and doing a boxout animation)..
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Wed Feb 03, 2016 1:30 am

Inaynl wrote:I love all the details that you are putting into your Cyberfaces, only concern i have is for Murasakibara. Can you edit both of your Murasakibara's eye color to violet?

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I don't think I can do that I use part of the hair and draw the eyes like what I did with, Kagami, Akashi, Kise, Takao, and Izuki.... His currrent hair does not have enough loose vertices I can move over and convert to eyes.

erunotoma wrote:BTW can you make akashi ankle breaker become 100% success?


Nope it is just too much. I made cross over 3 have this and even from the end of the other court when I did the animation all 5 players fell from the other court.... Too OP.... I am however gonna speed up the cross over animations as I find them too slow to be fluid like in the anime :)

Warstomp32 wrote:and also seuhiro just replace the animations not the gameplay itself..

Ouch If I just changed animations alone you won't even be making 50 straight full court shots like a full court god... :x

Warstomp32 wrote:@Seushir0: theres a constant glitch that when players shoot long 3 or halfcourt.. a certain player will move like a flash(really as in, in a quick second he slide towards you and doing a boxout animation)..


I am aware of this. But just to add for now part of the reason we are able to make the Full court shots easily with the left handed and right handed players cant is because i tweaked a single byte and that byte is 08 and that is the cause they box out they think its a freethrow. This 08 too the CPU is just like poof the player did a free throw must do box out animation and the nearest C, PF, and SF go warp to their marks. Anyway that is about to change I just need to find a shot type that you can use with a good success at the full court. We all know that the regular Heave type gives us nothing much but luck.

lets just say so far on my research I have found these shot types in Hex and changing them makes us change the way the CPU reacts to it.:
10 01 - Pull ups
10 08 - Free throw shots (this is our problem now, makes most shots but summons Defender animations)
10 10 - Jumpshots
10 20 - Lay Ups
00 40 - Dunks
00 21 - Contact Shots Dunks
00 04 - Pass
C0 04 - Pass off Glass / Alley oop with board pass

So here I am testing lets see if I can find a type that won't summon the Free Throw animations no more. (Y)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Warstomp32 on Wed Feb 03, 2016 9:33 am

Seushir0 wrote:
erunotoma wrote:BTW can you make akashi ankle breaker become 100% success?


Nope it is just too much. I made cross over 3 have this and even from the end of the other court when I did the animation all 5 players fell from the other court.... Too OP.... I am however gonna speed up the cross over animations as I find them too slow to be fluid like in the anime :)

Warstomp32 wrote:and also seuhiro just replace the animations not the gameplay itself..

Ouch If I just changed animations alone you won't even be making 50 straight full court shots like a full court god... :x

Oh my bad..sorry about that..
Seushir0 wrote:
Warstomp32 wrote:@Seushir0: theres a constant glitch that when players shoot long 3 or halfcourt.. a certain player will move like a flash(really as in, in a quick second he slide towards you and doing a boxout animation)..


I am aware of this. But just to add for now part of the reason we are able to make the Full court shots easily with the left handed and right handed players cant is because i tweaked a single byte and that byte is 08 and that is the cause they box out they think its a freethrow. This 08 too the CPU is just like poof the player did a free throw must do box out animation and the nearest C, PF, and SF go warp to their marks. Anyway that is about to change I just need to find a shot type that you can use with a good success at the full court. We all know that the regular Heave type gives us nothing much but luck.
.

well.. goodluck about that..
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby ianalberto on Wed Feb 03, 2016 9:33 pm

I also encountered a glitch where Midorima/Kise doing a full court shot and after the shot is released they instantly teleport to the other side of the court. Just a heads up for future fixes (Y)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby cagal13 on Wed Feb 03, 2016 10:15 pm

Hey!! Sir Seushir0
Can you make Kuroko invisible?
HAHA. I'm just joking :lol: :lol:
Great Work!! :applaud:
I will wait for meteor jam :D :headbang:
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Akumetsu on Wed Feb 03, 2016 10:30 pm

Seishir0's really putting alot of work in these animations :D
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Thu Feb 04, 2016 4:45 pm

Hey,,Sir Seushiro
Is it possible to make an elbow pass like akashi did and backboard shot like aomine..?

Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Thu Feb 04, 2016 5:58 pm

zackiritoryan wrote:Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..


Oh yeah been using the new one you made an also the the one Warstomp made with other anime songs both are awesomely fun.

If I could just comment on it I wish the quality (To be specific the volume levels are a bit low when i go editing in and out of the game the sounds outside of the game are louder and I do not want to increase overall volume when i go open the game and turn it back down when going outside the game) could be normalized or increased. I dunno the term in Audacity but it is freeware maybe we can increase the volume then normalize it so Bass does not explode. I would really love if you could do that :) But either way it is good to have the soundtracks done. thanks (Y)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Thu Feb 04, 2016 9:18 pm

Seushir0 wrote:
zackiritoryan wrote:Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..


Oh yeah been using the new one you made an also the the one Warstomp made with other anime songs both are awesomely fun.

If I could just comment on it I wish the quality (To be specific the volume levels are a bit low when i go editing in and out of the game the sounds outside of the game are louder and I do not want to increase overall volume when i go open the game and turn it back down when going outside the game) could be normalized or increased. I dunno the term in Audacity but it is freeware maybe we can increase the volume then normalize it so Bass does not explode. I would really love if you could do that :) But either way it is good to have the soundtracks done. thanks (Y)


Ok..i used NBA 2k audio editor and All the song have a bit rate of 320, after i replaced them with the tool it also convert the bit rate to the original bitrate of the replacing song.. But i'll see what i can do about it..
Thank's for the concern..:)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Warstomp32 on Thu Feb 04, 2016 9:39 pm

would it be possible to only apply the modded halfcourt shot form to left hand and the default for the right hand when taking half court shot? since Midorima is the only left handed player..
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Fri Feb 05, 2016 9:54 am

Nope you need at least to import one modded halfcourt or full shot animation in the right hand to be mirrored since NBA_animations does not have the shots as they are all inside sig_animations. If it was the other way around you can just go ahead and mirror like what I did with Duckworth R and Left hand shots being different. Right now what I did was change the half court shot only and mirror the half court shot and full court shot. So the other Heaves are all default animation on the latest version.
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby RayRay_953 on Fri Feb 05, 2016 10:08 am

Seushir0 wrote:
zackiritoryan wrote:Anyway,, i made the jukebox for KvSD.. I already uploaded it in the other post..just see for it..


Oh yeah been using the new one you made an also the the one Warstomp made with other anime songs both are awesomely fun.

If I could just comment on it I wish the quality (To be specific the volume levels are a bit low when i go editing in and out of the game the sounds outside of the game are louder and I do not want to increase overall volume when i go open the game and turn it back down when going outside the game) could be normalized or increased. I dunno the term in Audacity but it is freeware maybe we can increase the volume then normalize it so Bass does not explode. I would really love if you could do that :) But either way it is good to have the soundtracks done. thanks (Y)


You mean the term, "amplify" which increases the music's volume by a specified dB addition?
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Seushir0 on Fri Feb 05, 2016 6:13 pm

shinron15 wrote:You mean the term, "amplify" which increases the music's volume by a specified dB addition?


Yes that one which increases the decibel. (Y)
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby zackiritoryan on Sat Feb 06, 2016 1:42 am

Seushir0 wrote:
shinron15 wrote:You mean the term, "amplify" which increases the music's volume by a specified dB addition?


Yes that one which increases the decibel. (Y)


I think i figured it out.. Lets see if it works..
Anyway do you guy's have an idea on how to change the sountrack names in the game instead of using red mc.. Thanks..
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby dobby215478 on Mon Feb 08, 2016 3:13 am

I already follow the setting of Midorima

Midorima No Miss Regular Jumpshot:
Midorima Assignment: (Make sure he is Left hand or will use Aomine's Shots)
Release Timing = Quick
Midorima Release = Duckworth (You basically can use any other release as long as you use K. DUckworth Base)
Midorima Base (This is important the 90% is in here) = Duckworth

Although he can Full Court Shot, there is always miss.

sir, can help me fix the problem :bowdown:
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Inaynl on Mon Feb 08, 2016 2:35 pm

Seushir0 wrote:
Inaynl wrote:I love all the details that you are putting into your Cyberfaces, only concern i have is for Murasakibara. Can you edit both of your Murasakibara's eye color to violet?

[ Image ]


Seushir0 wrote:I don't think I can do that I use part of the hair and draw the eyes like what I did with, Kagami, Akashi, Kise, Takao, and Izuki.... His currrent hair does not have enough loose vertices I can move over and convert to eyes.


I manage to change his eye color to violet by editing the global (Y) I've changed the color of the hazel eyes to violet since i think no-one in the anime has hazel eyes. I am also planning to change maybe brown to red to get the color of Akashi's eyes during his Teiko days.

Here's a screenshot using your cyberfaces:
Image
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Re: KVS Mod Patches: KVS Winter Cup Beta Rlsd! Fullcourt Shot and Midorima Jumper!

Postby Vantrex on Sun Feb 14, 2016 8:12 pm

Can you please release the 5-man ankle breaker mod? No matter how OP. lol. We got a full court shooter, why not make a 5 man ankle breaker?
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