Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 9:59 pm

GritterAndGrinder wrote:It is now posted to MediaFire as NBAJam.rar (requires WinRar to unpack)

http://www.mediafire.com/download/u3o680msjcuwm8u/NBA_Jam.rar



Dude Your Sure About This

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 10:00 pm

and Yes, the "street baller," Mark Gryph, IS inspired by King Gryph's majorly swagged out 2k15 myplayer.

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 10:01 pm

2KShiftLeader wrote:
GritterAndGrinder wrote:It is now posted to MediaFire as NBAJam.rar (requires WinRar to unpack)

http://www.mediafire.com/download/u3o680msjcuwm8u/NBA_Jam.rar



Dude Your Sure About This


Yes. I posted it, then logged out and downloaded it. it works.

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 10:02 pm

GritterAndGrinder wrote:and Yes, the "street baller," Mark Gryph, IS inspired by King Gryph's majorly swagged out 2k15 myplayer.


:bowdown: :lol: :lol:

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 10:10 pm

2KShiftLeader wrote:
GritterAndGrinder wrote:and Yes, the "street baller," Mark Gryph, IS inspired by King Gryph's majorly swagged out 2k15 myplayer.


:bowdown: :lol: :lol:


Mine doesn't look nearly as awesome (mostly due to 2k14 only having flat beards), but you'll recognize the similarity

Image

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 10:16 pm

GritterAndGrinder wrote:
2KShiftLeader wrote:
GritterAndGrinder wrote:and Yes, the "street baller," Mark Gryph, IS inspired by King Gryph's majorly swagged out 2k15 myplayer.


:bowdown: :lol: :lol:


Mine doesn't look nearly as awesome (mostly due to 2k14 only having flat beards), but you'll recognize the similarity

[ Image ]


Is That PC?

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 10:33 pm

2KShiftLeader wrote:
GritterAndGrinder wrote:
2KShiftLeader wrote:
GritterAndGrinder wrote:and Yes, the "street baller," Mark Gryph, IS inspired by King Gryph's majorly swagged out 2k15 myplayer.


:bowdown: :lol: :lol:


Mine doesn't look nearly as awesome (mostly due to 2k14 only having flat beards), but you'll recognize the similarity

[ Image ]


Is That PC?


Idk what he used.

Re: GnG NBA Jam Mod (completed) V1 Omega

Wed May 27, 2015 11:59 pm

Can You Add MyPlayer Onna Team???

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 2:47 am

2KShiftLeader wrote:Can You Add MyPlayer Onna Team???


What do you mean by that? can anyone add theirs, or can i add yours?

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 6:48 am

Has anyone that said they were interested tried this out yet? i'm looking for any problems or just suggestions on improvement.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 10:20 am

Good work on the release! Just a reminder, anything under 100 MB can be uploaded directly to our Downloads section for safekeeping; we don't delete files unless there's an issue with them, or the author requests it. We can (and have) lost great updates that were hosted externally, so we're all for preserving files as much as we can. Any questions about our upload facilities, just let me know. :)

GritterAndGrinder wrote:And quite frankly this whole nonsense has pissed me off quite a bit. If files are made free to begin with, who gives a damn about giving credit for them? I don't make these for the glory and honor of a bunch of computer gaming junkies like myself, who will never know my real name nor see my face. I make them so there's more content out there for people to enjoy even more the game we all love. Honestly don't care who's work went into UBR. I like the mod, so i play it. that's all i know. If anyone wants to take my roster and make changes to it and post it, I couldn't care less if you credit me. I just want to post it so maybe someone will get enjoyment from playing it or a later incarnation of it. ok? (Y)


I don't want to derail the thread, but you ask a fair question and I do believe in answering that question honestly whenever it comes up is in the best interest of the community.

Since the early days of our patching community, giving credit and asking permission to re-use or modify someone else's work has just been the done thing, in order to keep things friendly, respectful, and so on. It's become a contentious issue at times, because some people have insisted on re-releasing other people's work without asking, or at the very least, mentioning who and where it came from. Although there's no legal leg to stand on - modding is something that Visual Concepts or EA Sports could shut down with a cease-and-desist, if they wanted to (but fortunately they don't seem to want to) - it instead comes down to a self-regulating code of honour and etiquette.

It's disheartening to see something you've spent a lot of time on re-released by someone else, especially when they're directly or indirectly claiming it as their own work, without any acknowledgement. There is some ego involved in that, of course - as someone who was reluctant to let other patchers use my NBA Live rosters as a base for years, I'll freely admit that - but it remains an understandable position, especially in cases where no courtesy is shown to the original author.

Note that I'm not saying you're doing that, in fact you're doing quite the opposite and taking a respectful approach with everything. I'm just trying to explain why it's been an issue for us in the past, and why it's a sensitive matter for some modders.

We have been encouraging people to adopt a more open source approach and share their work, but it's a big philosophical shift and it's not something that we can (or intend to) enforce as a rule. The situation with UBR obviously works out quite well, as most people have the assets pre-installed, saving everyone time and multiple big downloads. It's one of those things where we'll make our recommendations, recognise everyone's right to decline permission, and make sure that credit is given when it's due and whenever possible (as patchers do leave the community and are sometimes difficult to get a hold of, years later), but everything is handled on a case-by-case basis, because some people are more comfortable with their work being redistributed than others. As such, we support both stances, because people do have different feelings about the matter and very valid reasons for feeling the way that they do.

Anyway, I hope that clears a few things up. I'm certainly happy to answer any further questions and provide clarification if need be. Like I said, it's been a bit of a touchy issue through the years, with certain incidents shaping our respective feelings toward the situation.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 11:02 am

Andrew wrote:Good work on the release! Just a reminder, anything under 100 MB can be uploaded directly to our Downloads section for safekeeping; we don't delete files unless there's an issue with them, or the author requests it. We can (and have) lost great updates that were hosted externally, so we're all for preserving files as much as we can. Any questions about our upload facilities, just let me know. :)

GritterAndGrinder wrote:And quite frankly this whole nonsense has pissed me off quite a bit. If files are made free to begin with, who gives a damn about giving credit for them? I don't make these for the glory and honor of a bunch of computer gaming junkies like myself, who will never know my real name nor see my face. I make them so there's more content out there for people to enjoy even more the game we all love. Honestly don't care who's work went into UBR. I like the mod, so i play it. that's all i know. If anyone wants to take my roster and make changes to it and post it, I couldn't care less if you credit me. I just want to post it so maybe someone will get enjoyment from playing it or a later incarnation of it. ok? (Y)


I don't want to derail the thread, but you ask a fair question and I do believe in answering that question honestly whenever it comes up is in the best interest of the community.

Since the early days of our patching community, giving credit and asking permission to re-use or modify someone else's work has just been the done thing, in order to keep things friendly, respectful, and so on. It's become a contentious issue at times, because some people have insisted on re-releasing other people's work without asking, or at the very least, mentioning who and where it came from. Although there's no legal leg to stand on - modding is something that Visual Concepts or EA Sports could shut down with a cease-and-desist, if they wanted to (but fortunately they don't seem to want to) - it instead comes down to a self-regulating code of honour and etiquette.

It's disheartening to see something you've spent a lot of time on re-released by someone else, especially when they're directly or indirectly claiming it as their own work, without any acknowledgement. There is some ego involved in that, of course - as someone who was reluctant to let other patchers use my NBA Live rosters as a base for years, I'll freely admit that - but it remains an understandable position, especially in cases where no courtesy is shown to the original author.

Note that I'm not saying you're doing that, in fact you're doing quite the opposite and taking a respectful approach with everything. I'm just trying to explain why it's been an issue for us in the past, and why it's a sensitive matter for some modders.

We have been encouraging people to adopt a more open source approach and share their work, but it's a big philosophical shift and it's not something that we can (or intend to) enforce as a rule. The situation with UBR obviously works out quite well, as most people have the assets pre-installed, saving everyone time and multiple big downloads. It's one of those things where we'll make our recommendations, recognise everyone's right to decline permission, and make sure that credit is given when it's due and whenever possible (as patchers do leave the community and are sometimes difficult to get a hold of, years later), but everything is handled on a case-by-case basis, because some people are more comfortable with their work being redistributed than others. As such, we support both stances, because people do have different feelings about the matter and very valid reasons for feeling the way that they do.

Anyway, I hope that clears a few things up. I'm certainly happy to answer any further questions and provide clarification if need be. Like I said, it's been a bit of a touchy issue through the years, with certain incidents shaping our respective feelings toward the situation.


Thank you for that explanation. I understand the stance that UBR takes, I just personally don't share it. If anyone ever wanted to use my work, I wouldnt care if I was credited. It's just my personal feelings toward my work and why i do it. Like I said, I understand why one would not want their work being passed off as someone elses, and realize there are people out there that go further and not only dont credit the original creator but actually claim outright that it is all their original work. That being said, the thing that really pissed me off was that i specifically said in my original post that the mod included a roster, settings, and jukebox all of my own design and a ball, which i didnt know who to credit for, but made a point to say it was not mine to take credit for. And with all of that, and me saying that you needed to already have UBR downloaded, i felt like i was straightup accused of doing something i didnt do, and said i wasnt doing, and if time had been taken to read my original post, the discussion that took place, overshadowing the real topic of the thread, would have never come about. Quite frankly it made no sense for me to upload 30 gigs of data, when most everyone already has it, anyways. It just greatly annoyed me that peopl couldnt just read and use common sense to realize I was in no way passing off others' work as my own.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 11:13 am

Absolutely. If my posts came across as being accusatory at all, then I certainly apologise. What I wanted to address there was Maestrio's insistence that the issue and those requests in general should be ignored, on top of him obviously having some axe to grind with HAWK23 and UBR.

In any case, keep up the good work. :)

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 11:26 am

Andrew wrote:Absolutely. If my posts came across as being accusatory at all, then I certainly apologise. What I wanted to address there was Maestrio's insistence that the issue and those requests in general should be ignored, on top of him obviously having some axe to grind with HAWK23 and UBR.

In any case, keep up the good work. :)


you didnt seem accusatory at all. I fully understand. it was the first post by Hawk that upset me alittle. I have added a disclaimer at the beginning of my op to crush any future questions of stolen work. and thank you so much.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 4:06 pm

The glowing ball was made by michaelvlutz (Y)

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 9:41 pm

GritterAndGrinder wrote:
2KShiftLeader wrote:Can You Add MyPlayer On A* Team???


What do you mean by that? can anyone add theirs, or can i add yours?


Mine.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 9:45 pm

I Would Try It.....But...I Don't Have UBR
Last edited by Tha2KProphet on Thu May 28, 2015 10:14 pm, edited 1 time in total.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 9:54 pm

2KShiftLeader wrote:I Would Try It.....But...I Don't Have URB
*UBR :facepalm:

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 10:08 pm

Kevin wrote:
2KShiftLeader wrote:I Would Try It.....But...I Don't Have URB
*UBR :facepalm:


But It Still Means The Same Thing.....

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 10:10 pm

2KShiftLeader wrote:
Kevin wrote:
2KShiftLeader wrote:I Would Try It.....But...I Don't Have URB
*UBR :facepalm:


But It Still Means The Same Thing.....
Different author.

Re: GnG NBA Jam Mod (completed) V1 Omega

Thu May 28, 2015 10:13 pm

Kevin wrote:
2KShiftLeader wrote:
Kevin wrote:
2KShiftLeader wrote:I Would Try It.....But...I Don't Have URB

But It Still Means The Same Thing.....
Different author.



:facepalm2: :crazy: :crazy:

Re: GnG NBA Jam Mod (completed) V1 Omega

Fri May 29, 2015 12:59 am

Kevin wrote:The glowing ball was made by michaelvlutz (Y)


I sent michael a PM about it and added his credit to the op. thanks.

Re: GnG NBA Jam Mod (completed) V1 Omega

Fri May 29, 2015 1:03 am

2KShiftLeader wrote:I Would Try It.....But...I Don't Have UBR


You can still try the settings with any other mod and give me some feedback on them. I'm hoping atleast someone who downloads this has a buddy to play with, cause my roommate is outta town so i cant test pvp

Re: GnG NBA Jam Mod (completed) V1 Omega

Fri May 29, 2015 1:14 am

GritterAndGrinder wrote:
2KShiftLeader wrote:I Would Try It.....But...I Don't Have UBR


You can still try the settings with any other mod and give me some feedback on them. I'm hoping atleast someone who downloads this has a buddy to play with, cause my roommate is outta town so i cant test pvp



Ok (Y)

Re: GnG NBA Jam Mod (completed) V1 Omega

Fri May 29, 2015 3:04 pm

2KShiftLeader wrote:
GritterAndGrinder wrote:
2KShiftLeader wrote:Can You Add MyPlayer On A* Team???


What do you mean by that? can anyone add theirs, or can i add yours?


Mine.


the only reason i put a gryph-inspired character on there was cause seeing how swag his was, it gave me a desire to create an entire team of random created players. If you have RED MC, you can put yours in yourself. Just copy it out of your roster and paste it over whatever player you wish to replace. and make sure to move your headshape over too.
Post a reply