Sat Jan 30, 2016 3:49 pm
Sat Jan 30, 2016 4:00 pm
Sat Jan 30, 2016 4:19 pm
Sat Jan 30, 2016 4:28 pm
Sat Jan 30, 2016 7:37 pm
Sat Jan 30, 2016 9:10 pm
Seushir0 wrote:Version 2 is out now and adjusted a few things to be a bit fair in game.
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First Thing to do for shots to get in go to Settings -> Gameplay -> Shooting type = Real Player%
If you don't do that your margin for timing the release is so small so You will miss lots...
Midorima (left Hand Users):
- Changed more spots where it is active so even if you tapped a slight turbo it will still go into the animation
- Shot success 80% so If you have defenders on you this is not abused and you will make misses.
- Even if not on Fire he can make most the shots.
[ Image ]
[ Image ]
All Other users (RIght Handed and Kise Copy Fans)
- I only made one scenario where he can use this animation and that is near the opponents free throwline and moving towards the rim.
- No Turbo or it will do the quick release full court toss.
- I did this so the computer/ other players wont get the shot animation in during buzzer beaters.
- Shot success 70% so only used when alone at the other court. If full press is on or you just inbounded fast while CPU still around you it will affect the chance of getting in.
- Best time to use this if you want the success to go up is if you are on Fire (see the gif my Kise has the Fire Logo on) Midorima does not need this...
[ Image ]
Download:
https://www.mediafire.com/?8atf3z35feih8cz
http://www.mediafire.com/download/8atf3 ... hot+v2.zip
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Sat Jan 30, 2016 9:57 pm
janp113 wrote:And btw, is it possible to match the half/full court shooting jumpshot form the same as the assigned jumpshots? Its really weird that the half/full court shooting animation jumpshot is different from the assigned jumpshots.
Sat Jan 30, 2016 9:59 pm
Sat Jan 30, 2016 10:27 pm
Seushir0 wrote:janp113 wrote:And btw, is it possible to match the half/full court shooting jumpshot form the same as the assigned jumpshots? Its really weird that the half/full court shooting animation jumpshot is different from the assigned jumpshots.
Well that is what I am working on next so here it is.....
Next Up! Aomine and Midorima's regular jumpshots:
[ Image ]
As we know these two never miss their shots unless blocked so when I am playing them I am pissed when I see them missing shots especially Midorima...... So i had applied the same effect to the mirror file for Midorima's Jumpshot so as long as he do his proper Jumpshot form after the halfcourt line he will always make the shot.
Check it out: 0 for the Three point sliders ... yet all-in![]()
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Midorima Assignment: (Make sure he is Left hand or will use Aomine's Shots)
Release Timing = Quick
Midorima Release = Duckworth
Midorima Base (This is important the 90% is in here) = Duckworth
Aomine Assignment: (Make sure he is right handed)
Release Timing = Normal
Aomine Release = K. Duckworth
Aomine Base = K. Martin
Download (If you do not no what gamez animation patch is then use the original Modded file attached, Med loves the original so much and this roster is assigned with it...):
- https://www.mediafire.com/?bvp8f3k2t309z2c
- http://www.mediafire.com/download/bvp8f ... Modded.zip
Sat Jan 30, 2016 10:31 pm
Sat Jan 30, 2016 10:52 pm
janp113 wrote:Oh wow, Thanks for thisAs a Kise fan, can you also grant the abilities to shoot like Midorima? Just for personal taste lol.
ianalberto wrote:This Fullcourt Shot MOD is really addicting xD Scored 80 points alone with Midorima. Is there any chance that you can change its jumpshot? I really like the Release 27 For Midorima & K.Durant Release for Kise.
Sat Jan 30, 2016 10:55 pm
ianalberto wrote:This Fullcourt Shot MOD is really addicting xD Scored 80 points alone with Midorima. Is there any chance that you can change its jumpshot? I really like the Release 27 For Midorima & K.Durant Release for Kise.
I can easily do that problem is I have not burned hours testing each shot animation to know which Release 27 is equal to. The only reason I made use of Kobe as a basis is his was easy to find cause his shot file is named after him. That release 27 could be anyone, CJ,WJ,Oakley,Jbryant,Yao, and so on. Just too many out there to review. If I can find it I would gladly link it to Midorima's Mirrored shots.
Sat Jan 30, 2016 11:18 pm
Sat Jan 30, 2016 11:20 pm
Sun Jan 31, 2016 2:00 am
Sun Jan 31, 2016 2:50 am
erunotoma wrote:do i need to use gamez animation patch for midorima full court shot?
Sun Jan 31, 2016 4:21 am
Seushir0 wrote:erunotoma wrote:do i need to use gamez animation patch for midorima full court shot?
Nope.
Sun Jan 31, 2016 5:11 am
Sun Jan 31, 2016 9:20 am
Seushir0 wrote:Version 2 is out now and adjusted a few things to be a bit fair in game.
BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
First Thing to do for shots to get in go to Settings -> Gameplay -> Shooting type = Real Player%
If you don't do that your margin for timing the release is so small so You will miss lots...
Midorima (left Hand Users):
- Changed more spots where it is active so even if you tapped a slight turbo it will still go into the animation
- Shot success 80% so If you have defenders on you this is not abused and you will make misses.
- Even if not on Fire he can make most the shots.
[ Image ]
[ Image ]
All Other users (RIght Handed and Kise Copy Fans)
- I only made one scenario where he can use this animation and that is near the opponents free throwline and moving towards the rim.
- No Turbo or it will do the quick release full court toss.
- I did this so the computer/ other players wont get the shot animation in during buzzer beaters.
- Shot success 70% so only used when alone at the other court. If full press is on or you just inbounded fast while CPU still around you it will affect the chance of getting in.
- Best time to use this if you want the success to go up is if you are on Fire (see the gif my Kise has the Fire Logo on) Midorima does not need this...
[ Image ]
Download:
https://www.mediafire.com/?8atf3z35feih8cz
http://www.mediafire.com/download/8atf3 ... hot+v2.zip
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BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!BACK UP FILES!
Sun Jan 31, 2016 11:36 am
Warstomp32 wrote:btw, it's best if you guys use joystick..i'm not sure but it's more chance of getting shot than keyboard..
erunotoma wrote:ok thanks, BTW i have a problem with full court shot
somehow the direction where midorma shot is different with ball direction ( midorima shoot to the right, but the ball goes straight)
anyone have a similar problem?
Sun Jan 31, 2016 11:36 pm
Mon Feb 01, 2016 12:14 am
Mon Feb 01, 2016 2:13 am
Seushir0 wrote:Warstomp32 wrote:btw, it's best if you guys use joystick..i'm not sure but it's more chance of getting shot than keyboard..
I play both during testings. I have been using PS3 with DS3 tool, USB Joy from CDR king, and default keyboard. If you know how the animation will load and the trigger release for shots this does not matter at all.
(If you see one of my GIFs above (with the 3 pt stats is put to 0) I used direct pass and changed the passing icons to PS icons for my own convenience.erunotoma wrote:ok thanks, BTW i have a problem with full court shot
somehow the direction where midorma shot is different with ball direction ( midorima shoot to the right, but the ball goes straight)
anyone have a similar problem?
That is for the Stand animation if you release without moving forward still need to study how the player direction during shots work. But the animation you want is moving towards your ring and pressing shoot without using turbo.
Mon Feb 01, 2016 2:29 am
Mon Feb 01, 2016 4:12 am
Seushir0 wrote:Yep you should shoot while pressing W,D,S,or A.... (depending where you are facing) If somehow you can't still do it right then I will remove the standing full court animation and return it to a heave that will go in.
Here try this Version 3:
Only has two full court shot animation and that is when jogging/runnging towards the direction of your rim and pressing shoot. All Left handed heaves will go in and if you fail the animation and it plays another one you will still make the shot with Midorima (all left handed Fujima soon). All other players will have real shooting % and can only do this from the half court line so Kise will suck here but so will the rest no Full court abuse by CPUs and You (With your right handed players) ahaha.
I would consider this like a Season 1 thing in which only Midorima can do the Full court shot based on timeline.
- https://www.mediafire.com/?rmgsyxcondcfy83