2K14 Next-Gen Mod Beta 2.0 Released -Updated Lots of Animations to 2k16's

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby JEDL on Fri May 01, 2015 1:14 pm

Kiddlovesnets wrote:Well for future import, is it possible to import some audio files for pronunciation of the 2014 draftee player names? For instance, the names such as Joel Embiid and Marcus Smart cannot be pronounced in NBA 2k14 since the audio file for these names are missing, but in NBA2K15 the commentators can pronounce every current NBA player name.

I agree with this
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Sun Jun 07, 2015 6:20 pm

I'll definitely look into it meaning audio files i havent had a chance to use the new tool yet been PC been down a month or so
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby IRoCats on Sun Jun 07, 2015 6:28 pm

When will the update coming?
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby JEDL on Sun Jun 07, 2015 9:30 pm

Devilish wrote:I'll definitely look into it meaning audio files i havent had a chance to use the new tool yet been PC been down a month or so


Aight then man, we'll be waiting
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Tue Oct 27, 2015 6:11 pm

Hello everyone finally am able to return to modding and editing but before i start to get into things i need some help with tools still.
Does anyone know of an .OBB editor or extractor?I could really use a tool of some sorts to do some amazing things for this upcoming project using whatever i can get from 2K16 to work as i did with 2K15..Well i'll be able to keep in touch alot more so expect to see some things (Y)
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby JEDL on Wed Oct 28, 2015 10:57 pm

Devilish wrote:Hello everyone finally am able to return to modding and editing but before i start to get into things i need some help with tools still.
Does anyone know of an .OBB editor or extractor?I could really use a tool of some sorts to do some amazing things for this upcoming project using whatever i can get from 2K16 to work as i did with 2K15..Well i'll be able to keep in touch alot more so expect to see some things (Y)


Glad to see you're back man and long time no see! As much as I want to help, I don't have the tools (.OBB editor or extractor) you need. Hopefully someone here can lend a hand.
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby mlp111 on Thu Oct 29, 2015 12:41 am

Devilish wrote:Hello everyone finally am able to return to modding and editing but before i start to get into things i need some help with tools still.
Does anyone know of an .OBB editor or extractor?I could really use a tool of some sorts to do some amazing things for this upcoming project using whatever i can get from 2K16 to work as i did with 2K15..Well i'll be able to keep in touch alot more so expect to see some things (Y)

i have 2k16 install and the editing tool for it from greg and TBM... If i can help i will
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Fri Oct 30, 2015 7:03 pm

mlp111 wrote:
Devilish wrote:Hello everyone finally am able to return to modding and editing but before i start to get into things i need some help with tools still.
Does anyone know of an .OBB editor or extractor?I could really use a tool of some sorts to do some amazing things for this upcoming project using whatever i can get from 2K16 to work as i did with 2K15..Well i'll be able to keep in touch alot more so expect to see some things (Y)

i have 2k16 install and the editing tool for it from greg and TBM... If i can help i will

Check your PM inbox
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Gretsch on Sat Oct 31, 2015 3:58 am

If I can help. Feel free to ask. Btw just ask if. You can export the new body models for 2k16 to import to 2k14? I have noticed that some of the bodies became different from last yr. Like lebrons body and drose from 2k15 they got more a little bulky from 2k16? I hope we can get that bodies.
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby iamSamke on Sat Oct 31, 2015 4:09 am

Great! I hope this will be the greatest NG mod so far! (Y) (Y)
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby mlp111 on Sat Oct 31, 2015 5:37 am

Kaitoukid wrote:If I can help. Feel free to ask. Btw just ask if. You can export the new body models for 2k16 to import to 2k14? I have noticed that some of the bodies became different from last yr. Like lebrons body and drose from 2k15 they got more a little bulky from 2k16? I hope we can get that bodies.

more than likely this is impossible
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Sat Oct 31, 2015 6:57 am

Kaitoukid wrote:If I can help. Feel free to ask. Btw just ask if. You can export the new body models for 2k16 to import to 2k14? I have noticed that some of the bodies became different from last yr. Like lebrons body and drose from 2k15 they got more a little bulky from 2k16? I hope we can get that bodies.

Not too sure how that will go i had minimal success with that last project in doing such and which brought on some problems within the global and causing some crashes.So i'll leave that till there is more research
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Gretsch on Sat Oct 31, 2015 9:56 am

Devilish wrote:
Kaitoukid wrote:If I can help. Feel free to ask. Btw just ask if. You can export the new body models for 2k16 to import to 2k14? I have noticed that some of the bodies became different from last yr. Like lebrons body and drose from 2k15 they got more a little bulky from 2k16? I hope we can get that bodies.

Not too sure how that will go i had minimal success with that last project in doing such and which brought on some problems within the global and causing some crashes.So i'll leave that till there is more research



But you successfully import body models of 15 to andnimport it in 2k14 right? I think some files are still the same.
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby slimm44 on Sun Nov 01, 2015 10:06 pm

Devilish, would it be possible to import the freelance system from 2k15 or 2k16 in 2k14?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Sun Nov 01, 2015 11:14 pm

i'll be able to take a look inside the file structure more once i can i've been away need to catch up
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby slimm44 on Sun Nov 01, 2015 11:35 pm

@ Devilish - if you can figure out how to do that, I will be incredibly happy. If you can figure out how to assign each freelance style to specific teams, I will shake real fast and giggle.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Mon Nov 02, 2015 1:23 pm

slimm44 wrote:@ Devilish - if you can figure out how to do that, I will be incredibly happy. If you can figure out how to assign each freelance style to specific teams, I will shake real fast and giggle.

Uh first things first but cant promise that, :lol:
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby slimm44 on Tue Nov 03, 2015 2:30 am

As an incentive, I'll post the video of me shaking real fast and giggling on youtube and link it here.

Also, can you explain what plays you imported to 2k14 and how to identify them? Did the names of the plays change? Are all plays new?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Tue Nov 03, 2015 3:49 am

slimm44 wrote:As an incentive, I'll post the video of me shaking real fast and giggling on youtube and link it here.

Also, can you explain what plays you imported to 2k14 and how to identify them? Did the names of the plays change? Are all plays new?

The entire playbook iff im sure the names of the plays didnt change tho
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby slimm44 on Tue Nov 03, 2015 3:49 am

This post needs to be deleted.
Last edited by slimm44 on Tue Nov 03, 2015 7:51 am, edited 1 time in total.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby skoadam on Tue Nov 03, 2015 4:39 am

Devilish, i think you should focus on plays/freelance/gameplay in general because all other things are secondary target for 2k14 imo
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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby slimm44 on Tue Nov 03, 2015 7:11 am

Devilish, I pasted your playbook edits and downloaded Maystro's roster off moddingway. I see no difference between play art, play names, or how the plays are run differently in-game in that file in comparison to the default 2k roster. How do I know what is different and how do I assign "new" plays to different teams? I'm also still seeing the high post entry pass bug on Horns plays.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby Devilish on Tue Nov 03, 2015 6:12 pm

slimm44 wrote:Devilish, I pasted your playbook edits and downloaded Maystro's roster off moddingway. I see no difference between play art, play names, or how the plays are run differently in-game in that file in comparison to the default 2k roster. How do I know what is different and how do I assign "new" plays to different teams? I'm also still seeing the high post entry pass bug on Horns plays.

I'll try and take a look at the play stuff tomorrow i've been away a long time so i need to catch up on things.But idk if i've noticed a bug with hornets not saying your wrong just i havent noticed it yet
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby slimm44 on Tue Nov 03, 2015 10:59 pm

@ Devilish - you have no idea how much I want this mod to work. I'm just not seeing any difference. I WANT to see a difference. If I can see a difference, I can probably find out how to reassign plays to teams and make team-specific playbooks. Let me know what you find out.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: 2K14 Next-Gen Mod Beta Released -Updated Link&Cloths&Plays

Postby big-shot-ROB on Wed Nov 04, 2015 5:35 pm

I'm still esceptic about this mod. You've never explained to use how do you import all this stuff from 2k15 and 2k16, which from my point of view is impossible bc they are completly different engines, but anyway, whenever you show us some serious previews of animations, playbooks and body models I'll believe you, but right now I still think all this stuff is just smoke.
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