Fri Nov 13, 2015 9:33 am
skoadam wrote:bigh0rt wrote:skoadam wrote:bigh0rt wrote:skoadam wrote:bigh0rt wrote:skoadam wrote:bigh0rt, im not sure maybe its only me but i have a lot of conflicts in rotations menu, can you please check?
For the different options, 3 pt, big, etc?? Slimm set them but I can easily just make them all match the starting lineups.
no no, i mean simple rotations/minutes
What do you mean by conflicts, then? I was planning on waiting a few weeks to see how teams were using their players, etc. and then updating the rotations. Otherwise, they were set by slimm from information he got from a preview magazine.
i mean, i see 1min for starter, -14min for team, -30 for team, +30 for team, etc etc
http://i65.tinypic.com/2j1oacz.jpg
Alright, yea, thank you for clarifying. I will be sorting through those in upcoming weeks as we get a better idea of what teams' actual rotations are. There is a great site that tracks that stuff here: http://basketball.realgm.com/ncaa/confe ... pth-charts
mhm, understand but are the starters somewhere close?
Fri Nov 13, 2015 9:44 am
slimm44 wrote:I had set them with educated guesses before. They should be good enough for now unless they were changed somehow.
Fri Nov 13, 2015 9:49 am
skoadam wrote:slimm44 wrote:I had set them with educated guesses before. They should be good enough for now unless they were changed somehow.
guys i understand but when we will play against arizona or arkansas few starters will be subbed with first timeout and they will never comeback on court. They have planned 0min per game.
Fri Nov 13, 2015 10:07 am
Fri Nov 13, 2015 10:10 am
bigh0rt wrote:[Also, I am aware that there are two players who still have gigantic CFs that make the game unplayable when they are inserted into the game (C. Martin on NC State and A. Kasongo on Tennessee) -- but if you find any more of these, please let me know so I can get fixes for them ASAP. Any other bugs, please let me know. There's some updating that needs to be done, but I really wanted to get this out before the season started, and will release updates as needed.
Fri Nov 13, 2015 10:10 am
Fri Nov 13, 2015 10:15 am
reme wrote:bigh0rt wrote:[Also, I am aware that there are two players who still have gigantic CFs that make the game unplayable when they are inserted into the game (C. Martin on NC State and A. Kasongo on Tennessee) -- but if you find any more of these, please let me know so I can get fixes for them ASAP. Any other bugs, please let me know. There's some updating that needs to be done, but I really wanted to get this out before the season started, and will release updates as needed.
Buford, Oklahoma still missing cf
Fri Nov 13, 2015 10:18 am
skoadam wrote:reme wrote:bigh0rt wrote:[Also, I am aware that there are two players who still have gigantic CFs that make the game unplayable when they are inserted into the game (C. Martin on NC State and A. Kasongo on Tennessee) -- but if you find any more of these, please let me know so I can get fixes for them ASAP. Any other bugs, please let me know. There's some updating that needs to be done, but I really wanted to get this out before the season started, and will release updates as needed.
Buford, Oklahoma still missing cf
buford have cf file assigned but it looks like problem with file
caleb martin is 0'0" tall so we cant see him
Fri Nov 13, 2015 10:20 am
bigh0rt wrote:Looks like Arkansas had a player not on the 12-man roster assigned 30 minutes of playing time, which could also be the issue there. Otherwise Arkansas' depth chart looks good to me. Found a similar issue with the Iowa Hawkeyes and a few other teams. Straightening it out now. I always find Rotation editing easier in-game than in RED MC.
Fri Nov 13, 2015 10:35 am
Fri Nov 13, 2015 10:44 am
bigh0rt wrote:Fixed the heights on Caleb Martin and Kasongo. Fixed rotations.
sko, check out this update file.
Fri Nov 13, 2015 10:46 am
Fri Nov 13, 2015 10:48 am
skoadam wrote:bigh0rt wrote:Looks like Arkansas had a player not on the 12-man roster assigned 30 minutes of playing time, which could also be the issue there. Otherwise Arkansas' depth chart looks good to me. Found a similar issue with the Iowa Hawkeyes and a few other teams. Straightening it out now. I always find Rotation editing easier in-game than in RED MC.
playerID 1460 is problematic for arkansas.
I think some1 made rotations straight from redmc, not in game, because i see few players with -1 -1 team ids and their player ids are still in teams tab.
Fri Nov 13, 2015 10:49 am
skoadam wrote:bigh0rt wrote:Fixed the heights on Caleb Martin and Kasongo. Fixed rotations.
sko, check out this update file.
sure i will but tommorow, thx for quick reaction but its 0200 on my clock lol. btw. zach auguste have wrong cfs, i dont see his 3536png inside your zip.
edit: sry my bad he is ok
Fri Nov 13, 2015 10:50 am
bigh0rt wrote:skoadam wrote:bigh0rt wrote:Looks like Arkansas had a player not on the 12-man roster assigned 30 minutes of playing time, which could also be the issue there. Otherwise Arkansas' depth chart looks good to me. Found a similar issue with the Iowa Hawkeyes and a few other teams. Straightening it out now. I always find Rotation editing easier in-game than in RED MC.
playerID 1460 is problematic for arkansas.
I think some1 made rotations straight from redmc, not in game, because i see few players with -1 -1 team ids and their player ids are still in teams tab.
Johnson-Odom? He is not an Arkansas player. Maybe the problem was fixed when I edited the rotations in-game, because I don't see that problem in RED MC any longer.
Fri Nov 13, 2015 12:03 pm
Fri Nov 13, 2015 12:31 pm
Fri Nov 13, 2015 12:40 pm
Fri Nov 13, 2015 12:45 pm
Fri Nov 13, 2015 12:59 pm
Fri Nov 13, 2015 1:01 pm
Manni Live wrote:Congratulations to you bigh0rt, you put countless hours into this mod and it has paid off![]()
Big ups to the contributors too ima play this and post some gameplay later on
Fri Nov 13, 2015 4:56 pm
Fri Nov 13, 2015 6:57 pm
Fri Nov 13, 2015 8:18 pm
Fri Nov 13, 2015 8:56 pm
Manni Live wrote:Loving this mod! heres some gameplay