Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

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Re: Fictional Draft class *update 12/10/2013 4th release*

Postby wenkxki on Wed Jan 08, 2014 7:31 am

are your cyberfaces compatible with Meds Rosters?
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Re: Fictional Draft class *update 12/10/2013 4th release*

Postby zidus411 on Wed Jan 08, 2014 2:06 pm

wenkxki wrote:are your cyberfaces compatible with Meds Rosters?


Yes as he uses 8000 - 8500, and mine are in the 10000's range
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Re: Fictional Draft class *update 1/20/2014 5th release*

Postby zidus411 on Mon Jan 20, 2014 9:10 pm

Draft 6 preview.
Feat. Justin Bieber.

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Draft 7 perview
ft. Kanye West

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Re: Fictional Draft class *update 1/20/2014 5th & 6th releas

Postby Kato_ on Tue Jan 21, 2014 12:58 pm

ha! I see my fictional cyberface right there (dude with the mohawk) :D JS
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Re: Fictional Draft class *update 1/20/2014 5th & 6th releas

Postby Eirsej on Sun Jan 26, 2014 10:22 am

I think some of your CFs for year 2 overwrote pierralban's CFs for year 4.
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Re: Fictional Draft class *update 1/20/2014 5th & 6th releas

Postby zidus411 on Thu Feb 06, 2014 6:21 pm

Eirsej wrote:I think some of your CFs for year 2 overwrote pierralban's CFs for year 4.


Maybe some of the faces are the same? His cf list is 4178-4239 for year 4, my cf list for year 2 is 10000 - 10060
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Re: Zidus' FDC 2nd Generation *update 02/06/14 Year 7 & 8 *

Postby zidus411 on Thu Feb 06, 2014 8:29 pm

Draft 8 preview Ft. Mac Miller

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Re: Zidus' FDC 2nd Generation *update 02/06/14 Year 7 & 8 *

Postby pierralban on Thu Feb 06, 2014 8:39 pm

Great great work ! Will test that ASAP !!!
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Re: Zidus' FDC 2nd Generation *update 02/06/14 Year 7 & 8 *

Postby pierralban on Fri Feb 07, 2014 1:36 am

Hey Zidus,

i've been taking a closer look at cyberfaces of releases 7 and 8. Didn't look that much into the ratings as of right now, but will do it later.

So, about your cyberfaces. While overall they are good, they could be way better with some few tweaks (well in my opinion). You have a good variety of faces, but some of them look sketchy.
And example will be way better than 1000 words :

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So i reworked one of them (took less than 2 minutes).
As you can see i didn't touch the headshape, but we can recognize D.Rose here. Maybe it would have been even better to modify the nose shape for example, as D.Rose nose is very recognizable. But that's not a big thing, i don't modify 8 headshapes out of 10 on my classes.
Now what i changed :
- The face texture. The saturation on the face was not enough, it did look grey. Plus i darkened the whole face a bit. It seems you wanted him to have beard on his cheaks, but only darkened the skin to do so. I could have put some real beard texture, but was lazy and did replace it with skin. As you can see my face texture blends more with the hair and the neck part.
- The green texture. This one will be for how light reflects on the guy. As you can see on yours the hair did go lower on the forehead than the face texture which results on some weird lightning (almost like a scar) on the top of his forehead.
- The small white texture i always use the same. You can find it on most of my players. Yours was a bit to dark for my standards, but that's not a big deal.
- And the last image is the alpha of the face texture. Which will be used to tell what part is going to be shiny. Yours was sketchy and did come out weird on the face, with beard being white in some parts for example.

It's just my thoughts on it, hope it can help. (Y)
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Re: Zidus' FDC 2nd Generation *update 02/06/14 Year 7 & 8 *

Postby zidus411 on Fri Feb 07, 2014 6:02 am

pierralban wrote:Hey Zidus,

So i reworked one of them (took less than 2 minutes).
As you can see i didn't touch the headshape, but we can recognize D.Rose here. Maybe it would have been even better to modify the nose shape for example, as D.Rose nose is very recognizable. But that's not a big thing, i don't modify 8 headshapes out of 10 on my classes.
Now what i changed :
- The face texture. The saturation on the face was not enough, it did look grey. Plus i darkened the whole face a bit. It seems you wanted him to have beard on his cheaks, but only darkened the skin to do so. I could have put some real beard texture, but was lazy and did replace it with skin. As you can see my face texture blends more with the hair and the neck part.
- The green texture. This one will be for how light reflects on the guy. As you can see on yours the hair did go lower on the forehead than the face texture which results on some weird lightning (almost like a scar) on the top of his forehead.
- The small white texture i always use the same. You can find it on most of my players. Yours was a bit to dark for my standards, but that's not a big deal.
- And the last image is the alpha of the face texture. Which will be used to tell what part is going to be shiny. Yours was sketchy and did come out weird on the face, with beard being white in some parts for example.

It's just my thoughts on it, hope it can help. (Y)


Wow dude you're the man. This is why I'm still trying to get my classes up to your level haha. Anyways a lot of my players have those scars actually, sometimes they look kind of cool, but usually i just try to cover it up with a headband. Did not know that the way to remove it was editing the green texture, any tips on how to do it? Do you just take the face map and make it green? Or do you have to edit it like you usually do the face map, as in taking the parts from the green texture of the 3 players I used to edit? Thanks man! I'll think i'll post this in your thread too, just to give it a bump lol
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Re: Zidus' FDC 2nd Generation *update 02/06/14 Year 7 & 8 *

Postby Alpha_ on Fri Feb 07, 2014 6:32 pm

zidus411, Nicely done! Hoping this wonderful work of yours will be compatible with pierralban's draft classes. :D
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Re: Zidus' FDC 2nd Generation *update 02/06/14 Year 7 & 8 *

Postby ShOopinOuw on Sun Feb 16, 2014 10:13 pm

Congratulation Zidus for your work!!! It's really cool for the association to have well modelled faces! Continue like this! Deeply the next released! :mrgreen:
"Pressure? Pressure is something that goes in tires." Charles BARKLEY
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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby zidus411 on Wed Feb 19, 2014 7:41 am

New previews up

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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby killer_cr0ss0ver on Thu Mar 20, 2014 5:09 pm

This is great. keep it up! (Y)
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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby mcdee001 on Thu Mar 20, 2014 10:40 pm

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What is the CF ID of this face?
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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby joseroman05 on Sat Mar 22, 2014 3:25 am

why most of the players have black spots? :?:
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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby Greninja on Thu Apr 17, 2014 7:39 pm

sir year 11 and 12 please
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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby gabaphio on Thu Jan 28, 2016 7:15 pm

how can i edit fdc file and create my own draft class and putting a cyberface to those rookies? please help :bowdown2:
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Re: Zidus' FDC 2nd Generation *update 02/19/14 Year 9 & 10 *

Postby skoadam on Thu Jan 28, 2016 7:16 pm

gabaphio wrote:how can i edit fdc file and create my own draft class and putting a cyberface to those rookies? please help :bowdown2:

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