SupREditor 2k14 Roster EditorSupriemo Roster Editor is my own roster editor i have been working on since November. I tried to pick up Leftos work but i am only familiar with C# coding. I did manage to use certain things from Leftos though that includes his variables code that replaces using numbers (REDMC) and adds names to each number making it easier to make large based rosters without errors.
PC & PS4I'm only adding support for PC and PS4 as i do not want to compete with Vlad. Currently PC files work like a charm but PS4 files causes a brick because of the decryption. PS4 has a built in UDP flooder that automatically turns on when loading files from external sources. Its main purpose is to slow down your internet as much as it cans in case of a jailbreak exploit, but because of the decryption method i had to use to get PS4 files to work it causes the PS4 to "brick" until you do a hard reset and wipe the drive in recovery, then your PS4 will work again. There is away around deleting all your data and that is just simply disconnect you PS4 from the internet, then the UDP flooder will be useless.
As for PC files, The only flaw is that im behind Vlad so my tool wont be as popular as his. Currently draft classes work the best because they are small files but with larger files like roster files, there is a 0 to 5 second delay when changing values as for when it writes the code, and you must save your values in the section your are editing before switching to another section. EXAMPLE: Your editing the in the names section, you cant go to the tools tab and select Teams section without saving or it will cause 2k14 to freeze upon loading file. If this happens i created an extra tool that fixes that so you wont have to go back from the beginning.
Features [DONE]Fully Edit Players
Full Creation of players
Fully Edit Teams
Fully Edit Arenas
Edit Coaches (See in Bugs)
Edit Draft Classes
Edit Myplayer files
Edit Legend Files
File Loading Adjustments (See in New)
Slider Adjustments (See in New)
Ratings Adjustments (See in New)
Custom Signature Skill (See in New)
Create Logos for in Game (See in New)
Tattoo Creator (See in New)
Arena Editor (See in New)
Ball Editor (See in New)
Universal Texture Editor (See in New)
Whats Not DoneChanging Player Names (See in Bugs)
Editing Stats (See in Bugs)
2k13 File conversion (See in Bugs + New)
Changing Player Type (See in Bugs)
In Game editor (See in New)
Saving Edited files Outside of Editor (See in Bugs)
Loading Files from REDMC in editor (See in Bugs)
NEWFile Loading Adjustments - Something i learned to do in 2k13 for my realistic Mycareer mod that Used Jaosming Community ballers to do the rookie showcase with (HS) then switched to the NCAA mod in which you are drafted to an NCAA team and then you play 2 years in the NCAA mod until your contract is over and if you stay with your team you go to my Euro league mod but if you choose to go to any other team you will have to select a team and then it will unload the mods and you will be on the NBA team corresponding to the NCAA team you chose. It Requires some knowledge with C# coding but I'm trying to create a tool that writes the code for you.
Slider Adjustments - Sliders change when certain actions happen, Lebron on a fastbreak = Boost Speed, Dunk Tendencies, Lower pass Tendencies, Lower opp. Teams Contest Tendencies, raise opp. team foul rate etc... Currently only works with original players in the game because how i wrote the code was = Team Name > [CHANGES] but i will later update the code for premium users that goes by player ID.
Ratings Adjustments - Same as sliders adjustments but works with just the roster file and allows adjustment of one player and not the whole team. It allows more depth of changes then the slider adjustment because there are more options to edit. Again i will update the code for premium users so it will work with all players.
Custom Signature Skills - Using the Rating adjustments you can have ratings adjusted when certain in game things happens with a player and you can use the editor to create the two images of the Skill. They must correspond EXAMPLE: 99997.iff + 99998.iff Making the unlit icon 99997.iff
Logo Creator - I tried to open .iff files with my editor in Photoshop and GIMP for quick editing but since Vlad is hot on that trail i decided to just create a more basic way of doing things and the code i wrote converts almost every .iff file and opens it in paint, so i will be adding the free paint tool application to my program. You can create a quick an easy .iff file from our templates or edit logos already in the game. The code expands the resolution to make it easier and brings it back to normal after the edits and converts it back to .iff and it looks pretty normal in game.
Tattoo Creator - Allows you to edit and make tattoos for the generic players as only the 5 generic skin colors are supported. Removes shine and sweat.
Arena Editor - Use the .iff editor to edit the Courts ONLY! I am not good with texturing but when i try to edit anything but the ground floor it comes out looking weak and unprofessional, You can open up the Template courts and load your custom court created with Photoshop and save it and My tool will convert it to .iff and re-size it automatically.
Ball Editor - Use Templates or edit the balls completely but the size cannot be changed due to the code.
Universal Texture Editor - You select the .iff you want to edit and enter its current size and it will bloat it up for edit and re-size it after save.
2k13 File Conversion - Textures and files can be converted to 2k14 with my converter. [See in Bugs]
In Game editor - Edit hidden options in the game and watch changes as they happen. While this has not been tested, it will be available in the first BETA. It makes a little transparent icon pop up that's movable and activated with the key of your choice. You can speed up or slow the game down, Change in game texts and values by searching for them and changing them with the HEX editor inside the application.
BUGSEdit Coaches - Same problem with 2k13 coaches missing heads and hands... Could be a coding error or a error with the person using the editor...
Editing Stats - Inside the Editor when you edit stats it causes a crash in the game if you don't change the player overall to NBA before saving. Player overall goes to realistic every time you make a change to a rating that affects the overall. I would lock that option but the Euro league players and inactive players have different options in there overall type.
Changing Player Names - The biggest bug of all, Player ID is replaced with player names so when you edit a players name it causes a mess up with the Team section. There is currently no fix, i would have to rewrite the code and reroute my entire plan which i will do before release but as for testing its pointless.
2k13 File Conversion - Certain things i wont allow to convert (Ratings, SigSkills, etc...) Due to the new options of 2k14 it causes compile errors and just ruins your mods as it saves a 2k14 file and scraps you 2k13 file. I will write the code to exclude certain values but since the 2k13 did use variables and 2k14 removed them i would have to rewrite the code for variables and undo what i did with Leftos work to convert but this is more about 2k14 anyway so not happening.
Changing Player Type - The way i wrote my code the only way player types will work is if you change them to Euro league players>Load in 2k14>Create a player for each changed player>Change created players to the euro league players you created>go back to 2k14 and assign them to teams>Load file in editor and delete created players assigned to teams and assign the created euro league players to teams inside the editor> load up in 2k14 and go to create players and there you will see the created Euro league players that you can go back to in the editor and change their player types. (There will be tutorials)
Save Edited Files in Game - If you save an edited file in game it could cause all players to get the ************ name value. There currently is no fix for that. If you absolutely need to save the file in game you can create a backup before after you finish the names in the editor and after you get the ********** name values you can do a variable backup inside the editor just select ID in the reference column and name in the backup column and it will automatically search for FILENAME.Ros.Backup and it will take the information you wanted (Backup) and assign it to the reference column (ID)
Loading files from REDMC - I don't wont to work with Vlad at all and do not want to be apart of his doing as i want to be known around the NLSC forums. So when loading a file before it opens it checks if it has been encrypted in anyway other then my C# method and 2k14's method then it crashes the program. This is not me trying to create competition or anything i just don't want my tool to be compared to Vlad's tool and i want my tool to be a stand alone tool unlike Leftos... And while im a fan of Vlad's tool i was asking him for help non-stop and he showed me no love so i just paid my buddy $350 to convert some code to C# so i can read it and now its clear and easy for me (not really). There is an obvious way around loading files from REDMC since it only checks last decryption method...
Premium vs. FreeUnlike Vlad's tool i want my tool to be free but my Expenses keep rising so i am charging a fee for Premium access to all the tools and templates. But without premium you can do all the norms, Edit players, Arenas, Teams.
Premium Access gives all the mentioned features and more. I will have 3 types of premium users.
Basic Premium - Everything except for .iff editing
Pro Premium - Everything accessible
Platinum Premium - Everything accessible with discounts for next years editor (Also includes all future features of the editor free)
Any basic Members that Donates will automatically be pushed up to Pro and Pro members who donate will be pushed up to Platinum.
You will be activated upon a DNS server if you choose a premium service so internet connection is required. I will also create separate programs that work with your computer only that will be distributed in case of a problem with the server or you email me that you cant connect or any other problems.
When purchasing you must supply your IP address:
http://www.whatismyip.comAlso supply your full name, email address, and a username to access the editor.
Purchase now for a 5% discount (Active until release)link removedI will upload screenshots on the release date announcement (After Beta Release)
DONATElink removedI AM NOT AT ALL ASSOCIATED WITH REDMC, VLAD OR LEFTOS!!!
Last edited by
Supriemo on Thu Jan 09, 2014 4:46 am, edited 1 time in total.