Hello everybody! I am engaged in the creation of cybefaces, in my spare time (maybe someone is familiar with my thread on the forum). Probably, many paid attention to one important drawback of the graphics engine of the game, which harms realism - this is the color space. I'm not a specialist in this field, but it's obvious that the 2k14 engine uses a fairly old color display algorithm - sRGB. It strongly distorts colors when a bright light source is directed at them. For the graphic engine of the blender, there is an analog of the standard color space, it is called "filmic". Here is an example from a blender:

Here is an example from the game engine, where in bright lighting there is a distortion of colors:
Maybe someone has any ideas on how to make an analog of the color space "filmic" for 2k14?