
Note: Learning this editing if for my personal use only , because I know if i'll copy one's global edit and include to another I'll definitely need's both owner's permission if I'm going to share it.

Thank you so much guys!

KevinParker13 wrote:Importing ande xporting sweat from another global to your global is fairly easy. Youll need the nba2kx modtool. After that, open the global.iff that for you has a better sweat than lagoa's, (btw, the sweat textures are 112 for face, 474 for legs, 761 for the normal sweat, and 833 for the body) now for example, I used cams global and want to import his sweat to your own global. All you need to do is scroll down and fine numvpber 112 and hit export RES, save it to somewhere you will remember. After that, open another instance of the modtool and open lagoas global using that. Then, scroll down to 112 and clixk import RES then choose the texture that you just exported from cams global. Dp that to everything(same process). Sorry if it isnt clear to you, I just made this jn a hurry. Check Jaos tutorial, I learned modding from his videos.
KevinParker13 wrote:Good luck
KevinParker13 wrote:Are you sure this is a global.iff file? Try to check the file if it is the global.
KevinParker13 wrote:Hmmm...Progressive sweat is not affected by fatigue. The sweat "progresses" till the end of the 4th quarter even if you only play 1 min/ quarter and yes, you need to import the dds file only and not the 2k2f/m.
seanjohn1414 wrote:bro youre using default global right??
thats the problem coz the amount of sweat in default global is not not that high so even if you change your sweat pattern you can get the same sweat effects in your game...
or you can change the red and blue channels in photoshop, see if it can solve your problem.. BTW save it in DXT1 only bro
KevinParker13 wrote:Try to use my global. See if that works.
katal2hod wrote:seanjohn1414 wrote:bro youre using default global right??
thats the problem coz the amount of sweat in default global is not not that high so even if you change your sweat pattern you can get the same sweat effects in your game...
or you can change the red and blue channels in photoshop, see if it can solve your problem.. BTW save it in DXT1 only bro
thanks for the reply sj!![]()
I'm using Lagoa's v6 Global as a test global and this is the results bro
hmmm ..btw what is the dds number for the sking tone?
again thanks for the time!
KevinParker13 wrote:Skintones doesnt have a dds file. You need to hex-exit
seanjohn1414 wrote:lagoa's global is also have a default value of sweat.. thstd why the amount of sweat is the same as the default global...
also he uses default global as base thats why the skintone is on default color..
BTW skintone can only edited using hex...
katal2hod wrote:seanjohn1414 wrote:lagoa's global is also have a default value of sweat.. thstd why the amount of sweat is the same as the default global...
also he uses default global as base thats why the skintone is on default color..
BTW skintone can only edited using hex...
SO, even if I copied all the needed DDS Files from other global it's useless? hmmm.. but I don't know how to edit the sweat valueI thought copying other sweat edits will work ..
If you have time SJ can you tell me how to edit the sweat value? thank you so much!
seanjohn1414 wrote:[
yes bro even if you take the sweat pattern of my globals and put it in any default valued globals like lagoa the effects will not be the same as my global.
just edit it in photoshop bro i mean the sweat pattern
nikh-gen wrote:can u plz tell me the hex values fr skin and sweat.....thankss
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