Is there a way to make NBA 2K14 generate CAPs using a wider range of variables? More hair colors, face types and so on?
Just as an example, for every generated character NBA 2K14 makes, the game always assigns them face type 1 (the normal map texture that is overlayed over the generic player's face texture). Is there some kind of value or range I can modify to make 2K14 randomly assign different face types to the custom players?
I looked at an official 2K roster file using RED MC to see if there was some kind of pool 2K14 uses to decide how players are generated, but all of the generic player values are 0, which leads me to believe that an IFF file or the EXE itself generates the values and limits for the CAPs.