As from title, anyone discovered how does it exactly works this tendency and so which value assign to a certain kind of player?
I resume this discussion from OS:
Pick and Roll vs. Fade = 0 - Players can have Pick and Roll Fade and option plays only
Pick and Roll vs. Fade = 1 - Players can have Pick and Roll(straight), Fade Mid and Option plays only
Pick and Roll vs. Fade = 25 - Players can have all types of PnR plays
Pick and Roll vs. Fade = 50 - Players can have Pick and Roll(straight), Fade Mid and Option plays only
Pick and Roll vs. Fade = 75 - Players can have all types of PnR plays
Pick and Roll vs. Fade = 99 - Players can have only Pick and Roll(straight) and Option plays.
Pick and Roll vs. Fade = 100 - Players can have only Pick and Roll(straight) and Option plays.
If someone would like to verify this here is what I did.
Set the starting 5 of a team with one player at each "level"(skip testing @ 1)
Create a playbook with one play each, Pick and Roll, PnR Fade Mid, PnR Fade 3, and PnR option.
Go into play assignments and set the players you edited to only have PnR Roll Man plays and look at the plays that are available to each player.
I don't know at which numbers the plays available switches at, but at those numbers those are plays you can give players.
This means guys like Dirk, Love, Ryan Anderson, etc, should have 'Pick and Roll vs. Fade set to 75. For players like Love who rolls more than the other two he will still do it, but the only time roll for sure should be on straight PnR plays.
Let's crack it!