Next-Gen: Halftime Interview

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Next-Gen: Halftime Interview

Postby Lean on Sat Nov 09, 2013 9:15 am

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Nice touch!
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Re: Next-Gen: Halftime Interview

Postby chicagoRAW on Sat Nov 09, 2013 10:35 am

Didn't expect the players actual voice. Looking forward to saying good bye to current gen.
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Re: Next-Gen: Halftime Interview

Postby Andrew on Sat Nov 09, 2013 10:58 am

Awesome stuff. (Y)
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Re: Next-Gen: Halftime Interview

Postby JaoSming on Sat Nov 09, 2013 11:25 am

gameplay, gameplay seems a bit meh actually. I mean smooth and beautiful, but the other video this guy has uploaded below shows a major AI Lapse and/or animation at the 40 second mark

http://www.youtube.com/watch?v=cae5Er8mrPE
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Re: Next-Gen: Halftime Interview

Postby Andrew on Sat Nov 09, 2013 11:48 am

That was a little odd.
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Re: Next-Gen: Halftime Interview

Postby chicagoRAW on Sat Nov 09, 2013 4:45 pm

also on the second video, at 1:06, thabeets elbow is at the rim when he does the layup.
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Re: Next-Gen: Halftime Interview

Postby JBulls on Sat Nov 09, 2013 5:28 pm

cool, drose looking a bit too skinny though.
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Re: Next-Gen: Halftime Interview

Postby ChrisCP3Paul on Sat Nov 09, 2013 6:21 pm

^ teh nitpicking has started :shock: Thabeet is like 7'3 shoes on with a 7'6 wingspan, his elbow BETTER be at the rim every single layup.... and Rose supposedly added close to 10 pounds of muscle this season but I don't know, looks ok to me, then again it's cell phone footage


on a serious not though, yea like Jao said, gameplay looks still a bit clunky and probably feels beefy....... I mean if there was a way you could feel the differences between the players the way different guns feel in Battlefield 4, that would be something.....
and speed and quickness alone just don't cut it, I mean for you to literally feel a guy whos light on his feet springing out of that first step, and I would absolutely love to see a realistic representation of certain players navigating through traffic and not just getting stuck in a bump back animation....
for example like Chris Paul, and prime Steve Nash, they could literally dribble through the other 9 guys on almost every possession... to have that ability alone would make the game so much better
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Re: Next-Gen: Halftime Interview

Postby JBulls on Sat Nov 09, 2013 6:43 pm

you consider character modelling nit picking? lol. He still looks too skinny even on the real voices trailer. Real nitpicking is that everyone seems to have the same stance when being interviewed.
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Re: Next-Gen: Halftime Interview

Postby AreaOfEffect on Sat Nov 09, 2013 7:24 pm

It didn't help that the guy playing the game sucks. I'm annoyed on how he plays defense :? :?
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Re: Next-Gen: Halftime Interview

Postby skoadam on Sat Nov 09, 2013 10:36 pm

i dont know what to say after watching gameplay video- little confused because of this.
But i think we expect to much, after all of this AMAZING screenshots we want to much from 2k.
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Re: Next-Gen: Halftime Interview

Postby shadowgrin on Sun Nov 10, 2013 2:43 am

JaoSming wrote:shows a major AI Lapse and/or animation at the 40 second mark

I don't know if it's an AI lapse or just Hasheem Thabeet being Thabeet.
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Re: Next-Gen: Halftime Interview

Postby Sendar on Sun Nov 10, 2013 2:55 am

Stupid question..... but: mascots, cameramen, cheerleaders????
Noone else missing them????

Crowd are still not looking to the direction of the the action and the ball, eeeeh...
Unimportant details, but totally destroys the ambience.... and the stadium feeling :(

The less time until release, the worse it looks like...
(not trolling but disappointed.... after the omg trailer, more quality was expected)
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Re: Next-Gen: Halftime Interview

Postby chicagoRAW on Sun Nov 10, 2013 3:36 am

ChrisCP3Paul wrote:^ teh nitpicking has started :shock: Thabeet is like 7'3 shoes on with a 7'6 wingspan, his elbow BETTER be at the rim every single layup....


How is that nitpicking? Did you see the layup? When have you seen anyone in a basketball game standing under the hoop have their elbow above the rim when doing a layup? The hand just goes above the rim to lay the ball in. Maybe if it was some running, from the free throw line, tomahawk dunk, then i could see it from a 7'-3'' player, but not close to the rim little bunny where his hand is at the top of the white backboard box.
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Re: Next-Gen: Halftime Interview

Postby [Q] on Sun Nov 10, 2013 4:22 am

2K using the ESPN signature 3D logos...
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Re: Next-Gen: Halftime Interview

Postby skoadam on Sun Nov 10, 2013 5:32 am

Sendar wrote:
The less time until release, the worse it looks like...
(not trolling but disappointed.... after the omg trailer, more quality was expected)

yeah got something similar, when i throw back emotion and some new facts or mini issues show up...ehhh i dont know what to think about 2k14. Still the best game on our planet, but geeez first trailer and this incredible screenshots. In october i was close to buy ps4 for this game, two weeks ago i start thinking about buying next year, now i dont know. :?
I watched this again, only me noticed that body models react in the same way like in 2k13 or current 14? dribling, stoped dribling,pass, foot work is better but whole body moving very similar. What i want to point, i know dribbling is dribling, pass is pass but i though it will be look more smooth. Models are great, looks great but animations are very close to previous versions.
Last edited by skoadam on Sun Nov 10, 2013 5:40 am, edited 1 time in total.
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Re: Next-Gen: Halftime Interview

Postby ChrisCP3Paul on Sun Nov 10, 2013 5:38 am

chicagoRAW wrote:
ChrisCP3Paul wrote:^ teh nitpicking has started :shock: Thabeet is like 7'3 shoes on with a 7'6 wingspan, his elbow BETTER be at the rim every single layup....


How is that nitpicking? Did you see the layup? When have you seen anyone in a basketball game standing under the hoop have their elbow above the rim when doing a layup? The hand just goes above the rim to lay the ball in. Maybe if it was some running, from the free throw line, tomahawk dunk, then i could see it from a 7'-3'' player, but not close to the rim little bunny where his hand is at the top of the white backboard box.




relax bro I'm just bustin you guys chops, no need to explain yourself, it's all good (Y)
that actually has bothered me for many years, there is no natural layup finishes to be seen in any basketball game, I mean the animation is there, but the moment the guy fingerolls the ball up to the rim, the ball always ends up taking an unnatural path through the cylinder, it's always coded to go UP and above the rim more than it does in real life


and yea the guy playing the game is just whack all around, so no that doesn't help.......


one thing that still really bugs me and should bug mostly all of us (and here's me nitpickin) is that ok we got different body types now, skinny lanky, buff guys.... but that's their bodies, if you look at their arms and legs you see the difference.... but the way they uniform them with the jerseys and shorts they just end up looking all almost identical sizes.... like some of the short guys there lookin as beefy as some of the big men you see there in the clip..... they definitely should have experimented with different jersey/short sizes in both their tightness and length, so you can see the difference between a 200 pounder compared to someone 250+



I'm honestly starting to get more excited for 2K15 for PC, I mean they will release the next gen version for us right ?? they have too right ?? Leftos..... LEFTOSSS :|
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Re: Next-Gen: Halftime Interview

Postby BrotherJRB on Sun Nov 10, 2013 10:35 am

Looked like it was in slow motion. Players should have more explosion. Not really feeling anything from the video. Surprisingly after the awesome trailers.
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Re: Next-Gen: Halftime Interview

Postby Davon6 on Sun Nov 10, 2013 5:30 pm

For everyone nitpicking, keep in mind gents, this is the first gen of next gen. Meaning the game will evolve and get better as the devs grow more familiar with the tech. Same way it always was even when 360 and ps3 first came out. As time goes and the devs get player feedback along with learning the tech the game is going to evolve. Imagine a year or two from now how much better it can and most likely will be. So enjoy it for what it is and post all feedback once you've actually played the game to disect it.
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Re: Next-Gen: Halftime Interview

Postby skoadam on Sun Nov 10, 2013 5:40 pm

Davon6 wrote:For everyone nitpicking, keep in mind gents, this is the first gen of next gen. Meaning the game will evolve and get better as the devs grow more familiar with the tech. Same way it always was even when 360 and ps3 first came out. As time goes and the devs get player feedback along with learning the tech the game is going to evolve. Imagine a year or two from now how much better it can and most likely will be. So enjoy it for what it is and post all feedback once you've actually played the game to disect it.

i see things the same, but how much next gen in this gen? i like lighting,models and for sure skin texture is A-W-E-S-O-M-E, but animations are very similar to current, dont you think?
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Re: Next-Gen: Halftime Interview

Postby Davon6 on Mon Nov 11, 2013 4:28 pm

skoadam wrote:i see things the same, but how much next gen in this gen? i like lighting,models and for sure skin texture is A-W-E-S-O-M-E, but animations are very similar to current, dont you think?


I agree. I would even go so far as to say most likely the game is based off current gen mechanics but not much we can do but wait and see what developes over the coming years. It's not as though they will go back and revise the game at this late date. I do hope that as this next gen thing progresses so will the game's engine.
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Re: Next-Gen: Halftime Interview

Postby koberulz on Mon Nov 11, 2013 5:47 pm

I'm surprised there are any non-graphical changes from current gen at all. I don't understand why you'd expect this massive step up within the same year?
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Re: Next-Gen: Halftime Interview

Postby TNeckDME on Tue Nov 12, 2013 5:36 am

I'm glad to see that 2K Sports has been adding more and more to the presentation of NBA 2K over the years: adding Kerr to the Harlan-Kellogg team, the halftime report, the NBA Draft voice-overs, postgame press conferences... they've been really good with that. Then they go and do this.

I thought the interviews in NFL 2K5 were awesome, even though the lipsync was awful, Suzy Kolber's face was in "fullbright mode" and the athletes were given generic voices that usually sounded nothing like themselves. It was still cool and a good effort for its time.

But this... this is a huge step up from that. Nicely done, 2K.

My only nitpick is that the camera should be closer to Rose and Burke. It would've been a good chance to show off the detail in their faces. If 2K wants to accurately imitate a nationwide NBA broadcast, both ESPN/ABC and TNT always make it a point to show a close up of the athlete when he's being interviewed.
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