Sun Oct 06, 2013 5:41 pm
Mon Oct 07, 2013 12:47 am
Mon Oct 07, 2013 3:11 am
Mon Oct 07, 2013 3:21 am
Mon Oct 07, 2013 3:56 am
Mon Oct 07, 2013 4:07 am
Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
Mon Oct 07, 2013 4:10 am
TomyyX98 wrote:Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.
Mon Oct 07, 2013 5:03 am
Vino wrote:TomyyX98 wrote:Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.Send me that file.
Tue Oct 08, 2013 8:01 pm
Wed Feb 26, 2014 5:06 am
Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.