Cyberface problem.

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Cyberface problem.

Postby TomyyX98 on Sun Oct 06, 2013 5:41 pm

Hello everybody, I am doing this topic because I have a problem with a texture that I edit for personal use based on one fictional made by PeterDaS4aint1313, so I dont think I need permission because I dont have any plan to post it.

Image

As you guys can see, it's pretty bothering, happens on a game too, but when you zoom in the problem fixes by itself (no idea why this is happening).
If you guys can tell me why this is happening and how to fix it, i'll be gratefull :D
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Re: Cyberface problem.

Postby JaoSming on Mon Oct 07, 2013 12:47 am

its because the texture does not have mipmaps generated. Try resaving the dds texture with generated mipmaps and it should be fixed.


and you are right, if you don't plan on sharing it, you don't need permission it edit it for yourself
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Re: Cyberface problem.

Postby TomyyX98 on Mon Oct 07, 2013 3:10 am

It's ok if I save it like this?

Image
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Re: Cyberface problem.

Postby JaoSming on Mon Oct 07, 2013 3:11 am

Im not familiar with PS, only GIMP. So maybe? I thought it needs to be DXT5 though
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Re: Cyberface problem.

Postby TomyyX98 on Mon Oct 07, 2013 3:21 am

If I select DX5 this jumps on when I try to replace it for the image on the png file with the 3DM:

Image

As I dont know this languaje, I dont know what to do.
Any ideas? lol
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Re: Cyberface problem.

Postby Vino on Mon Oct 07, 2013 3:56 am

Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha. :wink:
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Re: Cyberface problem.

Postby TomyyX98 on Mon Oct 07, 2013 4:07 am

Vino wrote:
Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha. :wink:

I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.
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Re: Cyberface problem.

Postby Vino on Mon Oct 07, 2013 4:10 am

TomyyX98 wrote:
Vino wrote:
Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha. :wink:

I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.

Send me that file.
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Re: Cyberface problem.

Postby TomyyX98 on Mon Oct 07, 2013 5:03 am

Vino wrote:
TomyyX98 wrote:
Vino wrote:
Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha. :wink:

I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.

Send me that file.

I've already sended it, see if you can solve my problem please :D
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Re: Cyberface problem.

Postby Lebromelo on Tue Oct 08, 2013 8:01 pm

im having the same problem as well.
everytime i try to insert a new cf dds into a iff.. the models gets screwed up.
i saved it as DXT5 ARGB 8 bpp| interpolated alpha but still screwed up.
help plz.
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Re: Cyberface problem.

Postby freestyle2036 on Wed Feb 26, 2014 5:06 am

Vino wrote:
Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha. :wink:


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