
As you guys can see, it's pretty bothering, happens on a game too, but when you zoom in the problem fixes by itself (no idea why this is happening).
If you guys can tell me why this is happening and how to fix it, i'll be gratefull

Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
TomyyX98 wrote:Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.
Vino wrote:TomyyX98 wrote:Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
I'm editing only the tattoos and even if I do this I have the same problem in-game from the beginning.Send me that file.
Vino wrote:Just change to DXT5 ARGB 8 bpp| interpolated alpha if it's cf textures or green texture, if you editing white textures 512x512 and 256x256 and hands save it DXT1 ARGB 4 bpp| 1 bit alpha.
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