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Videos of All Dunk/Layup Packages, and Dwight Kills TP

Sun Sep 29, 2013 11:59 pm

http://www.youtube.com/watch?v=zG0qXY1KHVk
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http://www.youtube.com/watch?v=l93hgYdh7WE
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http://www.youtube.com/watch?v=AXJ37W7NaFw
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:lol:

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Mon Sep 30, 2013 12:38 am

Dat Howard :facepalm2:

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Mon Sep 30, 2013 6:00 am

If Tony shot the ball and Dwight hit him like that would Tony fall down like he did or would he glide like in 2K13?

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Mon Sep 30, 2013 4:02 pm

In the dunk clip the player falls down and takes forever to recover on the Windmill Baseline Reverse dunk package. If that happens every time you use that dunk package, it would be pretty useless since it takes you out of the next play on defense.

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Mon Sep 30, 2013 7:33 pm

I love those dunks, really looks great. A lot of new ones.
Alphasim, u must be kiddin? problem becasue of one dunk? How many times u will see this in game? Or in real? I was wonder why only one dunk end up with falls down.

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Mon Sep 30, 2013 8:02 pm

skoadam: If you don't always fall down after that one particular dunk (the "windmill baseline reverse"), then I have no qualms. I'm a little confused and not sure what you think my angle is. I'm not saying anything about the game or dunk packages as a whole; I was worried that that one particular dunk would put you on the ground after each and every use which would give the other team of 5 on 4 opportunity while you gathered yourself, making it a package that no one would use. If that's not the case, then hooray.

EDIT: One more clarification: I don't have any problem with players getting decked on dunks. It happens, obviously. I simply thought it was weird to see in the dunk package preview where there's no contact, which lead me to see it as part of the animation that that dunk would play each time it was used.

EDIT 2: Ok I think I finally got what you're saying (sorry, I'm having a hard time reading your post... I can be slow). Yes, people fall down after dunks, but if all the packages but one enable you to run back on defense, who's going to pick the one that doesn't? I guess that's my point.

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Mon Sep 30, 2013 10:54 pm

Alphasim wrote:skoadam: If you don't always fall down after that one particular dunk (the "windmill baseline reverse"), then I have no qualms. I'm a little confused and not sure what you think my angle is. I'm not saying anything about the game or dunk packages as a whole; I was worried that that one particular dunk would put you on the ground after each and every use which would give the other team of 5 on 4 opportunity while you gathered yourself, making it a package that no one would use. If that's not the case, then hooray.

EDIT: One more clarification: I don't have any problem with players getting decked on dunks. It happens, obviously. I simply thought it was weird to see in the dunk package preview where there's no contact, which lead me to see it as part of the animation that that dunk would play each time it was used.

EDIT 2: Ok I think I finally got what you're saying (sorry, I'm having a hard time reading your post... I can be slow). Yes, people fall down after dunks, but if all the packages but one enable you to run back on defense, who's going to pick the one that doesn't? I guess that's my point.

My instinct is that this is a dunk that isn't going to be used with such a frequency where it's an issue, even if it is the case where the player falls after each time as if it's a pre-determined animation. Baseline reverse windmill dunk, with any default or regular slider attempting to simulate realism, shouldn't be something that comes up with any regularity, I would think.

Re: Videos of All Dunk/Layup Packages, and Dwight Kills TP

Tue Oct 01, 2013 1:25 am

Leftos needs to fix that interface. I'm tired of seeing that court/basket without the proper context of animations. At least we can see the point where the ball is released from the animation, though.
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