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Checksums PC Roster

Fri Oct 04, 2013 10:28 am

Hi guys, I'm experimenting with .ROS files from 2K, (the stock, original, with game rosters,) and I've believed I COULD have found accessory colors with the help of OS users and I want to test this on PC, but I don't know how to re do the checksum so the game can read the modified file.

Re: Checksums PC Roster

Fri Oct 04, 2013 10:33 am

viewtopic.php?f=138&t=81502

instead of using Dynamic Assembly, use C++ Assembly. And you do not need to reverse the byte order when putting it back into the file

Re: Checksums PC Roster

Fri Oct 04, 2013 10:48 am

JaoSming wrote:http://forums.nba-live.com/viewtopic.php?f=138&t=81502

instead of using Dynamic Assembly, use C++ Assembly. And you do not need to reverse the byte order when putting it back into the file


Thanks Jao.
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