Patchmaking tutorials for NBA 2K13.
Wed Oct 17, 2012 12:17 am
Is there a way to import arms textures from 2k12 to 2k13 without having the black spots on the arms of the player in game ? I'm working on a fictional draft class with cyberfaces and badly need to be able to do that.
Wed Oct 17, 2012 12:23 am
Open the 2k12 texture in photoshop, save it as .dds, dxt 1 with no alpha or 1 bit alpha, and import it. Just have to open it, and resave it to a dxt 1.
Wed Oct 17, 2012 9:48 pm
Thanks, it does work, perfect !
Wed Oct 31, 2012 12:11 am
thanks for this great info
Thu Nov 29, 2012 3:42 pm
Someone clarify this much more? I still do not get it
Thu Nov 29, 2012 4:38 pm
1) Export the 2K12 arm texture from the iff
2) Open the 2k12 texture in photoshop, gimp
3) There is no need to make any changes except to save it as DXT1 no alpha or DXT1 1 Bit alpha
4) Import it into the 2K13 iff
Note: This does not fix the black arms, only black dots. To fix black arms you need to extract the correct color arms from an iff that have the correct color then follow steps 3 and 4
Thu Nov 29, 2012 9:36 pm
Thanks pierralban, I finally did it! YEY
Sun Dec 02, 2012 3:18 am
When i try to load the arm texture into photoshop or gimp it says that the file is unknown/not readable to the programs. Is there a step by step tutorial on converting cf's from 2k12 to 2k13 somewhere?
Sun Dec 02, 2012 4:07 pm
HoOpJuNkIe You probably need the DDS plugin, google should find it
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