A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Thu Oct 04, 2012 6:28 pm
Hex on Steroidsby Lefteris "Leftos" Aslanoglou Tool details coming soon. I need coffee. Been working for 10 hours straight to get this out in 1 day.
DownloadHex on SteroidsWords of advice-
DO NOT use Whole File and a small "values" setting with big files, or it could take from minutes to hours to load. There's a world of difference between loading a 4MB file with the values setting at 10 and at 500.
Screenshots
11 floats after all 332 shader entries in the uncompressed s021.iff of NBA 2K13, just like Jao suggested last year.
Thu Oct 04, 2012 6:34 pm
Damn!
Thu Oct 04, 2012 6:44 pm
Ahem.
Thu Oct 04, 2012 9:23 pm
OH MY GOD!!!!!!! does this also detect the shadow??
Thu Oct 04, 2012 9:42 pm
This is going to be so good that you don't even know it.

The auto-detect feature finds all "Shader" entries inside a file and will allow you to directly edit as many floats/doubles/or whatever you want after those shaders. As you can see, you can also set custom ranges after you've done your research.
Thu Oct 04, 2012 9:54 pm
seanjohn1414 wrote:OH MY GOD!!!!!!! does this also detect the shadow??
well, according to the post you make on where you edit the shadow, yup
I need to make a gif of myplayer doing the cabbage patch
will it work with exported n2kf files from the mod tool? aka, any file, not restricted to iff files?
Thu Oct 04, 2012 10:26 pm
Any file. ANY file.
Thu Oct 04, 2012 11:37 pm
OMG this tool is amazing!

I can't wait for more birth of many graphic patch! so next step is to find the value in Blacktop mode? Am I right?
Fri Oct 05, 2012 12:15 am
Will this work on roster files?
Fri Oct 05, 2012 12:49 am
Yeah, it'll work on anything. I hope its byte-range profiles will help us decode the rosters quicker.
Fri Oct 05, 2012 1:37 am
v0.1 released!It's still a rough version, but it works. I worked 10 hours straight just today to get this first version out, so try it out and give me your suggestions, feedback and issues.
By the way, to those of you hex editing shaders, how many bytes after "Shader Compiler" do you start looking at floats? I tried to skip 17 bytes and I'm getting good results, like so:
Fri Oct 05, 2012 1:42 am
i start at 20 bro..
Fri Oct 05, 2012 2:20 am
Do you mean the column named "20" in the above screenshot of hex workshop? The byte right after the black part?
Fri Oct 05, 2012 2:39 am
Hmmm what does this actually do? I'm dumb with 2K patching remember
Fri Oct 05, 2012 2:42 am
Mazzocchi, this is a modding tool, not something that everyday users have to care about. Only those that go through advanced hex editing to edit shaders or rosters will have use for this.
Fri Oct 05, 2012 2:55 am
ahh i see LOL where the same bro
Fri Oct 05, 2012 2:58 am
Yeah, so the tool pretty much does what you've been doing, it finds all the shaders automatically for you, and lets you edit the values directly. It's what you were asking for last year, wasn't it? A tool to let you edit all the values?
Fri Oct 05, 2012 3:03 am
Is there a chance that you could find whatever values Michael Vultz is tweaking to getting tighter jerseys by chance man? He's released his new .exe's with tighter jerseys on modding way, but you can't use them with the retail version of the game. I just want tight jerseys, don't care about the other stuff he has added right now. Stinks that we pay for the game, and can't use those files.
Fri Oct 05, 2012 3:04 am
wtih enough research though, it could lead to simple tools like the lighting ones from 2k12
Fri Oct 05, 2012 3:05 am
Correct me if I'm wrong but this tool will allow us to increase shader and texture quality? I can't wait if so... those shoes are going to look crisp!
Fri Oct 05, 2012 3:10 am
wtferrell, I did last year, but his changes didn't make any sense to me. It's reverse-engineering alright, but I have no idea how he determines which offsets and ranges to mess with.
It's easy to see it for yourself. Grab Hex Workshop or any tool with binary comparison, load up the -cough cough- exe on one side, the michaelvlutz one on the other side, and ask it to compare for you.
I won't be doing any hex edits myself, I'll only be making the tools. If anybody else wants to take a look, be my guest.
Evo, the tool by itself doesn't improve anything, I just hope it makes it easier for people who do advanced hex-editing to do their job.
Fri Oct 05, 2012 3:19 am
Leftos wrote:Evo, the tool by itself doesn't improve anything, I just hope it makes it easier for people who do advanced hex-editing to do their job.
I wish it did both that would be phenomenal but nice tool regardless and by the looks of it your progress is amazing.
Fri Oct 05, 2012 4:34 am
DO NOT use Whole File and a small "values" setting with big files, or it could take from minutes to hours to load. There's a world of difference between loading a 4MB file with the values setting at 10 and at 500.
Fri Oct 05, 2012 5:29 am
What does this do?
Fri Oct 05, 2012 5:31 am
If you hex edit, it's pretty much self-explanatory once you check it out. You give it a file, some offsets and ranges and a numeric type for each range, and it gives you the values in decimal instead of hex. It can also auto-detect and list all floats after shader entries in NBA 2K's files, to make life easier for those editing shader values.
Powered by phpBB © phpBB Group.
phpBB Mobile / SEO by Artodia.