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Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 2:49 pm

daninoz wrote:Hey Med, can you fix Chris Paul away shoes' color? In the game he is using white and blue, but in the last couple of games he was using black and red shoes.


He's using black and red at home?

john.nyse wrote:really nice and accurate roster med, i use woi roster but after one year in association almost every player with expired contract is restricted


The contracts are skoadam's so I think we'd have to ask him about that.

Mad Max 24 wrote:Thank you for that quick Answer ;)

I cant edit the Adidas Crazy Shadow ? is this a known bug of the game , or are my shoe files damaged ?
When i try to edit this shoe , there is only a black shoe without any details or contour (cant explain it better, sorry)


I'm not sure because I don't edit shoes.

bigh0rt wrote:Most recent game with my Sliders and v0.8...

Knicks (User) @ Bucks (CPU)
SCORE: 103 - 94
FG: 36/84 (42%) - 37/83 (44%)
3PT: 13/36 (36%) - 2/12 (16%)
FT: 18/23 (78%) - 18/19 (94%)
DUNKS: 5 - 5
FAST BREAK: 9 - 18
PAINT PTS: 26 - 46
2nd CHANCE: 12 - 0
BENCH PTS: 29 - 23
AST: 26 - 23
O REB: 10 - 2
D REB: 41 - 39
STL: 5 - 11
BLK: 1 - 1
TO(PTS): 16(18) - 13(22)
FOULS: 19 - 15
BIGGEST LEAD: 19 - 2
TOP: 20:15 - 23:44

It's not perfect, and there's variation in games (CPU will sometimes get 10 O-Reb, 6 Blk, shoot well from 3, etc.) but it's pretty good. I'm noticing a trend that I jump out to a lead in the 1st Quarter and gradually give it back over the 2nd and 3rd, so the 4th Quarter is usually tight -- I want there to be runs, because the NBA largely works that way, but we'll see. More testing to come...


1 block? You got a lot of turnovers too with very little fast break points but you still scored very high. I like the FG % though.

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 3:50 pm

Yo Med
major question. do you know the offsets for your roster.
or am i the only one who cant modify the team and jersey tabs working in the roster editor :roll: ?

thanks for any help

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 3:52 pm

wikisaiyan wrote:Yo Med
major question. do you know the offsets for your roster.
or am i the only one who cant modify the team and jersey tabs working in the roster editor :roll: ?

thanks for any help


Click on PCNov10

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 5:11 pm

excellent roster my friend, some minor issues, eric bleedsoe, chuck hayes, wilson chandler all have wrong leg colors, eric bledsoe should have the color that is currently on chuck hayes amd wilson, and they should have the leg color that is currently on bleedsoe.... easy fix

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 7:45 pm

mlp111 wrote:excellent roster my friend, some minor issues, eric bleedsoe, chuck hayes, wilson chandler all have wrong leg colors, eric bledsoe should have the color that is currently on chuck hayes amd wilson, and they should have the leg color that is currently on bleedsoe.... easy fix


I normally make the legs the same color as the cyberface. Is there a CF out that fixes their skin colors already? (2K thinks Chuck Hayes is a white man)

I guess I can add that to v0.9b

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 8:35 pm

Medevenx wrote:
daninoz wrote:Hey Med, can you fix Chris Paul away shoes' color? In the game he is using white and blue, but in the last couple of games he was using black and red shoes.


He's using black and red at home?


The home shoe is ok. At home he's using white and red like in the game, the problem is only with the away shoes.

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 9:22 pm

Medevenx wrote:It's not perfect, and there's variation in games (CPU will sometimes get 10 O-Reb, 6 Blk, shoot well from 3, etc.) but it's pretty good. I'm noticing a trend that I jump out to a lead in the 1st Quarter and gradually give it back over the 2nd and 3rd, so the 4th Quarter is usually tight -- I want there to be runs, because the NBA largely works that way, but we'll see. More testing to come...


1 block? You got a lot of turnovers too with very little fast break points but you still scored very high. I like the FG % though.[/quote]
Blocks are inconsistent. Some games I get 1, some games I'll get 5 or 6. They're turned up to 100. You have to sometimes sacrifice Block totals for realistic Fouls, because some shots that would be Blocked get called Shooting Fouls, to try and keep that realistic. There's a lot of give and take with stats in the Sliders. One tweak adjustment here can change something else there, etc. Again, I think 5+ Games with varying teams is needed to even begin assessing what's going on. One thing I'm really happy with here are the Turnovers; specifically ones that aren't Steals. If you're careless with the ball and try and chuck it down court or across the entire court through traffic, you'll throw it out of bounds, which is typical in an NBA game. There's a risk and reward for trying to get out and run.

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 9:27 pm

bigh0rt wrote:Most recent game with my Sliders and v0.8...

Knicks (User) @ Bucks (CPU)
SCORE: 103 - 94
FG: 36/84 (42%) - 37/83 (44%)
3PT: 13/36 (36%) - 2/12 (16%)
FT: 18/23 (78%) - 18/19 (94%)
DUNKS: 5 - 5
FAST BREAK: 9 - 18
PAINT PTS: 26 - 46
2nd CHANCE: 12 - 0
BENCH PTS: 29 - 23
AST: 26 - 23
O REB: 10 - 2
D REB: 41 - 39
STL: 5 - 11
BLK: 1 - 1
TO(PTS): 16(18) - 13(22)
FOULS: 19 - 15
BIGGEST LEAD: 19 - 2
TOP: 20:15 - 23:44

It's not perfect, and there's variation in games (CPU will sometimes get 10 O-Reb, 6 Blk, shoot well from 3, etc.) but it's pretty good. I'm noticing a trend that I jump out to a lead in the 1st Quarter and gradually give it back over the 2nd and 3rd, so the 4th Quarter is usually tight -- I want there to be runs, because the NBA largely works that way, but we'll see. More testing to come...

Shot stick timing or real player %?

Re: Med's Ultimate Roster v0.9 RELEASED

Wed Feb 06, 2013 9:30 pm

Real Player %

Re: Med's Ultimate Roster v0.9 RELEASED

Thu Feb 07, 2013 10:14 am

Med, did you ever get a T-Mac shoe file for Shumpert?

Re: Med's Ultimate Roster v0.9 RELEASED

Thu Feb 07, 2013 10:19 am

bigh0rt wrote:Med, did you ever get a T-Mac shoe file for Shumpert?


No he changed shoes to Crazy 8 anyway.

Re: Med's Ultimate Roster v0.9 RELEASED

Thu Feb 07, 2013 10:28 am

Medevenx wrote:
bigh0rt wrote:Med, did you ever get a T-Mac shoe file for Shumpert?


No he changed shoes to Crazy 8 anyway.

Interestingly enough, I believe J.R. Smith is wearing some LeBron's tonight, and Shump back to what look like T-Mac's.

I've figured out a way to make J.R.'s Jordan XII RGB, but it's via editing in-game, and may not transfer computer to computer (I have no idea how they work -- I've only made 3 shoes this way, yet my shoes folder has like 20 files in it in AppData...)

Re: Med's Ultimate Roster v0.9 RELEASED

Thu Feb 07, 2013 1:56 pm

Is it possible for you to somehow add the all star teams in the next update? I need it for a mix I'm doing. I don't care if you replace an old team or make a create a team and logo.

Re: Med's Ultimate Roster v0.9 RELEASED

Thu Feb 07, 2013 2:08 pm

bigh0rt wrote:Interestingly enough, I believe J.R. Smith is wearing some LeBron's tonight, and Shump back to what look like T-Mac's.

I've figured out a way to make J.R.'s Jordan XII RGB, but it's via editing in-game, and may not transfer computer to computer (I have no idea how they work -- I've only made 3 shoes this way, yet my shoes folder has like 20 files in it in AppData...)


As usual, shoes change all the time. I don't really care lol. I only care about the shoes when it's time to release. Yeah I told you editing in-game is weird that's why I don't do it.

AirAaron32 wrote:Is it possible for you to somehow add the all star teams in the next update? I need it for a mix I'm doing. I don't care if you replace an old team or make a create a team and logo.


You mean this year's All-Star team? I can't do that because all the CAT slots are taken. I normally do these kinds of special requests if they are donated (I made a Rising Stars Challenge special roster and a roster with a 25/30 ft guy and a 1 ft guy) even if it's little. Besides, I don't think the new All-Star jersey mods are out yet. If you're going to make a mix with last year's All-Star team though there's an All-Star unlocker program and a roster that has this.

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 9:06 am

When I use this roster, the 2002 Magic don't have their uniforms... just some weird looking blue ones. And the 03 Pistons court is generic and doesn't say anything on it. Are there specific files I need to download somewhere?

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 10:52 am

mattstermh wrote:When I use this roster, the 2002 Magic don't have their uniforms... just some weird looking blue ones. And the 03 Pistons court is generic and doesn't say anything on it. Are there specific files I need to download somewhere?

Did you download all 5 of the Main Folder Files?

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 11:47 am

Amazing job. (Y)

Could you please post the list of shoes that were replaced and by which shoes they were replaced. thanx. :D

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 12:20 pm

mattstermh wrote:When I use this roster, the 2002 Magic don't have their uniforms... just some weird looking blue ones. And the 03 Pistons court is generic and doesn't say anything on it. Are there specific files I need to download somewhere?


Please be sure to have downloaded Main Folder Files 1-5 IN ORDER. :)

Texas_Ranger wrote:Amazing job. (Y)

Could you please post the list of shoes that were replaced and by which shoes they were replaced. thanx. :D


Medevenx wrote:
Code:
1191 Le Coq
1179 Penny V
1158 Nike HyperAggressor
526 Li-Ning Way of Wade RGB
524 Jordan XX9 RGB
304 Ball'n
135 Nike HyperAggressor
128 Nike HyperGamer Low
123 Li-Ning Turner
122 Lebron X RGB
120 Jordan Superfly RGB
117 Nike Air Legacy (Pierce)
116 M9 RGB
114 Kobe 8 RGB
111 Anta


then consult this

http://www.operationsports.com/c15dubb/ ... -for-2k13/

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 1:15 pm

Will turning down injury frequency and severity mess up gameplay or anything? Even though the current settings are realistic, I don't want this many injuries in my assoc.

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 1:40 pm

dreamagain wrote:Will turning down injury frequency and severity mess up gameplay or anything? Even though the current settings are realistic, I don't want this many injuries in my assoc.


I've played a bunch of games from the very beginning and I've only experienced a player getting injured ONCE. You can turn them down if you want to. :)

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 1:46 pm

What's the ETA for v0.9b?

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 4:00 pm

daninoz wrote:What's the ETA for v0.9b?


When a major change in the NBA occurs (trade, etc)

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 5:42 pm

Medevenx wrote:
dreamagain wrote:Will turning down injury frequency and severity mess up gameplay or anything? Even though the current settings are realistic, I don't want this many injuries in my assoc.


I've played a bunch of games from the very beginning and I've only experienced a player getting injured ONCE. You can turn them down if you want to. :)


Weird maybe a freak of nature, I had 2 players go out for the season in 2 games. bad luck maybe.

Med how do i set accurate rotations for assoc. mode or can i? i played the heat and they are running chalmers/wade/allen/lebron/bosh as the starting 5

Re: Med's Ultimate Roster v0.9 RELEASED

Fri Feb 08, 2013 11:02 pm

dreamagain wrote:Weird maybe a freak of nature, I had 2 players go out for the season in 2 games. bad luck maybe.

Med how do i set accurate rotations for assoc. mode or can i? i played the heat and they are running chalmers/wade/allen/lebron/bosh as the starting 5


I'm not familiar with Association but I think CPU AI takes over once in.

Re: Med's Ultimate Roster v0.9 RELEASED

Sat Feb 09, 2013 3:21 am

Lin with 95 potential? Should be more like 80 only. This coming from a diehard rockets fan..
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