A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Sun Feb 10, 2013 11:03 pm
Ok, im after Clippers match. I win 112:90 LBJ,Wade,Bosh sit down after 3q, bench players control game. Its to easy again, so its not Pacers issue, waiting for some1 show some stats using top team vs top team.
Sun Feb 10, 2013 11:24 pm
skoadam wrote:Ok, im after Clippers match. I win 112:90 LBJ,Wade,Bosh sit down after 3q, bench players control game. Its to easy again, so its not Pacers issue, waiting for some1 show some stats using top team vs top team.
to easy? take on superstar level
Sun Feb 10, 2013 11:34 pm
maris wrote:skoadam wrote:Ok, im after Clippers match. I win 112:90 LBJ,Wade,Bosh sit down after 3q, bench players control game. Its to easy again, so its not Pacers issue, waiting for some1 show some stats using top team vs top team.
to easy? take on superstar level

ehh if it would be so easy to just change lvl of difficulty, switching prepare sliders for allstar to superstar never work correctly
Sun Feb 10, 2013 11:37 pm
I have a question for
skoadam: did you find any other slider set in this community to satisfy your needs/playing style? Obviously this set - and probably ANY slider set - can only serve as a base slider, from there everybody should change it according to his own style. You seem to like to play with the best teams and trying to avoid playing with the teams from the bottom half of the league (WAS, CHA etc.). I suggest you to play with some not so good teams and leave MIA out of this: the world not always spins around the champions!

And again, other members of this community told you already, some of the issues you mentioned are 2K issues and NOT slider issues, so at this point I think you should really blame the 2K programmers who made the game and not the patchers who are trying to help us gamers. And come with your own adjustments to the sliders in the areas of the game where you find non-realistic stats. Positive criticism is one thing and being obsessed with your negative criticism another - and this won't help the community but make people leave this place.
Sun Feb 10, 2013 11:55 pm
levynagy wrote:I have a question for
skoadam: did you find any other slider set in this community to satisfy your needs/playing style? Obviously this set - and probably ANY slider set - can only serve as a base slider, from there everybody should change it according to his own style. You seem to like to play with the best teams and trying to avoid playing with the teams from the bottom half of the league (WAS, CHA etc.). I suggest you to play with some not so good teams and leave MIA out of this: the world not always spins around the champions!

And again, other members of this community told you already, some of the issues you mentioned are 2K issues and NOT slider issues, so at this point I think you should really blame the 2K programmers who made the game and not the patchers who are trying to help us gamers. And come with your own adjustments to the sliders in the areas of the game where you find non-realistic stats. Positive criticism is one thing and being obsessed with your negative criticism another - and this won't help the community but make people leave this place.
I just played with LAC, bottom of the league?
I blame 2k from 2k9 till now, they're do nothing every year, killing this game like EA did with NBA Live.
Besides, as you can see we only discuss, no1 here critisis another.
And one more issues which i mention in previous post are for sure sliders issue.
If u feel good with your sliders, u should be happy and please let me find mine, ok?
Mon Feb 11, 2013 1:40 am
I am really enjoying the way these play. They feel good and authentic. I'm only having one issue, after 6 or 7 games...
When I play with them in Association Mode, both me and the CPU shoot under 30% from the Field almost all the time. It's totally different than playing an NBA today game, and seems really strange. Does Association play differently for any reason that I don't know about? It just seems really weird. In NBA Today the FG% typically fall in the 42-52% range, but in Association Mode, the highest FG% I've had was 32%, and the CPU has never gotten above 27% for the game.
As I said I'm really enjoying the way these play, but any idea why I'm experiencing such different things in NBA Today and Association Mode??
Mon Feb 11, 2013 2:16 am
I have been using eccentric meat sliders long before they were posted on this forum with the urb roster and others and to me these are the most realistic that i have used, in some games you will get high scores but it depends on the matchups. I have had many games where both teams has scored under 100 also. In my opinion thats real basketball, every game will not end with both teams scoring under 100 with fga in the 80s and etc. thats what i like about these sliders and that is you get a lot of varity of games just like in real life matchups. i would agree with some when it comes to steals tho, i feel like sometimes there are way to many steals if you play with or against the heat or teams that has players with high steal attributes.I had one game where the heat stripped the ball like 5 times in a row.Teams like the heat, lakers,knicks,and clippers are going to produce high scoring games if matched up also but i have seen many real life games this year where both teams scored well over 100. i think the lack of putbacks is a also a problem where as you rarely see putbacks with this set, i have seen players wide open after a off rebound and kick it back out. I think that some are so used to playing games with other sliders seeing scores and stats in the same range that these sliders are a shock to the system because of the different varity of scores but thats how it is in real life, all scores are not going to end in the high 90s and may i add there is no perfect slider set out there that can fit everyones taste buds but if you want a varity of games with good stats like me, these will do the trick. And if your not getting good stats it could be your playing style because even with some high scoring games my stats are still somewhat realistic.
Mon Feb 11, 2013 2:25 am
BighOrt strange, I have no such problem with FG% in association. Maybe its some kinda wierd coincidence?

Try a few more games...
Mon Feb 11, 2013 4:18 am
just to play devils, would that not depend on the calliber of player more than anything? air jordan would often sit with a minute or 2 at the end of the first quarter, sometimes less if they were in a tight game, and usually you only saw him struggle when in a back to back situation where he played a ton of minutes the night before or had a huge game the preceeding night.
but this was a guy that could go out with food poisoning and put in 40 minutes in a critical playoff game.
but one thing nba2k does not sim is tv time out and the like i do not believe, all the breaks players get while the nba makes money on top of time out and normal game breaks. surely for the top players those extra breaks made a ton of difference.
to my mind any all star should be able to toss out a 40 minute game, longer for OT games. extreme fatigue should click in in them long stretches of games or lots of back to back game with a ton of minutes. age of course if a factor, wizzards jordan would be way more sensitive to that kinda thing that 91 bulls jordan, even that 91 jordan got tired however.
Mon Feb 11, 2013 11:23 am
So I started fresh and re-calibrated the Sliders, because Association was playing weird, and I must say, they play excellent. I like the parity in games, and the runs. I've squandered leads, and in my most recent game, closed a 15 point deficit against the Raptors in the 4th Quarter to win on a buzzer beater by Carmelo Anthony, 104 - 103. I've also watched my own 10 - 12 point leads be erased in a matter of minutes, which is common in the NBA. Excellent thus far. Great job.
Mon Feb 11, 2013 1:01 pm
I'm glad to see you guys are enjoying these!
skoadam: I'm not sure what I can do, I think the problem lies with your skill-level and play-style. You're going to have to make some tweaks on your end in order to make the AI play the way you want them to. I'm guessing that the problem still lies in the pick 'n roll being too easy? If that's the case, simply set the On-Ball Defense to 52 for the CPU and see if that changes things.
And for those saying Putbacks are too rare, I agree. I had it set to 70 before, but after a few games I was seeing way too many Putback attempts and barely any kick-outs after a rebound. Perhaps that was just an anomaly though, because at 68 there just aren't enough. Set Putbacks back to 70 for CPU tendencies and everything should be fine (I will update this value in the OP).
Mon Feb 11, 2013 3:52 pm
wheres the download link at?
This isnt consoles lol.
Mon Feb 11, 2013 4:26 pm
intruda: I didn't post a settings file because there's no need. People can keep their own settings and everything exactly how they want it, all they have to do is put in the values as listed. It only takes 2 minutes, and by the time you read this post you would already have the sliders put in!
EDIT: Can anyone who is NOT using the URB v5 roster post which roster they are using? If these are working with other rosters, I would like to post that in the OP so that anyone who wants to use these has a couple options to choose from.
Mon Feb 11, 2013 6:08 pm
I am currently fixing the coaching profiles to play more towards the slider tendency's rather then coaching profiles.
Right now I got it to were the defense plays more tight, The cpu is more diverse on offense. The cpu will now shoot around 13 or higher 3PT per game. The cpu is using there starters in more minutes depending on how they play.
I let cpu control my sub and I had 2 players at 40 minutes.
The game feels totally different now. It's amazing!
Here are some stats on the with the current coach profile that I am editing.
I know the steals are high but it's just stupid easy to steal with these sliders. I am seriously thinking about trying user steal success @ 0
TEAM STATS

PLAYER MINUTES

CPU MINUTES
You do not have the required permissions to view the files attached to this post.
Mon Feb 11, 2013 7:34 pm
Once again, I have absolutely no idea how you're getting so many steals. Legitimate steals, where you hit the STEAL button on the controller to try to take it away from the ballhandler, are not easy to come by. I'm not sure what you're doing to get steals, but pressing the steal button does not give you many steals at all, and most of the time you will get a reach in foul.
How are you getting steals?
Mon Feb 11, 2013 8:32 pm
EccentricMeat wrote:Once again, I have absolutely no idea how you're getting so many steals. Legitimate steals, where you hit the STEAL button on the controller to try to take it away from the ballhandler, are not easy to come by. I'm not sure what you're doing to get steals, but pressing the steal button does not give you many steals at all, and most of the time you will get a reach in foul.
How are you getting steals?
I don't spam anymore.
Here is what I do.
lets say if I score then you know how the cpu has to throw it to a guy? Well if he is by his self and if he hasn't crossed the halfway line yet then I go up to him and i bump him from the side while he is facing forward and I am kinda facing diagonal looking over the ball carriers shoulder. Most of the time I can get it when I have control of Jeremy.
I still think this neat trick and be avoided or at least cut down if I change steal success to 0.
Mon Feb 11, 2013 8:38 pm
Mr Tr0llz wrote:EccentricMeat wrote:Once again, I have absolutely no idea how you're getting so many steals. Legitimate steals, where you hit the STEAL button on the controller to try to take it away from the ballhandler, are not easy to come by. I'm not sure what you're doing to get steals, but pressing the steal button does not give you many steals at all, and most of the time you will get a reach in foul.
How are you getting steals?
I don't spam anymore.
Here is what I do.
lets say if I score then you know how the cpu has to throw it to a guy? Well if he is by his self and if he hasn't crossed the halfway line yet then I go up to him and i bump him from the side while he is facing forward and I am kinda facing diagonal looking over the ball carriers shoulder. Most of the time I can get it when I have control of Jeremy.
I still think this neat trick and be avoided or at least cut down if I change steal success to 0.
So you initiate a contact animation and then steal the ball off of that contact? Contact animations DRASTICALLY increase your chances to steal a ball if you are using someone with a high steal rating, so in essence this is an "exploit". If you lower steal success, you will ONLY be able to get steals by initiating contact. Any other attempts will yield a penalty.
So, basically, try not to abuse this exploit tactic. You could try increasing the Reach In Foul slider and see if that cuts down on its effectiveness.
Mon Feb 11, 2013 8:42 pm
EccentricMeat wrote:Mr Tr0llz wrote:EccentricMeat wrote:Once again, I have absolutely no idea how you're getting so many steals. Legitimate steals, where you hit the STEAL button on the controller to try to take it away from the ballhandler, are not easy to come by. I'm not sure what you're doing to get steals, but pressing the steal button does not give you many steals at all, and most of the time you will get a reach in foul.
How are you getting steals?
I don't spam anymore.
Here is what I do.
lets say if I score then you know how the cpu has to throw it to a guy? Well if he is by his self and if he hasn't crossed the halfway line yet then I go up to him and i bump him from the side while he is facing forward and I am kinda facing diagonal looking over the ball carriers shoulder. Most of the time I can get it when I have control of Jeremy.
I still think this neat trick and be avoided or at least cut down if I change steal success to 0.
So you initiate a contact animation and then steal the ball off of that contact? Contact animations DRASTICALLY increase your chances to steal a ball if you are using someone with a high steal rating, so in essence this is an "exploit". If you lower steal success, you will ONLY be able to get steals by initiating contact. Any other attempts will yield a penalty.
So, basically, try not to abuse this exploit tactic. You could try increasing the Reach In Foul slider and see if that cuts down on its effectiveness.
That is a good Idea. I think If I put reach in foul slider on 85 that might keep me from using that trick.
Mon Feb 11, 2013 9:06 pm
Most likely. I'll take a look at this tomorrow and see what I can find to tone it down while making sure that I don't make every other stealing tactic unusable.
Mon Feb 11, 2013 9:17 pm
EccentricMeat wrote:Most likely. I'll take a look at this tomorrow and see what I can find to tone it down while making sure that I don't make every other stealing tactic unusable.
ok
When I get done with my coach profile these will play even better.
The purpose of the coach profiles that I am making is unlike the default in UBR where Lakers play like Lakers and ect ect. I tuning the coach profiles to were they will all be the same that way teams play according to your slider tendency. That along with actual individual player tendency the cpu now plays more diverse offense and a tighter defense.
I still have some sim stat and play issues to work out but do you want to try them?
Mon Feb 11, 2013 9:34 pm
I don't think that you have to change enything about steals... If some people use exploits that is their problem. There is also an exploit with up and under where you score almost all the time and you just don't use it and that solves the problem. Sliders have nothing to do with that...
Mon Feb 11, 2013 9:36 pm
Mr Tr0llz wrote:EccentricMeat wrote:Most likely. I'll take a look at this tomorrow and see what I can find to tone it down while making sure that I don't make every other stealing tactic unusable.
ok
When I get done with my coach profile these will play even better.
The purpose of the coach profiles that I am making is unlike the default in UBR where Lakers play like Lakers and ect ect. I tuning the coach profiles to were they will all be the same that way teams play according to your slider tendency. That along with actual individual player tendency the cpu now plays more diverse offense and a tighter defense.
I still have some sim stat and play issues to work out but do you want to try them?
I actually prefer when teams play like their real-life counterparts, and tend to shy away from Coach Profiles that make all teams play alike. I want the teams to matter and not just the players, because sometimes players don't fit in with their team's style (the entire Lakers team, for example) and I want the teams/coaches to matter.
I've already played with rosters that equal out the Coach Profiles, and the results have been pretty good so you should be fine.
Mon Feb 11, 2013 9:37 pm
Onisak wrote:I don't think that you have to change enything about steals... If some people use exploits that is their problem. There is also an exploit with up and under where you score almost all the time and you just don't use it and that solves the problem. Sliders have nothing to do with that...
This is true, but in real-life one of the best times to go for an on-ball steal is when you create contact with the ball-handler, so I want that to translate well in-game. I just don't want it to be as exploitable as it currently is. I'm gonna see what I can do, but it won't be anything drastic.
Mon Feb 11, 2013 9:51 pm
EccentricMeat wrote:Mr Tr0llz wrote:EccentricMeat wrote:Most likely. I'll take a look at this tomorrow and see what I can find to tone it down while making sure that I don't make every other stealing tactic unusable.
ok
When I get done with my coach profile these will play even better.
The purpose of the coach profiles that I am making is unlike the default in UBR where Lakers play like Lakers and ect ect. I tuning the coach profiles to were they will all be the same that way teams play according to your slider tendency. That along with actual individual player tendency the cpu now plays more diverse offense and a tighter defense.
I still have some sim stat and play issues to work out but do you want to try them?
I actually prefer when teams play like their real-life counterparts, and tend to shy away from Coach Profiles that make all teams play alike. I want the teams to matter and not just the players, because sometimes players don't fit in with their team's style (the entire Lakers team, for example) and I want the teams/coaches to matter.
I've already played with rosters that equal out the Coach Profiles, and the results have been pretty good so you should be fine.
I understand. unfortunately stats especially sim stats aren't really consistent with coach profiles that define a team. That is why I am fixing the coaching profiles to use your sliders as a base on play style. That doesn't mean all teams will play the same.
I have actually incorporated your slider tendencies into the coaching profile and while teams still don't play the same they use your tendecys as a base of play style and it give the cpu divers play style.
My only kinks right now is my team mates are wanting to pass me the ball to much but that is just a minor effect. I also I have even gotten the points in the paint sim stats to around 60 or less a game most of the time falling between 40-50 teams aren't afraid to shoot 3pt ers.
Mon Feb 11, 2013 11:39 pm
EccentricMeat wrote:intruda: I didn't post a settings file because there's no need. People can keep their own settings and everything exactly how they want it, all they have to do is put in the values as listed. It only takes 2 minutes, and by the time you read this post you would already have the sliders put in!
EDIT: Can anyone who is NOT using the URB v5 roster post which roster they are using? If these are working with other rosters, I would like to post that in the OP so that anyone who wants to use these has a couple options to choose from.
I'm playing with Med's Roster v0.9 and happy with the Sliders.
Mr Tr0llz wrote:Here is what I do.
lets say if I score then you know how the cpu has to throw it to a guy? Well if he is by his self and if he hasn't crossed the halfway line yet then I go up to him and i bump him from the side while he is facing forward and I am kinda facing diagonal looking over the ball carriers shoulder. Most of the time I can get it when I have control of Jeremy.
I still think this neat trick and be avoided or at least cut down if I change steal success to 0.
This is the equivalent of cheesing the game. It's not easy to steal if you actually play the game, but yeah, when you find a game glitch and exploit it perpetually, that tends to happen. You can't on one hand say, "Hey, I want sliders that make the game realistic" and then at the same exact time do things that are not realistic at all in the game... Makes zero sense. Either you want the game to try and be realistic or you don't.
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