Sun Jan 20, 2013 10:26 pm
Sun Jan 20, 2013 10:29 pm
Sun Jan 20, 2013 10:35 pm
skoadam wrote:Im using my own sliders and i think i release them with v5 of current roster. I think u can use slimms sliders for now.
Sun Jan 20, 2013 10:42 pm
Mon Jan 21, 2013 12:08 am
skoadam wrote:Ratings of retro roster from 2006 to 2009 are updated, ofc not all players, but starters and role players are accurate i think.
In future i want to update tendencies in all rosters.
Mon Jan 21, 2013 12:12 am
a0078050 wrote:skoadam wrote:Ratings of retro roster from 2006 to 2009 are updated, ofc not all players, but starters and role players are accurate i think.
In future i want to update tendencies in all rosters.
Thx, that will be good. One more thing, R U gonna make 04-05 roster, that was my favorite season. Your work will be appreciated.
Mon Jan 21, 2013 9:00 am
Mon Jan 21, 2013 4:42 pm
a0078050 wrote:Great effort. But I think players` rating and potential are way too high that there will be too many 90+s in a few years using your draft, as potential also grows each year. Would you please considering lowering the ratings and potentials and deleting some signature skills in your draft? Here is a quote from another draft maker.
Here is the simulation, https://docs.google.com/spreadsheet/ccc ... n_US#gid=4Nick wrote:
For people who want to make fictional classes, here's some rules of thumb that i would encourage people to follow:
- I know it's tempting but try not to make prospects over 75 ovr, unless you're talking about a once-in-a-generation type of prospect. Even when players like lebron and durant were rookies it would've been pretty hard to justify a 75+ rating. And try not to have too many players over 70+ unless you intend for it to be a strong draft. 5+ players over 70+ is a strong draft, and should be RARE.
- Don't be afraid to have plenty of players rated under 60. Players do improve pretty significantly in 2k12.
- Potential: 74 is the magic number. Any potential over that will basically mean that the player will turn into a star, especially if they're only 19. This is because player potential ratings actually increase from year to year for a player. So try to limit potential being 75+ unless you want the player to become significant in the league. Remember that the point of fictional draft classes is to reduce over-saturation of star players.
- The most significant rating increases are seen between the ages of 19-24.
- The difference between 65 and 75 for potential is HUGE. 25-64 for potential is essentially the same thing. 80-99 is essentially the same thing too. But the difference between 68 and 71 is big. One potential pt can mean the difference between turning into star or not in some cases. run some tests and see for yourself!
- Read & follow this thread for great info on potential: http://www.operationsports.com/forums/s ... p?t=518205 ...some of these dudes are running tests and the results are interesting.
- Also check out this guy's thread for ideas: http://www.operationsports.com/forums/n ... nside.html ...he was what inspired me to release my own fictional draft class (i've always just made them for my own use). He is basically the god of this stuff lol so head over there and check it out.
Good luck chaps
Mon Jan 21, 2013 7:03 pm
Mon Jan 21, 2013 7:55 pm
Mon Jan 21, 2013 7:57 pm
skoadam wrote:Sure, load roster and start asso
but seriously where is a problem?
Mon Jan 21, 2013 8:22 pm
akokulit wrote:skoadam wrote:Sure, load roster and start asso
but seriously where is a problem?
No I mean, is it possible to start the season in year 2007?
regmac wrote:SKOADAM,
Pls HELP... How to change portrait of Avery Johnson, Scott Skiles and Alvin Gentry?
In my own game PJ Carlesimo and Jim Boylan took over their position but i also want to change
the old portrait for the said coaches.
How can i change it to their interim coaches portrait?
Tue Jan 22, 2013 5:07 am
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