Mon May 13, 2013 7:24 pm
Mon May 13, 2013 7:47 pm
chicagoRAW wrote:iamLillard wrote:This method is realy impressive, all my regards for R4zoR, but the fact that we have to create the texture and than the game will tratch that is not good, I mean there are so many Fuzzy edge and the 3pt line and all other curves are so ugly, i tryd to do in vector all the floor and than export it in dds , but when i import it in mod tool still looks like crap stuff... if we will be able to use our graphyx 1:1 will be much better. Till that the game will stratch the floor what we draw so.... I realy appreciate the efforts maked by R4zoR but this is still not the "top of the iceberg"![]()
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It's a great discovery but has a long way to go on the quality end. The old way quality wise is day and night but we'll see where the progress goes.
Mon May 13, 2013 8:12 pm
hokupguy wrote:hot dam, I am glad I decide to come back to pc from console. Great find and great work.
iamLillard wrote:This method is realy impressive, all my regards for R4zoR, but the fact that we have to create the texture and than the game will tratch that is not good, I mean there are so many Fuzzy edge and the 3pt line and all other curves are so ugly, i tryd to do in vector all the floor and than export it in dds , but when i import it in mod tool still looks like crap stuff... if we will be able to use our graphyx 1:1 will be much better. Till that the game will stratch the floor what we draw so.... I realy appreciate the efforts maked by R4zoR but this is still not the "top of the iceberg"![]()
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mlp111 wrote:R4zor, great share my friend, the mind of a young genus!
jrlocke wrote:Excellent work R4zor. This place is great.
AirAaron32 wrote:I get this message when I finished making a Kentucky court:
DDS: It appears your image may be a volume map,
but not all layers are the same size, thus a volume
map cannot be written.
And when I import, it says it isn't the same size or something but you can continue. But it becomes a bunch of coloured lines.
I don't know what I've did wrong. Do I have to merge layers? Did I have to replace the existing layers? I had generated mipmaps.
I watched the tutorial and listened very attentively. It might just be I'm a noob at modding.
hecmanx wrote:I get what you guys are talking about in the quality side of things and although i agree.. it is to an extent.
I believe this is the best find thus far in terms of creating courts that could no way be possible without this method..
Such as the rockets.. hornets.. teams with basketballs on the FT line.. not to mention all the NCAA courts!! Almost every NCAA court would be without important details without this method. Hex editing is cripser.. yes.. but allows far less freedom of creativity..
This is just perfect for the courts that cannot be created thru hex..
I dont how many ppl would agree with me on this, but i dont need ALL my courts HD..
the one's that are possible in hd PLUS accurate details ill take.... But i will definitely take these cool courts with these cool graphics such as a rocket blasting off into the stars.. or a court in the woods.. or on the beach for that matter.. or we can take it to a bee hive if need be..
HD or not.. ill take this![]()
thanks razor ramon!
Mon May 13, 2013 8:25 pm
Mon May 13, 2013 8:47 pm
obi1ginobili wrote:Razor.. great find![]()
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Im also impressed with those college concept courts you packed up.. where did you find those..
I googled college courts and even was more specific using team names but no luck for me..
I was looking for a texas longhorns court.. as well as vanderbilt.. any ideas??
Mon May 13, 2013 8:50 pm
Mon May 13, 2013 8:53 pm
TeamDirk wrote:I tried creating a court with R4zors method and so far so good, the texture looks good ... but I was wondering if its possible to import the texture on a created team court as well?
I'm using Reditor to assign the court files, but when I added the court to my created team all I got was a shiny black floor with white lines. Assigning the same court file to the Houston Rockets showed the complete court texture.
Could someone please help me?![]()
Mon May 13, 2013 8:58 pm
Mon May 13, 2013 9:06 pm
Mon May 13, 2013 9:58 pm
AirAaron32 wrote:DDS: It appears your image may be a volume map,
but not all layers are the same size, thus a volume
map cannot be written.
johnbuckeyefan wrote:Razor, how can I make this darker part on this court look more realistic? Thanks a lot man
Mon May 13, 2013 11:08 pm
Mon May 13, 2013 11:14 pm
Mon May 13, 2013 11:18 pm
Mon May 13, 2013 11:23 pm
TeamDirk wrote:I was wondering if anyone would be interested in creating these 2 courts for me? ...
I'm certainly a noob as I just found out lol. I still have a lot to learn, but I'd love to release these courts in a mod for my YouTube channel (30K subs) and would 100% give credit to the creator of the courts, as well as a shoutout in the video (if wanted). If anyone is interested, please send me a PM so we can see how I can help.![]()
Cheers guys!
Mon May 13, 2013 11:36 pm
R4zoR wrote:Well i could try them if u want me to.
Tue May 14, 2013 12:35 am
TeamDirk wrote:R4zoR wrote:Well i could try them if u want me to.
Sent you a PM !![]()
... please excuse my grammar, I'm not a native in English lanuage.
Tue May 14, 2013 12:55 am
Tue May 14, 2013 1:06 am
Tue May 14, 2013 1:21 am
Tue May 14, 2013 1:28 am
Tue May 14, 2013 1:36 am
Tue May 14, 2013 2:37 am
Verminator wrote:This is just damn amazing to say the least.![]()
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bigh0rt wrote:That adidas #quickaintfair court looks sweet. Would love for that to be the Practice Court for the NCAA mod.
Amroth wrote:Inside the Hive
Tnx R4zoR!
The only problem was detail...But i'm not alone...any solution for better res?
Tnx again!
chicagoRAW wrote:The parquet needs to be scaled down for all courts. It looks stretched out and unrealistic. The example shows how it's layer and how small they are. If you step on a court you'll see it as well. All the courts i'm noticing have unrealistic parquet textures.
A$AP-Pookie wrote:Hey Razor , is it possible to put these logo's on courts ?
Tue May 14, 2013 2:38 am
Tue May 14, 2013 2:48 am
Amroth wrote:Inside the Hive
Tnx R4zoR!
The only problem was detail...But i'm not alone...any solution for better res?
Tnx again!
Tue May 14, 2013 3:22 am