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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 7:19 pm

Pistol wrote:
Medevenx wrote:I just did a windmill dunk in a half court set with Lebron against Dwight Howard. Also, you still set the gameplay speed to 46 so it's pretty clear that you didn't listen to me at all about game speed and its time issues. I was using the Heat and had 11 points with 9 minutes left then I stopped playing. I was able to cheese a lot and always pulled off spin dunks. Also the CPU keeps shooting from the three even if it's a bad shot and it goes in a lot. Also, why do you have the sliders on All-Star? Nobody likes playing on any difficulty other than Hall of Fame! You should set them to HoF and tweak the sliders instead.


You're a little demanding don't you think? Alby's doesn't have to put his time in for this, he's doing the community a favor. You should try editing the roster yourself to get the game to play like you want.


What are you talking about? I have my OWN Roster and Gameplay Sliders. These are my insights on his gameplay sliders in comparison to mine and other's as well. We all want the same thing and that's realistic sliders. It's best to consult each other for criticism to get the best slider.

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Sun Dec 16, 2012 7:26 pm

Medevenx wrote:Also, don't adjust the Game Speed. Game Speed is not the speed of the motion of players but the speed of time itself. 100 Game Speed is almost half a second per second while 0 Game Speed is almost two seconds per second. Always have this to 50 because it will mess with your sense of time. The game you played might have been a couple of seconds (or minutes) longer than it should actually take and you wouldn't even realize it.


Medevenx, i know the game speed is not the speed of players motion. Is a speed of ball and time.
And 46-47 is a real ball speed, 50 is too high.
I think is not a problem if you have some seconds addition on 48 min...
I patched all 2K series from 2k9, and the game speed was always 46-47.

If you play with Heat (team not edited) and with Lebron (monster) maybe you see some bad things.
Try play one game with two of first 8 teams of roster (Phila-Memphis), completely edited.

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 7:36 pm

Great work Albys; as always :)

By the way, what would be your suggestions for a 40 minutes game because I play only with quarter lenght of 10 minutes? Are your sliders alright for such as time or do I have to reduces some things?

Moreover, do you think that your sliders would match My Career Mod if I use Cheat engines to freeze values? I mean will they make the game as real as a quick game or association game?

Thanks a lot

Re: Albys Realistic Roster and gameplay 1.0 RELEASED!

Sun Dec 16, 2012 7:43 pm

Albys wrote:
Medevenx wrote:Also, don't adjust the Game Speed. Game Speed is not the speed of the motion of players but the speed of time itself. 100 Game Speed is almost half a second per second while 0 Game Speed is almost two seconds per second. Always have this to 50 because it will mess with your sense of time. The game you played might have been a couple of seconds (or minutes) longer than it should actually take and you wouldn't even realize it.


Medevenx, i know the game speed is not the speed of players motion. Is a speed of ball and time.
And 46-47 is a real ball speed, 50 is too high.
I think is not a problem if you have some seconds addition on 48 min...
I patched all 2K series from 2k9, and the game speed was always 46-47.

If you play with Heat (team not edited) and with Lebron (monster) maybe you see some bad things.
Try play one game with two of first 8 teams of roster (Phila-Memphis), completely edited.


What does that even mean when you said 47 is a real BALL speed? Like, the speed of the ball when passing and shooting? (You know, because those are the only times when the ball is not in control of the player anymore) But if you're talking about moving with the ball, etc. Did you try just tweaking the speed and quickness of players instead?

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 7:56 pm

yes, the speed of ball when passing and shooting.
I think 46 or 47 is a best ball speed, and for the players i set 30-27 (user-cpu) for quickness and 48/47-45 (user-cpu) for speed.
But if someone use 50 for game speed is not a big problem, it's only a visual impression.

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 8:02 pm

Albys wrote:yes, the speed of ball when passing and shooting.
I think 46 or 47 is a best ball speed, and for the players i set 30-27 (user-cpu) for quickness and 48/47-45 (user-cpu) for speed.
But if someone use 50 for game speed is not a big problem, it's only a visual impression.


NBA Chest passes are freakishly fast. Sports Science even did a segment on that. How can that NOT be 50 speed? Also, game speed is NOT a visual impression. That's like saying setting it to 0, 50, 100 is just visual impression and won't change gameplay. :crazyeyes: But hey, you're Albys :bowdown: :bowdown2:

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 8:19 pm

A visual impression for me and other players, because 3-4 point of game speed difference (46-50) don't change gameplay and the time is almost real.
To 50 for me the speed ball is a little bit arcade, but you can set 50 without problem. :wink:

Medevenx wrote: But hey, you're Albys :bowdown: :bowdown2:

sarcastic?

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 8:25 pm

Nypper wrote:Great work Albys; as always :)

By the way, what would be your suggestions for a 40 minutes game because I play only with quarter lenght of 10 minutes? Are your sliders alright for such as time or do I have to reduces some things?

Moreover, do you think that your sliders would match My Career Mod if I use Cheat engines to freeze values? I mean will they make the game as real as a quick game or association game?

Thanks a lot


Albys please?

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 8:33 pm

Albys wrote:
Medevenx wrote: But hey, you're Albys :bowdown: :bowdown2:

sarcastic?


No I loved your work in 2K12. :)

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 8:41 pm

Wonderful rosters Albys.. thank you very much!!

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 8:41 pm

Thanks Albys very much! Great work! (Y) (Y)

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 9:26 pm

Great work as always, I played with the Allstar settings. Still too easy for me to hit 3 point shots, and it's also easy to get basket inside.

I will try that settings in superstar difficulty.

On the bright side it produces great results on CPU vs CPU. (Y)

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 9:56 pm

Hi Albys. Roster great, but....
Just play with 76ers, and Maalik Wayns looks Image
Is this roster bug, or just mine?

P.S. All iff files original

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Sun Dec 16, 2012 10:25 pm

Vlad, you need download Wayns face.
Please download Babyface v.3 files pack, is perfectly compatible with mine roster.
:wink:

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Mon Dec 17, 2012 1:51 am

nice roster as always

but albys with your 1.1 roster are some jersey's not the same as before when i used your 1.0 roster
why is that so?

i mean this is the same roster just updated
the brooklyn and nuggets jersey's have most that problem

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Mon Dec 17, 2012 7:14 am

Great job Albys as always! Thank you very much! (Y)

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Tue Dec 18, 2012 3:45 am

Great stuff m8, keep em coming ! ;D Love the playbooks !

ps. Can't get used to those quickness/speed values !! It's like im watching a nba game @ slow replay ;P Had to bump em up ! However, the 1.1 sliders feel certainly better, since u addressed many wrong values of 1.0v.

ps2. I ve simulated a couple of seasons 12m/q and the team stats look nice except rebounding and steals. Rebounds are like 3-4 more than average and steals 3-4 less than average. Any thoughts on a possible solution ? It has to do with rosters, coach profiles or sliders? (i doubt the sliders tho..).

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Tue Dec 18, 2012 5:22 am

I am just so glad that you are making 2k13 better again! Using your roster since 2k9 and its top shit! Great work man, much appreciated! (Y) (Y)

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Tue Dec 18, 2012 6:23 am

can u change dwight howards, "play for winner:Not important" to make it extremely important, in my association he always leaves the lakers no matter how well they do. Which i think is unrealistic since he wanted to be traded there.

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Tue Dec 18, 2012 6:26 am

dangerzone1 wrote:can u change dwight howards, "play for winner:Not important" to make it extremely important, in my association he always leaves the lakers no matter how well they do. Which i think is unrealistic since he wanted to be traded there.


He didn't want to be traded THERE. He wanted to be traded FROM Orlando. His choice of destination was really either Brooklyn or Dallas.. That's why he still hasn't signed an extension with the Lakers.

@Albys - Try spamming the euro step layup. It's a make every time!

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Tue Dec 18, 2012 1:15 pm

^thank you alby's your work is always the best.. i tried it last night and im loving it.. (Y)

anyway what is the possible way to automatically change Lebrons away and home shoes?

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Wed Dec 19, 2012 7:37 pm

Albys for some teams you have run plays at 100 under coaching profiles? Is that correct? I am asking because this year i hear its best to have that at 1 or 0...

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Wed Dec 19, 2012 8:42 pm

Man I've been longing for your rosters bro! Nice! :bowdown: :bowdown:
But could you upload no-injuries-roster? that would be great if you'll make it.. thanks! :bowdown:

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Wed Dec 19, 2012 8:48 pm

New official 2k roster is out Albys!

Re: New Albys Realistic Roster and gameplay 1.1 RELEASED!

Thu Dec 20, 2012 8:00 pm

Onisak wrote:Albys for some teams you have run plays at 100 under coaching profiles? Is that correct? I am asking because this year i hear its best to have that at 1 or 0...


For team with Vannswolfhawk playbooks, the run plays is 100.
0 or 1 is better for teams without Vannswolfhaws playbook.

In the RR2, all team will be run plays 100, because this slider is not reversed.
The real playbooks run better with 100.
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