A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
Sat Jun 22, 2013 6:28 am
Amazing job guys, big thanx
Sat Jun 22, 2013 7:44 pm
im sorry guys.. i know this had been brought up already but im a little bit confused as to whether or not this tool is currently compatible with windows XP..
im asking because i saw nesa saying thanks for windows XP so i assumed that there had been an update to make it compatible already.
Only problem is i cant download that .Net Framework 4.5 which is needed to run the tool
Sat Jun 22, 2013 7:48 pm
Now .NET 4 is required to run it. Are you getting an error about .NET 4.5?
Sat Jun 22, 2013 8:42 pm
@Leftos @nesa24 great work!
Do you think it will be possibile to edit sfx like rim sound or commentary?
Thx
Sat Jun 22, 2013 9:00 pm
alb_cvr_cont_fcb780e2.iff = song images
Sat Jun 22, 2013 10:38 pm
Great job. Things like that are keep pushing 2K Mod Scene forward.
Sun Jun 23, 2013 1:23 am
great find sir! thank you!
Sun Jun 23, 2013 3:10 am
Wish this stuff worked properly for 2K11. Menu music songs don't play in-game and shortly skip to the next song.
Sun Jun 23, 2013 3:58 am
MILKMANANT wrote:Wish this stuff worked properly for 2K11. Menu music songs don't play in-game and shortly skip to the next song.
my documentation about 2k11 shows different chunk size but it can be made
Sun Jun 23, 2013 4:32 am
Leftos wrote:Now .NET 4 is required to run it. Are you getting an error about .NET 4.5?
ohhh i see
yes i get an error when trying to grab .NET Framework 4.5
Ill try to grab version 4 now
Sun Jun 23, 2013 8:03 am
Thank u bros man, now my college 95 mod is more realistic. I was able to edit the halftime and intro themes to classic CBS theme.
http://m.youtube.com/watch?v=34TyAboytO0
Sun Jun 23, 2013 10:52 pm
Now i'm about 675 id from the eventmusic.bin listened to find teams chants example(let's go hornets) well.
ID10:Bucks? Chant
ID60:Celtics Chant
ID115:Hornets Chant
ID200:Chicago( Bulls sounds )
ID391:Nuggets Chant
ID669:Warriors? Chant
ID708:Rockets Chant
ID841:Lakers Chant
ID971:Heat Chant
ID1306:Knicks ( Knicks sounds )
ID1417:Magic Chant
ID1548:Suns Chant
ID1646:Spurs Chant
A curious thing is that the chants have 138078 length and 34.52 duration. An easy way to stituate the teams sounds.
I'm still listening ,i'll change any new sounds to confirm with your help.
Sorry for my english i'm spanish.
Last edited by
josinpl15 on Mon Jun 24, 2013 2:10 am, edited 6 times in total.
Mon Jun 24, 2013 12:00 am
Just thinking, if we can get some people that sound like 2K's broadcast crew we might actually be able to change the in-game audio for the Pelicans lol.
Mon Jun 24, 2013 4:21 am
v0.5 has been released!
- Improvement: All sounds are now playable, no matter their length
- Improvement: Fixed all skipping in user-imported sounds
I suggest you rebuild your audio files from scratch, meaning use the original file as a base with this new version, not any files you edited using previous versions.
Mon Jun 24, 2013 4:22 am
Yea i've noticed in the eventmusic file.. 2k seems to have put them in order by last team name.
Mon Jun 24, 2013 5:17 am
Leftos wrote:v0.5 has been released!
- Improvement: All sounds are now playable, no matter their length
- Improvement: Fixed all skipping in user-imported sounds
I suggest you rebuild your audio files from scratch, meaning use the original file as a base with this new version, not any files you edited using previous versions.
Great work Leftos!
Basically we can almoust edit every lines or music in the game ^_^
Now what about sounds effects? I think they're stored in:
sfx_inside.iff
sfx_outside.iff
But even after decompress the I can't open it with your editor....any suggestion?
Mon Jun 24, 2013 5:19 am
I don't think there's any sounds in iff files, to be honest.
Mon Jun 24, 2013 5:23 am
Leftos wrote:I don't think there's any sounds in iff files, to be honest.
I thought that too....But I've open every .bin files and I din't found the rim or ball sfx....so I started thinking about those two files:
sfx_inside.iff
sfx_outside.iff
....sfx mean sound effects....so I just supposing that...
Mon Jun 24, 2013 9:20 am
those are not audio files
Mon Jun 24, 2013 10:26 am
will the game be able to play consecutive tracks now?? jukebox only plays one song that i replace.. then cannot seem to go to next track.. has there been a fix for this?
Mon Jun 24, 2013 12:26 pm
The file I downloaded is corrupt. Is anyone else getting this issue?
Mon Jun 24, 2013 8:11 pm
clutchcity95, tracks seem to stop after one fully plays unfortunately. I'll have to figure out what causes this.
john129pats, update your version of WinZIP, WinRAR, 7zip or whatever you're using to open the file.
Mon Jun 24, 2013 9:02 pm
Leftos wrote:clutchcity95, tracks seem to stop after one fully plays unfortunately. I'll have to figure out what causes this.
There is problem in tool.
File offsets (chunks)
001E37D6
005A446C
00DED734
0117BE0E
014834C0
all of them have problem with song header
take a look at those offsets + 0x66 and +0x7E
at those possitions all songs have
- Code:
FE2A317362A31737
x2and it should be only once.
Take a look at any created soundtrack (R4zor's)
Fixing it will fix all song problems
Mon Jun 24, 2013 10:39 pm
That header you mention exists 27 times in the original jukeboxmusic.bin, but the chunk ID is only reset 24 times, which is why I assume 24 songs. Limiting the header to "FE2A317362" yields 29 results in the original jukeboxmusic.bin. For example, the song header you mentioned exists at decimal offsets 13701411, 14601817 and 14604185 but the song offsets the tool detects via Chunk ID == 0 near those are 13701310 and 14604084, which means the middle one (14601817) is ignored (its chunk header is at 14593600). Should we not be ignoring that? Could it be a song starting mid-chunk?
So which one is it? Are there 24 songs in jukeboxmusic.bin, 27, 29? Should we be detecting them by seeing when the Chunk ID resets to 0, or should we be detecting them by that header? If you replace all songs in jukeboxmusic.bin with the Audio Editor, the song header ends up showing 24 times, which should be the correct (but isn't compared to the original jukeboxmusic.bin). So why does that song header show up 27 times in the original jukeboxmusic.bin?
In the original eventmusic.bin, the header you mention shows up 4102 times. The Chunk ID resets 1924 times.
Mon Jun 24, 2013 10:55 pm
Leftos wrote:That header you mention exists 27 times in the original jukeboxmusic.bin, but the chunk ID is only reset 24 times, which is why I assume 24 songs. Limiting the header to "FE2A317362" yields 29 results in the original jukeboxmusic.bin. For example, the song header you mentioned exists at decimal offsets 13701411, 14601817 and 14604185 but the song offsets the tool detects via Chunk ID == 0 near those are 13701310 and 14604084, which means the middle one (14601817) is ignored (its chunk header is at 14593600). Should we not be ignoring that? Could it be a song starting mid-chunk?
So which one is it? Are there 24 songs in jukeboxmusic.bin, 27, 29? Should we be detecting them by seeing when the Chunk ID resets to 0, or should we be detecting them by that header? If you replace all songs in jukeboxmusic.bin with the Audio Editor, the song header ends up showing 24 times, which should be the correct (but isn't compared to the original jukeboxmusic.bin). So why does that song header show up 27 times in the original jukeboxmusic.bin?
In the original eventmusic.bin, the header you mention shows up 4102 times. The Chunk ID resets 1924 times.
jukeboxmusic has 24 post
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FE2A317362 arent headers of jukeboxmusic music
header is
- Code:
69A1BED202000000CD0500000A00000044AC
here are all song starts and ends
viewtopic.php?f=149&t=91435&start=100#p1631704based on theory +0x24 that is on same song
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