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Re: URB V6 Released

Mon Apr 08, 2013 9:50 pm

ap18 wrote:where is the injuers v6?

geeeez ap18 read my previous post :wink:
btw can u prepare list of player acc which need to be changed? but please do it in team order, use your previous posts which i didnt use in v6[/quote]

insted of using my posts ill wait for end of season (season ends in april 17th) and then i post it because some acc changed since my ealier posts the acc update just take few days

Re: URB V6 Released

Mon Apr 08, 2013 10:39 pm

It seems that the colour of Lebron James' shoes is strange. Somebody is wearing Generic shoes ,for example,Andrew Bynum,Fisher...
Last edited by ykw96 on Mon Apr 08, 2013 11:40 pm, edited 1 time in total.

Re: URB V6 Released

Mon Apr 08, 2013 10:54 pm

skoadam wrote:
iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.

i dont understand? link is broken or what?

link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW! :bowdown2:

Re: URB V6 Released

Tue Apr 09, 2013 12:18 am

for now only acc update i can give is some team acc colors need change
knicks:home white away blue(the blue needs to be a littel more dark)and orange in christmas
sixers:home away and alt red(only for hand acc legs still black and white)
lakers:home white alt and away and christmaslight prpoul
mavs:home white away datk blue(team color dark blue) and alt light blue(team color light blue like same color of the away jersy) here is mavs away acc color
bucks:home white away and alt black(just for ellis arm sleeves the rest of the team has black acc)
grizzles home white away black and alt the jersy color acc(for conley arm sleeve and hexpad) the color of
heat socks color should be fix black at back in black and white at white hot
kings white at home black away and pourpol at alt
nuggets white home away white and yellow alt
suns porpoul home prpoul away and white at alt(for dudly arm slsseve) also socks in alt should be white
thunder christmas acc color should be white


ok thats all for colors end of season ill update the acc it self
Last edited by ap18 on Tue Apr 16, 2013 4:41 pm, edited 1 time in total.

Re: URB V6 Released

Tue Apr 09, 2013 1:26 am

iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.

i dont understand? link is broken or what?

link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW! :bowdown2:

its important, which players are headless?

Re: URB V6 Released

Tue Apr 09, 2013 1:29 am

ykw96 wrote:It seems that the colour of Lebron James' shoes is strange. Somebody is wearing Generic shoes ,for example,Andrew Bynum,Fisher...

did bynum play one second this season?i will check others but for now its best sets i use all shoe sets from meds last roster.

Re: URB V6 Released

Tue Apr 09, 2013 2:04 am

great roster. really like the player ratings and of course the jhiane's sigs. thanks for this! (Y)

Re: URB V6 Released

Tue Apr 09, 2013 2:07 am

skoadam wrote:
iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.

i dont understand? link is broken or what?

link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW! :bowdown2:

its important, which players are headless?

FA, Chris Wright PG
FA, Justin Dentmon PG
FA, Henry Sims C
Jazz, Jerel Mcneal SG
Rockets, Tim Ohlbrecht C

those are the CF's that are missing for me, as far as i know i installed everything correctly.

Re: URB V6 Released

Tue Apr 09, 2013 2:11 am

is it possible to fix the salary bug in association mode?

Re: URB V6 Released

Tue Apr 09, 2013 2:12 am

iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.

i dont understand? link is broken or what?

link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW! :bowdown2:

its important, which players are headless?

FA, Chris Wright PG
FA, Justin Dentmon PG
FA, Henry Sims C
Jazz, Jerel Mcneal SG
Rockets, Tim Ohlbrecht C

those are the CF's that are missing for me, as far as i know i installed everything correctly.

i will check this in 5 minutes, please download now again missing pack maybe u did that yesterday when one link wasnt updated.

Re: URB V6 Released

Tue Apr 09, 2013 2:14 am

RemXXX wrote:is it possible to fix the salary bug in association mode?

can u please whats problem with salary because when i go deeper and deeper in this game i find new bugs everyday
iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:
skoadam wrote:
iReP PHiLLY wrote:The new CF's are still missing.. just a heads up.

i dont understand? link is broken or what?

link works fine, but after i download and install the faces are still missing. Still awesome wrk glad that the players with missing faces arent important names. Best roster out..BTW! :bowdown2:

its important, which players are headless?

FA, Chris Wright PG
FA, Justin Dentmon PG
FA, Henry Sims C
Jazz, Jerel Mcneal SG
Rockets, Tim Ohlbrecht C

those are the CF's that are missing for me, as far as i know i installed everything correctly.

ok, i checked, every link include all missing players so i really dont know why u still got headless players.

Re: URB V6 Released

Tue Apr 09, 2013 3:32 am

i got them now just re downloaded and they work, guess it was something i did last night idk but glad thats squared away.. as i said before SOLID roster bro (Y)

Re: URB V6 Released

Tue Apr 09, 2013 4:58 am

like these..
Image
Image
Image
think this happens when a qualifying offer was accepted in the off-season.
its not really a big deal. just happens to some players. just wondering if it can be fixed.
just found out that all the other roster here also has this bug.

Re: URB V6 Released

Tue Apr 09, 2013 5:31 am

played as Clippers against Lakers last night, Kobe killed me for 43 I still pulled out a 2 point win though..... everyone on Lakers seemed to play like they do in real life, especially Kobe..... Overall this is a great roster, much better than Alby's.......

Only issues I encountered personally was there was a little too much unrealistic bumping and getting sucked into animations because of Eccentrics sliders so I had to lower some of them.... I would have defenders literally phase right through picks and screens at times (CPU cheating)
And I only looked into the Clippers players signature skills but for whoever did the signature skills (Jhiane??) just from looking at a few players from Clippers I already saw a few mistakes...for example they gave Blake Griffin the Scrapper skill instead of Finisher, Blake is easily the best contact finisher in the NBA.... also Eric Bledsoe has a set shot not a jumpshot, Caron Butler has the wrong go too dunk package, he always does two footed one hand leaners in games, just did one last night in a game..... Chris Paul is only rated a 70 in on ball defense, yet he's known as probably the most ferocious PG defender in the league, his reactions when defending ball handler are absolutely insane yet he's only rated a 70....

anyway these are minor issues that shouldn't bother people too much, everything overall is pretty close and we could always make adjustments ourselves too, great work hopefully we'll see more of it especially now that Reditor is coming out :applaud:

Re: URB V6 Released

Tue Apr 09, 2013 5:43 am

RemXXX wrote:like these..
Image
Image
Image
think this happens when a qualifying offer was accepted in the off-season.
its not really a big deal. just happens to some players. just wondering if it can be fixed.
just found out that all the other roster here also has this bug.

I think its a bug in the game itself and not associated with the roster file, could be wrong though.

Re: URB V6 Released

Tue Apr 09, 2013 5:49 am

Also I don't understand why User Timing is set up instead of Real Player %.....

that defies all logic, because you're putting the time and effort to make all these sliders realistic for each player, each team, etc..... and in the end you just ruin it all because the shot success (and percentages and everything else that goes with that) will depend on how good I can press and let go of a button.... and not the actual statistics, sliders, skills, etc.... of the players themselves

it doesn't make any sense to me, am I missing something here :?: :?:

Re: URB V6 Released

Tue Apr 09, 2013 6:14 am

ChrisCP3Paul wrote:Also I don't understand why User Timing is set up instead of Real Player %.....

that defies all logic, because you're putting the time and effort to make all these sliders realistic for each player, each team, etc..... and in the end you just ruin it all because the shot success (and percentages and everything else that goes with that) will depend on how good I can press and let go of a button.... and not the actual statistics, sliders, skills, etc.... of the players themselves

it doesn't make any sense to me, am I missing something here :?: :?:


Its not true, that user timing shots entirely depends on your thumb skill realeasing ball on time. If so I'd shot like 90% from the field every game, but i dont and miss plently green A grade shots, even on default slider set.
User timing - Shot success depends on player shot rating/momentum/hot zones + shot realease timing;
Real Player % - shot success depends only on player shot rating/momentum/hot zones.

Re: URB V6 Released

Tue Apr 09, 2013 7:03 am

Guys, from my experience through all these years with 2k basketball i know one thing. Real player% and user timinig is so close for "pro" player. After few games user timing is close to real player %, its a matter of time. Dont bother this thing at all, really.
Hope u guys know that nba 2k series is so f scripted and yes i know i dont discover America, im 100% sure that when we launch match we get prepared scenario. Everyone here feels when cpu start shooting from everywhere with hard contested shots. I see so many times that ball goes through my blocking hands just because cpu must score. Its hard to believe but yes we have no choice, we must live with that...scripts.
I stop thinking about this, just enjoy the game, but look how many close games we get. We got 10point difference, 4min to the end, we feel control pace of game...and than booooom cpu rise up from nothing, we got winning shot...lottery. Sad true but true.

Re: URB V6 Released

Tue Apr 09, 2013 7:08 am

RemXXX wrote:like these..

think i know this from 2k12, all rosters, even 2k's.

Re: URB V6 Released

Tue Apr 09, 2013 9:28 am

quick question.. when i look at the rotations, minutes and everything seems to be fine, but when i go start an association and then go look at the rotations, minutes are not set as they were before, they revert to default? it's not a problem for me to just copy it from when im not playing association, but maybe some other things revert to default too? any help with this? :)
Last edited by ICX on Tue Apr 09, 2013 7:33 pm, edited 1 time in total.

Re: URB V6 Released

Tue Apr 09, 2013 1:56 pm

TheTud wrote:
ChrisCP3Paul wrote:Also I don't understand why User Timing is set up instead of Real Player %.....

that defies all logic, because you're putting the time and effort to make all these sliders realistic for each player, each team, etc..... and in the end you just ruin it all because the shot success (and percentages and everything else that goes with that) will depend on how good I can press and let go of a button.... and not the actual statistics, sliders, skills, etc.... of the players themselves

it doesn't make any sense to me, am I missing something here :?: :?:


Its not true, that user timing shots entirely depends on your thumb skill realeasing ball on time. If so I'd shot like 90% from the field every game, but i dont and miss plently green A grade shots, even on default slider set.
User timing - Shot success depends on player shot rating/momentum/hot zones + shot realease timing;
Real Player % - shot success depends only on player shot rating/momentum/hot zones.


Yes this is true. I played nba 2k12 using user timing and I'm playing 2k13 using real player %. There's not much of a difference. Actually, user timing is harder because once you're wide open, and f*cked your shot release timing, it won't go down.

Maybe some here are thinking lthat if you're using User Timing, you can make contested shots by just having the perfect release. Big NO. HTH

Re: URB V6 Released

Tue Apr 09, 2013 3:49 pm

sir author, why is it no with injuries roster in the file? did you not include it?..

Re: URB V6 Released

Tue Apr 09, 2013 5:27 pm

Thanks to all who contributed to this release!

WIll test it out and give feedback

Re: URB V6 Released

Tue Apr 09, 2013 5:28 pm

Hey , I used ur roster and sliders ( tweaked some ) . and these are the stats . Excellent ball game , down the wire until a clutch shot by Kevin Durant and defensive stops by OKC .
You do not have the required permissions to view the files attached to this post.

Re: URB V6 Released

Tue Apr 09, 2013 10:40 pm

After final current season roster and playoff edition i want to recreate opening night roster based on v7.
After this i will start releasing next retro season rosters, but i will need some1 with full version of vlads reditor so please pm me if u want to be the part of our team.
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