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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool] Roster Editor

Mon Jan 28, 2013 12:11 pm

you need to update the tool's offsets for that specific roster. You can use the find that hex tab, or the standalone tool, or the hex to figure them out - first post or https://www.youtube.com/watch?v=RvzyTmdxgQ0 or if crazy https://www.youtube.com/watch?v=yN6_szVkKe4

Re: [Tool] Roster Editor

Tue Jan 29, 2013 7:59 am

Leftos can you add new player like Chris Johnson-Patrick Beveley 1650- Mickael Gelabale 1390- Jarvis Varnado 1841-Kevin Jones- to the name list

Re: [Tool] Roster Editor

Tue Jan 29, 2013 6:40 pm

Leftos,

Reditor release date?

Re: [Tool] Roster Editor

Wed Jan 30, 2013 4:42 pm

I cant start the Roster Editor. Everytime I start the program it says the roster editor encountered a critical error and will be terminated. This happened after i upgraded to Windows 8 recently. How do i fix this?

Re: [Tool] Roster Editor

Thu Jan 31, 2013 2:46 am

Are you sure you're extracting all files from the 7z? Did you try running as Admin? If you tried both those things, then paste the error report here in [code] tags.

Re: [Tool] Roster Editor

Thu Jan 31, 2013 11:33 am

Code:
[System.Windows.Markup.XamlParseException: Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Shareef\AppData\Local\Temp\7zO5969.tmp\NLSC.ico'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at System.IO.File.OpenRead(String path)
   at MS.Internal.AppModel.SiteOfOriginPart.HandleFileSource(Boolean onlyNeedContentType)
   at MS.Internal.AppModel.SiteOfOriginPart.GetStreamAndSetContentType(Boolean onlyNeedContentType)
   at MS.Internal.AppModel.SiteOfOriginPart.GetStreamCore(FileMode mode, FileAccess access)
   at System.IO.Packaging.PackagePart.GetStream(FileMode mode, FileAccess access)
   at System.IO.Packaging.PackWebResponse.CachedResponse.GetResponseStream()
   at System.IO.Packaging.PackWebResponse.GetResponseStream()
   at System.IO.Packaging.PackWebResponse.get_ContentType()
   at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle)
   at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache)
   at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
   at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
   at System.Windows.Baml2006.TypeConverterMarkupExtension.ProvideValue(IServiceProvider serviceProvider)
   at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
   --- End of inner exception stack trace ---
   at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
   at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
   at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
   at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
   at System.Windows.Application.DoStartup()
   at System.Windows.Application.<.ctor>b__1(Object unused)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Could not find file 'C:\Users\Shareef\AppData\Local\Temp\7zO5969.tmp\NLSC.ico'.]

Re: [Tool] Roster Editor

Thu Jan 31, 2013 11:43 am

You're not extracting the tool before running it, you're trying to run it from inside the archiving software that you're using. Extract to a folder first, any folder, then run the tool.

And next time, surround your error report in [code] tags. Not just brackets. Begin with [code], end with [ /code] (without the space).

Re: [Tool] Roster Editor

Thu Jan 31, 2013 11:55 am

Leftos wrote:You're not extracting the tool before running it, you're trying to run it from inside the archiving software that you're using. Extract to a folder first, any folder, then run the tool.

And next time, surround your error report in [code] tags. Not just brackets. Begin with [code], end with [ /code] (without the space).


Alright, thanks man

Re: [Tool] Roster Editor

Fri Feb 01, 2013 5:28 am

Can i trade the player through another team using roster editor ?
Love it BTW .. :mrgreen: (Y)

Re: [Tool] Roster Editor

Fri Feb 01, 2013 5:43 am

that is what the teams tab controls, what player is on what team.

Re: [Tool] Roster Editor

Fri Feb 01, 2013 6:55 am

Just to make it clear, I will not be getting any new features done for Roster Editor. Work on new stuff is officially discontinued. On one hand, the monetary support has been lackluster to be extremely polite compared to the amount of people using it, on the other hand, REDitor is getting close, and I want people to have as many reasons as possible to give Vlad their support and buy a license. The amount of stuff that's going to be editable via REDitor is immense, and even I wouldn't be able to enjoy the game without it.

So from now on, I will only be fixing bugs (if any) in the existing feature-set.

Thanks to everyone for their support, especially those who donated. It's been fun while it lasted. I hope I helped whet your appetite for REDitor.

DISCLAIMER: I'm not getting a cut out of REDitor sales, if that's what you're wondering. My support for Vlad is merely as a developer to a developer. He was right to tell me not to do such a big project as a freeware, without even asking for the most minute of prices for it. So please, do support REDitor when it comes out.

Re: [Tool] Roster Editor

Fri Feb 01, 2013 7:03 am

Leftos wrote:Just to make it clear, I will not be getting any new features done for Roster Editor. Work on new stuff is officially discontinued. On one hand, the monetary support has been lackluster to be extremely polite compared to the amount of people using it, on the other hand, REDitor is getting close, and I want people to have as many reasons as possible to give Vlad their support and buy a license. The amount of stuff that's going to be editable via REDitor is immense, and even I wouldn't be able to enjoy the game without it.

So from now on, I will only be fixing bugs (if any) in the existing feature-set.

Thanks to everyone for their support, especially those who donated. It's been fun while it lasted. I hope I helped whet your appetite for REDitor.

DISCLAIMER: I'm not getting a cut out of REDitor sales, if that's what you're wondering. My support for Vlad is merely as a developer to a developer. He was right to tell me not to do such a big project as a freeware, without even asking for the most minute of prices for it. So please, do support REDitor when it comes out.

Ofcours brova' ... hope U will make some good tools in the next few years. :applaud: :applaud: :applaud: :wink:

Re: [Tool] Roster Editor

Fri Feb 01, 2013 7:06 am

Oh I'm not giving up on the tool making. All my other projects will keep going strong, especially NBA Stats Tracker, and I'll still make Roster Merge and Schedule Randomizer for 2K13 once REDitor hits.

Re: [Tool] Roster Editor

Fri Feb 01, 2013 7:35 am

Once again big thanks for your huge effort put into this tool, all rosters patchers without your tool cant do shit. For me this product is close to be perfect(no logo,stadium assignment), but was released so quick that i forget about Reeditor and poor looking nba 2k12. :applaud:

Re: [Tool] Roster Editor

Fri Feb 01, 2013 9:12 am

Hi!
When I try to swap in association Rudy Gady to Raptors, Calderon to Pistons and Prince to Mephis i can't change one category. I change TeamID1 and TeamID2 on 20 and i can't change assignedto on 20. Please help me :( Sorry for my english

Image

Re: [Tool] Roster Editor

Fri Feb 01, 2013 10:16 am

you edit the teams tab for that,

Re: [Tool] Roster Editor

Fri Feb 01, 2013 8:35 pm

U must make trade via game.

Re: [Tool] Roster Editor

Sat Feb 02, 2013 1:16 am

I wanted to put Allen Iverson in FA pool and I found him(ID=828) and found his TeamId and removed him from there(put last player on that roster where his ID was and on that player who took Iverson's place I put -1) and saved Teams. Then I went to ID 828(AI) and changed Iverson's birth year to 1975 and removed three sig skills(removed all of them first and then I put Ankle Breaker and Acrobat on two first places) and I saved. Then I put TeamId1 and TeamID to 999(Free Agents team in Teams tab) and tried to save it and got this error.

Code:
System.OverflowException: Value was either too large or too small for an unsigned byte.
   at System.Convert.ToByte(Int32 value)
   at NBA_2K13_Roster_Editor.MainWindow.btnSavePlayers_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 1522
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

None



I also tried to put it to -1 since it says Assignedto -1..

Code:
System.OverflowException: Value was either too large or too small for an unsigned byte.
   at System.Convert.ToByte(Int32 value)
   at NBA_2K13_Roster_Editor.MainWindow.btnSavePlayers_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 1522
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

None

Re: [Tool] Roster Editor

Sat Feb 02, 2013 1:18 am

nope, u cant put 999, it causes crashes. We cant put players to FA via editor, u must do it in game.

Re: [Tool] Roster Editor

Sat Feb 02, 2013 1:20 am

skoadam wrote:nope, u cant put 999, it causes crashes. We cant put players to FA via editor, u must do it in game.

I assign him to 76ers as 15th player. Try to resign with Bobcats so I can release him from 76ers(since he has a 76ers logo in FA when I leave it at 0 at TeamID1 and TeamId2)and I get CTD.

Re: [Tool] Roster Editor

Sat Feb 02, 2013 1:34 am

u must back to previous version.
i dont know your whole story, but u must remove him from all teams(FA 2), by puting -1 in 826 (team tab). And then assign him via game into team you want.
If i good understand you from previous post, u wanted to assign AI from 2001's 76ers into FA?
so there are two ways:
1. if u got more than 12 players in 2001's 76ers, u just easily released him into FA- if not just sign or create player for 2001's 76ers so u can release AI
2. u must create AI and assign his face/portraits via editor.
no other way until reeditor comes out

Re: [Tool] Roster Editor

Sat Feb 02, 2013 1:42 am

skoadam wrote:u must back to previous version.
i dont know your whole story, but u must remove him from all teams(FA 2), by puting -1 in 826 (team tab). And then assign him via game into team you want.
If i good understand you from previous post, u wanted to assign AI from 2001's 76ers into FA?
so there are two ways:
1. if u got more than 12 players in 2001's 76ers, u just easily released him into FA- if not just sign or create player for 2001's 76ers so u can release AI
2. u must create AI and assign his face/portraits via editor.
no other way until reeditor comes out

Yes I want to assign 2001 76ers Allen Iverson to FA in my Association.I managed to put him on FA by removing him from '01 76ers(put some random retro player ID in his place). Put both TeamID to 0. Put him in Teams tab to current 76ers. I saved it (yes, players and teams tab and checked if he is fa[he wasn't] and if his TeamID's are 0, they were), went to the game. Resigned as Bobcats, took control of 76ers. Released AI. He was in FA pool. I checked his player profile in game(how do you call that anyway?, nvm) and it didn't crashed. I resigned from 76ers. Went to Bobcats. Of course didn't save so I exited Association mode. Wen to Roster Editor and put Iverson's birth year to 1975 and years pro to 17. Also changed his contract to 0. And when I loaded my Association and tried to resign from 76ers it crashed to desktop. Maybe I shouldn't edit contracts?

Re: [Tool] Roster Editor

Sat Feb 02, 2013 2:01 am

contracts shouldnt causes crashes, in my opinion this operation cant be done via editor, but wait maybe Leftos will help u.

Re: [Tool] Roster Editor

Sat Feb 02, 2013 2:10 am

Give me two rosters, one before and one after releasing Jrue Holiday from the 76ers into Free Agents in-game. I'll try to see what value I'm missing that determines if a player is a free agent or not, other than him being in the Free Agents pool.

Re: [Tool] Roster Editor

Sat Feb 02, 2013 2:18 am

skoadam wrote:contracts shouldnt causes crashes, in my opinion this operation cant be done via editor, but wait maybe Leftos will help u.

Changing contract caused game to crash to desktop. I did that in my .fxg save file.
Leftos wrote:Give me two rosters, one before and one after releasing Jrue Holiday from the 76ers into Free Agents in-game. I'll try to see what value I'm missing that determines if a player is a free agent or not, other than him being in the Free Agents pool.

Everything is OK. Except changing contract in Association file. That causes CTD.

Anyway. I succeeded with my intention.
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