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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sat Nov 17, 2012 8:59 pm

KinderiaxxxLT wrote:Good job, just one thing, about L.STHEPHENSON from Pacers, his rating only 59... C'mon! :shock: Ridiculous... :crazyeyes: Lance better player than S.Young and Lance play in starting five (he score 8.3 ppg) He should be about 67-70 rating... (Y)

Overall ratings are just not as important as most people think...

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 12:56 am

is everything listed included in this beta? as in shoes, tendencies, acc...?

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 5:24 am

The roster doesn't contain any missing cyberfaces? It is normal? And wich portrait patch is compatible with it?

Did you take Slimm44 roster as a base? Because lots of players created by him are missing in this roster. Also, the rosters are not up to date (like the Sheed to NYK)

Thanks for your work :)

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 11:19 am

Still updating it to add missing players and etc.

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 12:09 pm

Mattan wrote:Still updating it to add missing players and etc.


May I ask why you didn't just take my roster and start making the aesthetic edits? If it's going to be the base, it seems like that would save A LOT of time.

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 12:37 pm

slimm44 wrote:
Mattan wrote:Still updating it to add missing players and etc.


May I ask why you didn't just take my roster and start making the aesthetic edits? If it's going to be the base, it seems like that would save A LOT of time.


Ok then Slimm will just be using your roster for the base for the Complete version :bowdown:

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 12:47 pm

If you want I can advise on player movement.
I read a heap of NBA sites, Twitter, Facebook and a number of NBA streams several times daily.
Yeah I'm a little nuts :shock:

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 12:54 pm

Mattan wrote:
slimm44 wrote:
Mattan wrote:Still updating it to add missing players and etc.


May I ask why you didn't just take my roster and start making the aesthetic edits? If it's going to be the base, it seems like that would save A LOT of time.


Ok then Slimm will just be using your roster for the base for the Complete version :bowdown:


Man, it doesn't have to be like that. I can't tell if you're being over-gratuitous or patronizing. I'm just trying to save you guys some time.

I've started implementing Vannwolfhawk from OS' playbook edits (rough draft stage). They make a HUGE difference in gameplay.

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 12:58 pm

slimm44 wrote:
Mattan wrote:
slimm44 wrote:
Mattan wrote:Still updating it to add missing players and etc.


May I ask why you didn't just take my roster and start making the aesthetic edits? If it's going to be the base, it seems like that would save A LOT of time.


Ok then Slimm will just be using your roster for the base for the Complete version :bowdown:


Man, it doesn't have to be like that. I can't tell if you're being over-gratuitous or patronizing. I'm just trying to save you guys some time.

I've started implementing Vannwolfhawk from OS' playbook edits (rough draft stage). They make a HUGE difference in gameplay.


No actually I did use yours as a base and I was trying to add some OTHER missing players and others like accessories so I was actually using yours as a base all along.

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Sun Nov 18, 2012 1:39 pm

Mattan wrote:
slimm44 wrote:
Mattan wrote:
slimm44 wrote:
Mattan wrote:Still updating it to add missing players and etc.


May I ask why you didn't just take my roster and start making the aesthetic edits? If it's going to be the base, it seems like that would save A LOT of time.


Ok then Slimm will just be using your roster for the base for the Complete version :bowdown:


Man, it doesn't have to be like that. I can't tell if you're being over-gratuitous or patronizing. I'm just trying to save you guys some time.

I've started implementing Vannwolfhawk from OS' playbook edits (rough draft stage). They make a HUGE difference in gameplay.


No actually I did use yours as a base and I was trying to add some OTHER missing players and others like accessories so I was actually using yours as a base all along.


My bad. I forget that there tend to be more international posters here than at OS. I put a lot of emphasis on word usage and sometimes it takes me a little while to adjust. Sorry if I came off as being rude.

How far are you from Manila? My Pastor is in the Philippines now and just preached for the Jesus Miracle Crusade International Ministry in October.

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Mon Nov 19, 2012 7:37 am

Jesus Miracle Crusade International Ministry

haha

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Tue Nov 20, 2012 7:40 pm

exrxixxx wrote:haha


Seriously? You made an account just to laugh at that?

Anyways thanks for the roster release, does this have slimm44's edits in it? (like Ratings, Tendencies etc) I can't wait for V1 (Y)

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Tue Nov 20, 2012 8:38 pm

LMFAO. Hey I want to help with the accessories! I really do! My eyes capture everything! :P

Re: The Official NLSC Mega Base Roster Project: v 0.5 REL. (

Wed Dec 05, 2012 4:36 am

Can't wait till this gets fully released.
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